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Glossary:TriDef 3D

From PCGamingWiki, the wiki about fixing PC games
TriDef 3D
TriDef 3D cover
Developers
DDD
Release dates
Windows September 2007[1]

For a list of games, see List of games that support TriDef 3D.


Key points

No longer available or under active development. The information displayed here is for historical reference — expect compatibility with modern games and operating systems to be low.
Allows stereoscopic conversion of video games and multimedia files.

Official links

Official website (archived)

Community links

Step-by-step tutorial
List of working profile settings

Issues fixed

Can't use mouse for the whole screen

Change the games resolution to 1280x800

Can't see the game's HUD or UI

Enable Safe Mode by pressing + on the Numpad[citation needed]

Notes

You can change the FoV from the OSD settings.
Look for game-specific mod

Game doesn't start in Rift Mode

Enable DirectX 9 from settings[citation needed]
  1. Enable DirectX 9 in the settings of the game.
  2. Restart the game.
Enable DirectX 9 with launch command[citation needed]
  1. Right-click the game in your Steam library.
  2. Select Properties.
  3. Select Set Launch Options....
  4. Input -dx9

Notes

Some games only run in DirectX 10 or higher, and thus can't be played with TriDef and the Oculus Rift.

View squished when rolling head

Change the aspect ratio of the game to 16:10[citation needed]
  • The resolution 1280x800 is usually a safe choice.
Change the "Image Stretch" in the OSD settings to 0

No head-tracking or roll

Check correct wire position and if other programs are using the Rift[citation needed]

Notes

Roll doesn't work in a couple games.

List of games

For a list of games, see List of games that support TriDef 3D.

See the official (archived) lists of supported games:

Tested games

For a list of games, see List of games that support TriDef 3D.
The below is an incomplete list, potentially better moved over to the game-specific articles.
Game Status TriDef Settings Used Comment System Spec. Used
Aliens vs. Predator Playable Game FOV=90
Output FOV=90
X-axis tracking inverted, adjust x-axis calc by 1000 in opposite direction. Game FOV forced at 90 causes some distortions at the sides when looking around. i7 3770
GTX 580
W7x64
ARMA II Operation Arrowhead Playable hmd world depth:0.00 TriDef / Game Instructions: Turn Off headtracking, Use Opentrack / FreePIE to emulate Rift → TrackIR, Enable TrackIR as a controller through game

Tridef -> HMD Settings -> World Scale 0.03, Tridef -> HMD Settings -> Headtracking -> All Off, Tridef -> HMD Settings -> Force FOV -> Both, Tridef -> HMD Settings -> Output -> 97 (or however much it takes so no black borders)

Tridef -> HMD Settings -> Game -> 110, Tridef -> 3D -> Scene Depth -> 30 (as it always should be)!

i7
GTX 650
BioShock Very playable Generic Game Settings: Scene Depth: 30 (As Always) World Scale: 40 Head Tracking: On Auto Scale Pitch / Yaw: Off Pitch: -400 Yaw: -400 Force FOV: Both (or alternatively see below). Output: 90 (or until you cannot see black borders) Game: 100 (Feel free to change this one as you see comfortable)

Bioshock Settings: Steam Launch Condition -dx9. Turn off shadows. Note: You can also set the proper UDK FOV by: -Open %APPDATA%\Bioshock\user.ini and don't forget to backup -Search for first F6=EquipAbility6 F7=ResetFOV F10=SetFOV 70 F11=SetFOV 120

Phenom x6
GTX 580
8GB
Blur Very playable Blur profile
Game FOV=90
Output FOV=70
Phenom II x4 965
GTX 780
Counter-Strike: Global Offensive Very playable i7 3770
GTX 670
Cryostasis Playable Cryostasis profile
Game FOV=88
Output FOV=88
Some distortions around the edges, getting FOV acceptable makes textures on the sides jumpy Phenom II x4 965
GTX 780
Crysis Very playable Crysis profile
Game FOV=85
Output FOV=85
To force DX9 place -dx9 argument after shortcut in properties, ex: "C:Programs\Crysis\Bin32\Crysis.exe" -dx9. Phenom II x4 965
GTX 780
DCS: Black Shark Very playable Game FOV=90
Output FOV=90/
i7 3770
GTX 580
W7x64
Deus Ex Playable Generic HUD is out of focus and messy. Aiming with your head works just fine. Have to run it under Direct3D 9 Mode.
Doom & Doom 2 BFG edition Perfect Generic Works well, head tracking limited to side to side due to no freelook support in the game. i5
AMD 7870
8GB
Dreamfall: The Longest Journey Playable Y-axis doesn't work, random crashes. Fx 8150
GTX 680
The Elder Scrolls III: Morrowind Playable TES Skyrim profile
Game FOV=98
Output FOV=98
Install MGE XE to convert DX8->DX9 and enable support, objects start getting despawned outside normal FOV area, unsure how to fix. Despawning objects can be fixed by increasing game fov. See instructions here i5
GTX 680
The Elder Scrolls V: Skyrim Very playable TES Skyrim profile
Game FOV=110
Output FOV=110
World scale=3
Can't see HUD and menus & inventory is hard to navigate. Can be fixed with mods. Head-tracking seems to have some latency issues. i5
AMD 7850
8GB
The Elder Scrolls Online Playable Generic profile
Game FOV=90
World scale=0.06
Maximize HUD scale in game settings. To force DX9 set GraphicsDriver.7 "D3D9" in "%USERPROFILE%\Documents\Elder Scrolls Online\live\UserSettings.txt". No true fullscreen, used 1280x800 and 1920x1200 desktop modes, in latter case set "Desktop res" in tridef 3D display settings. HUD is barely visible, sky rendering and water reflections are broken. Texts are barely readable. Phenom X6
R9 290X
12GB
Kerbal Space Program Playable Generic No headtracking i7 860
AMD 6870
Mafia 2 Very playable Generic For FOV adjust, DL First Person View and Rick's tool and edit PC/sds/tables/tables.sds->playercamera XML. I changed FOV values to 110. Can also edit the other camera XML files too. i7 3770
GTX 580
W7x64
MechWarrior: Living Legends Playable Crysis
Force FOV=Both
Game FOV=100
Output FOV=100
Playable in battle armor, HUD in mech doesn't converge, some lighting glitches i7 860
AMD 6870
Metro 2033 Very playable Metro Last Light profile
Game FOV=85
Output FOV=85
Alter FOV outside of tridef: Go to the user.cfg file located at %LOCALAPPDTA%\4A Games\Metro 2033-> Edit it with a text editor such as Notepad. -> Find the value called: sick_fov 45. → Change this value to sick_fov 90. Phenom II x4 965
GTX780
Nitronic Rush Very playable Only roll headtracking
Rayman Legends Playable Playable in standard FOV but bigger FOV (which you kinda want for this game) means geometry/textures missing in areas of peripheral vision) Fx 8150
GTX 680
Receiver Don’t bother Generic Scale is all off, tried correcting it and got kinda close but the gun only shows in one eye.
Red Orchestra 2 Playable Can't see menus, map, hud or anything else. Shooting enemies far away can be hard. Recognizing enemies is hard with low resolution. Shadows doesn't work. i5
AMD 7850
8GB
Sonic & All-Stars Racing Transformed Playable Generic On my setup receiving a near-constant flickering and white flashing on the screen. Disabling AA, shadows, trying different resolutions and AMD drivers does not seem to fix this. Any troubleshooting suggestions appreciated! i5 3570k
AMD 7850
Sonic Generations Very playable Force FOV=Both
Game FOV=100
Output FOV=105
World scale=0.50
No Headtracking. i5 3570k
AMD 7850
Spec Ops: The Line Playable camera feels strange Fx 8150
GTX 680
Street Fighter IV Arcade Edition Very playable Depth=15/
Headtracking=off
Game FOV=60
Output FOV=60
In the device settings of tridef "Game Res" was selected, and in game options 1920*1080 was selected. Has to disable blur too. And in very close up characters wont look good. Depth can be bigger than 15 but close up cinematics will not look "focusable" (try it, you'll understand) i7
660 ti
8GB
System Shock 2 Don’t bother Generic Nightmarish sliding floor and wall textures, some HUD elements hard to use. Only playable if you've played it before. Floor and wall textures can be fixed by disabling "3D Texture Copy". No 3D and no head-roll. i5
AMD 7870
8GB
Thief & Thief 2 Don’t bother Generic Floor and wall textures bugged. Can be fixed by disabling "3D Texture Copy". No 3D and no head-roll. i5
AMD 7850
8GB
Trine 2 Very playable Generic Action buttons look funny, motiontracking isn't a good idea but the 3d looks really cool, bigger FOV means geometry/textures/objects missing in areas of peripheral vision, turn down 3d for cutscenes to look allright i5-3570k
AMD 7850


References

  1. Verified by User:Aemony on 2020-07-30
    September 2007 is the first mention of the 2D-to-3D conversion for games on the TriDef website.