Trine 2
From PCGamingWiki, the wiki about fixing PC games
![]() |
|
Developers | |
---|---|
Frozenbyte | |
Engines | |
Frozenbyte Engine[Note 1] | |
Release dates | |
Windows | December 7, 2011 |
macOS (OS X) | December 7, 2011 |
Linux | March 31, 2012 |
Reception | |
Metacritic | 84 |
OpenCritic | 87 |
IGDB | 85 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Platform, Puzzle |
Art styles | Stylized |
Themes | Fantasy |
Series | Trine |
Trine | |
---|---|
Trine | 2009 |
Trine 2 | 2011 |
Trine Enchanted Edition | 2014 |
Trine 3: The Artifacts of Power | 2015 |
Trine 4: The Nightmare Prince | 2019 |
Trine 5: A Clockwork Conspiracy | 2023 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Trine 2 is a singleplayer and multiplayer scrolling and side view platform and puzzle game in the Trine series.
General information
- Official Forums
- Trine Wiki
- Trine 2 controller config FAQ / how-to thread on Steam Users' Forums
- Trine 2 rendering information - anti-aliasing, overheating, stereo, input lag, etc thread on Steam Users' Forums
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Official website | ||||
GamersGate | Ultimate Collection only. | |||
![]() |
Ultimate Collection only. | |||
GOG.com | ||||
Humble Store | ||||
Mac App Store | ||||
Steam | ||||
Origin (unavailable) |
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Goblin Menace |
- Goblin Menace DLC is now part of Complete Story which also includes Dwarven Caverns level. With Steam previous owners of Goblin Menace DLC are automatically updated to Complete Story.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Trine2\ |
macOS (OS X) | $HOME/Library/Trine2/ |
Linux | $HOME/.frozenbyte/Trine2/ |
Steam | <Steam-folder>/userdata/<user-id>/35720/remote/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Trine2\ |
macOS (OS X) | $HOME/Library/Trine2/ |
Linux | $HOME/.frozenbyte/Trine2/ |
Steam | <Steam-folder>/userdata/<user-id>/35720/remote/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Origin | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Choose from refresh rate list in launcher. | ||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | Tied to the graphics detail level. To set manually see Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | Enforces FXAA with launcher. See Anti-aliasing (AA). | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Borderless fullscreen windowed
Borderless fullscreen windowed[citation needed] |
---|
|
Anisotropic filtering (AF)
Anisotropic filtering[citation needed] |
---|
|
Anti-aliasing (AA)
- Game does feature SSAA, but enforces FXAA on top of it. FXAA is known to blur image so some users may want to disable it.
Disable FXAA and enable SSAA through config[citation needed] |
---|
|
High frame rate
- By default Trine 2 limits the frame rate to 100.
Remove frame rate cap[citation needed] |
---|
|
Disable bloom
Disable bloom[citation needed] |
---|
|
Input
Keyboard and mouse, touch | State | Notes |
---|---|---|
Remapping | Supports multiple keyboards and mouses for multiplayer. Possible to save and load profiles. Does not work properly on Linux. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Touchscreen optimised | Windows only.[2] | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Possible to save and load profiles. | |
Controller sensitivity | ||
Controller Y-axis inversion | Via key rebinding. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, effects, speech, music and ambience. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | See Mute on focus lost. | |
Royalty free audio |
Mute on focus lost
Set mute in background[citation needed] |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Czech | ||||
Finnish | Only basic game. DLC content in English. | |||
French | ||||
German | ||||
Hungarian | ||||
Italian | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Romanian | ||||
Russian | ||||
Spanish | ||||
Turkish |
Network
- Steam, Origin and GOG cross-play support.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 3 | Co-op |
||
LAN play | ||||
Online play | 3 | Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Native 3D | AMD HD3D, SBS (swapped, no-stretch), Top-Bottom (swapped, no-stretch), Line interlace (swapped) and Checkboard (swapped). | |||
Nvidia 3D Vision | 3D Vision -ready. | |||
TriDef 3D | ||||
vorpX | G3D Officially supported game, see official vorpx game list. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. | ||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Wwise | Windows and OS X only.[3] |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | 2.0 GHz | Dual core |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2.5 GB | |
Video card (GPU) | ATI Radeon HD 2400 Nvidia GeForce 7600 DirectX 9.0c compatible Shader model 3.0 support |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6 | |
Processor (CPU) | Intel | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2.5 GB | |
Video card (GPU) | ATI Radeon 2400 Nvidia GeForce 8600M |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | 2.2 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2.5 GB | |
Video card (GPU) | ATI Radeon HD 2400 Nvidia GeForce 7600 OpenGL 2.1 compatible |
Notes
- ↑ Frozenbyte Engine engine build: v1.00[1]
References
- ↑ Frozenbyte Wiki - How to obtain the Frozenbyte Editor - last accessed on 2019-11-21
- ↑ Major Trine 2 Update on Steam | Frozenbyte
- ↑ Cheese talks to: Frozenbyte (about Trine and other things) - Part 1 - last accessed on 2020-09-23
- "Perhaps one of the changes in the project itself was that we had a different approach to middleware. In the past we had mostly done stuff in-house, because it tends to be cheaper at first. With Trine 2 we knew that the schedule would be long, so we figured that we could spend some money on middleware that would save us time on the overall schedule and ensure console compatibility. We licensed Wwise for audio and Bink for video, and they worked reasonably well. Some of the time we saved has been lost since then though, we had to write our own audio system for Linux for example."