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Nitronic Rush

From PCGamingWiki, the wiki about fixing PC games

For the spiritual successor made by a similarly staffed team, see Distance.

Nitronic Rush
Nitronic Rush cover
Developers
Team Nitronic
Publishers
DigiPen Institute of Technology
Release dates
Windows November 11, 2011
Taxonomy
Monetization Freeware
Nitronic Rush on MobyGames

Key points

No longer receives updates
Original soundtrack is also available
Online leaderboards have been shut down.

Availability

Source DRM Notes Keys OS
Developer website
DRM-free
Free Download
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\config\[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\digipen\nitronic_rush\

Video

Options menu
Options menu

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Appears to be enabled by default.
Anti-aliasing (AA)
FXAA can be forced in Nvidia Control Panel. AMD not yet tested.
Vertical sync (Vsync)
60 FPS and 120+ FPS
No known FPS cap.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Field of view (FOV)

Set Camera FOV[citation needed]
  1. Go to <path-to-game>\Objects\
  2. Open ChaseCamera.xml in a text editor.
  3. Look for "Slow Camera FoV" value= and "Fast Camera FoV" value=
  4. FOV scales up as the car's speed increases. These two parameters set the minimum and maximum values respectively.
  5. Change the two values to the numbers you want and save the file.
Graphical effects in the car's wake will look odd or outright glitched at higher FOV values.
Only sets FOV during race gameplay; camera will suddenly switch to the new FOV when the "3, 2, 1" countdown has ended and the race starts.

Input

List of control schemes
List of control schemes

Keyboard and mouse State Notes
Remapping
See Remapping.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Mouse cannot be used in gameplay anyway.
Controller
Controller support
XInput controllers only.
Full controller support
Controller remapping
See Remapping.
Controller sensitivity
Controller Y-axis inversion
Can invert Y-axis for flight mode.
Controller types
XInput-compatible controllers
Xbox button prompts
Prompts will not change when buttons are remapped.
Impulse Trigger vibration
PlayStation controllers
See the glossary page for potential workarounds.
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Remapping

The game's controls cannot be changed in-game, but can be changed a Lua script[1]
Change the file ControlScheme_TriggerPedals_RollStick.lua[citation needed]
  1. Go to <path-to-game>\LuaScripts\
  2. Find ControlScheme_TriggerPedals_RollStick.lua and copy it somewhere safe (just in case you mess up the file while editing it)
  3. Open the original (non-copied) ControlScheme_TriggerPedals_RollStick.lua in a text editor. This is the file that contains the controls for the game
  4. Change certain entries. For example, on line #36, just below where it says -- gas/brake, you can change it so W would be gas.

For example,

Original line: Input:BindAnalog("CarGas", KeyEnum.key_NOTAKEY, KeyEnum.key_UP) Changed line: Input:BindAnalog("CarGas", KeyEnum.key_NOTAKEY, KeyEnum.key_W)

After you finish editing the file, save it and run Nitronic Rush.

Audio

Audio feature State Notes
Separate volume controls
Master, music, SFX and announcer volume.
Surround sound
Subtitles
The announcer merely accompanies on-screen text.
Closed captions
Mute on focus lost
Royalty free audio
With attribution.[2][3][4]

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
2 HeatsAndCools is a LAN-only mode enabled by default, which ties the heat meter to the distance each player is away from each other. This can be set to false in <path-to-game>\config\core_config.ini to play the game normally.
Online play
All players must edit <path-to-game>\config\core_config.ini and list all other players' public IP addresses in the ExtraAddresses= line. Players may also require portforwarding both UDP ports depending on their network setup.

Connection types

Type Native Notes
Self-hosting
Unofficial standalone server available on BitBucket.
Direct IP
By editing <path-to-game>\config\core_config.ini.

Ports

Protocol Port(s) and/or port range(s)
UDP 64502, 64503
Universal Plug and Play (UPnP) support status is unknown.

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum
Operating system (OS) XP, Vista, 7
Processor (CPU) 1.7 GHz Dual Core or better
System memory (RAM) 2 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) 512 MB of VRAM
DirectX 9.0c compatible


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Frequently Asked Questions - Nitronic Rush Forum - last accessed on May 2023
  2. Jordan Hemenway on Twitter - last accessed on 2013-01-09
    "DigiPen owns the rights to it, but as long as you link to Nitronic Rush's website in the description you should be in the clear :)"
  3. Jordan Hemenway on Twitter - last accessed on 2014-07-13
    "Sure, as long as there is a link to the music source feel free to monetize videos using music I created for Nitronic Rush."
  4. Jordan Hemenway on Twitter - last accessed on 2016-04-01
    "Thanks for asking! Totally cool to use it if you link back to the soundtrack's site."