Difference between revisions of "Glossary:Self-hosting"

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(Description: Moved the description from peer-to-peer to self-hosting because that's what it was basically describing.)
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==Description==
 
==Description==
'''Self-hosted servers''' are unofficial [[Glossary:Dedicated|game servers]] which are maintained by users. Usually the server software is provided by the developer of the game.
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'''Self-hosted servers''' are used in games which don't have a [[Glossary:Dedicated|central server]] for the distribution of game data but a host is still present. One player (usually with the best connection to most of the other players) is determined as the host and each other user sends and receives data from him. When the host leaves, the game either kicks all players or quickly determines another one which can cause connection problems. Games that use self-hosting usually have a [[Glossary:Matchmaking|matchmaking system]] to decide which group of computers connects to what host.

Revision as of 18:33, 11 March 2018

Description

Self-hosted servers are used in games which don't have a central server for the distribution of game data but a host is still present. One player (usually with the best connection to most of the other players) is determined as the host and each other user sends and receives data from him. When the host leaves, the game either kicks all players or quickly determines another one which can cause connection problems. Games that use self-hosting usually have a matchmaking system to decide which group of computers connects to what host.