This page is for the original game. For the 2016 game, see Doom (2016). For the version included in the BFG Edition, see Doom 3: BFG Edition. For the 2020 Unity re-release, see Doom I Enhanced.
Doom
 |
|
id Software |
Mac OS (Classic) |
Lion Entertainment, Inc. |
Linux |
Dave Taylor |
|
GT Interactive |
|
id Software |
|
id Tech 1 |
DOS |
December 10, 1993 |
Linux |
October 10, 1994 |
Mac OS (Classic) |
November 4, 1994 |
Windows |
August 20, 1996 |
macOS (OS X) |
2001 |
Windows 3.x |
February 3, 2006[1] |
Windows (DOSBox) |
August 3, 2007 |
IGDB |
80 |
Monetization |
One-time game purchase |
Microtransactions |
None |
Modes |
Singleplayer, Multiplayer |
Perspectives |
First-person |
Controls |
Direct control |
Genres |
Action, Shooter |
Themes |
Horror, Sci-fi |
Series |
Doom |
|
Key points
- The engine was made open source in 1997.[2]
General information
- Doom Wiki
- Doomworld — A major fansite for the series
- ZDoom forums — ZDoom ports official forums, showcasing new mods
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
|
Regular or The Ultimate Doom. |
|
|
GamersGate |
|
The Ultimate Doom. |
|
|
|
|
The Ultimate Doom. |
|
|
GOG.com |
|
The Ultimate Doom. Listing is titled "Doom (1993)". Pre-configured to run with DOSBox v0.74.2.1 (included in download). Comes bundled with Doom I Enhanced. |
|
|
Humble Store |
|
The Ultimate Doom. |
|
|
Steam |
|
The Ultimate Doom. Listing is titled "Doom (1993)". Pre-configured to run with DOSBox v0.71 (included in download). Comes bundled with Doom I Enhanced. |
|
|
Bethesda.net (unavailable) |
|
The Ultimate Doom. Pre-configured to run with DOSBox v0.72 (included in download). Also includes Doom I Enhanced.. |
|
|
- The Ultimate Doom is an updated version of Doom (1993) released on April 30, 1995, that features a new fourth episode, Thy Flesh Consumed. All digital distribution releases carry this version of Doom.
- The Ultimate Doom is also available as part of Doom 3: BFG Edition. This version includes GOG.com and Steam achievements.
- A shareware episode is also available (comes with the first episode, "Knee-Deep in the Dead").
- The shareware IWAD can be downloaded separately from the main release (to be used with source ports).
- The MS-DOS version of The Ultimate Doom included with Doom I Enhanced from Bethesda.net comes with two versions of the IWAD, one as a separate download, and the other is included with the re-release in the
base
folder. The IWAD included with Doom I Enhanced's installation is the unmodified version that is also found in the Steam release. The separate downloadable version has changes similar to Doom 3: BFG Edition, and may not be compatible with certain source ports.[3]
- The Bethesda.net release is no longer available as the Bethesda.net Launcher has been retired. Users who owned games in their Bethesda.net Library are able to transfer their games to their Steam account for free, even now after the launcher has been officially retired.
DLC and expansion packs
Name |
Notes |
|
The Lost Episodes of Doom |
Unofficial commercial expansion developed and published by Sybex. Not available digitally.[4] |
|
SIGIL |
Fifth episode released by John Romero for the 25th anniversary of Doom. |
|
Essential improvements
Patches
All patches for the retail versions of Doom (as well as Doom II: Hell on Earth and Final Doom) can be found here. The retail versions of the original Doom can be upgraded to The Ultimate Doom through patches.
Disable vertical mouse movement (DOS)
- Game forces vertical mouse movement (forward and backward movement via mouse).
Automating novert in DOSBox[5]
|
- novert is a program that disables vertical mouse input.
- Download novert and extract
novert.com in <path-to-game> alongside DOOM.EXE .
- Edit
ultimate.conf and ultimatem.conf with a text editor, and in the [Autoexec] section, add novert.com before the line calling the game's executable.
- Save the changes in the
*.conf files and close.
|
Since the release of the engine's source code, various source ports have been released. See the link above for details and recommendations.
Enhancement mods
DOS and all source ports
- Minor Sprite Fixing Project - Corrects sprite offsets and other graphical errors. Compatible with both original DOS release and source ports.
- Perkristian hi-res Doom sound pack - The hi-res sound pack contains remastered versions of the Doom sound effects which have been remade at higher sampling rates (Doom's original sound effects were sampled at 11025 Hz, which is considered fairly low-quality nowadays).
- Doom Sound Bulb - An update to Perkristian's hi-res Doom sound pack. All 107 sound effects are remade into 16-bit sounds that are truer to their original sources. Includes a legacy 8-bit version for use with vanilla Doom executables and source ports, and an extra sounds pack for ZDoom-based source ports.
ZDoom-based source ports
- Master Levels Menu Interface - An in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion. This mod allows the ability to play them in one sitting without restarting the game or loading each individual WAD file.
- WadSmoosh - Combines all the official classic Doom IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) the user can provide, as well as the No Rest for the Living WAD from Doom 3: BFG Edition and the SIGIL WAD released for Doom's 25th anniversary, into a single PK3 IWAD with each game selectable as episodes. The bonus secret levels from the Xbox port of Doom 3 (which can be downloaded from here) and the widescreen assets from the 2020 Unity re-releases can also be integrated.[6]
- WidePix - A collection of 2D widescreen replacement graphics that faithfully extends the original 4:3 assets up to widescreen resolutions. These differ from the unrelated widescreen graphics featured in the 2020 Unity ports as they are created from the ground up, support up to 21:9 resolutions, and feature an animated intermission screen for Doom's Inferno episode. Included with GZDoom as of v4.5.0. Can be used with WadSmoosh v1.3 and does not require implementing the widescreen assets from the 2020 Unity ports.[6] Also supports Heretic, Hexen, Strife, Chex Quest 3, Hacx, and Harmony as of v1.3. For widescreen assets for other PWADs, see this Doomworld thread.
- GZSprFix - A repacked version of Minor Sprite Fixing Project for GZDoom, combining both mods into one while using GZDoom's folder filter feature to load the relevant fixes to the respective IWADs and converting the DeHackEd patches into ZScript.
- Roland SC-55 music packs - Soundtrack for Doom recorded on an authentic SC-55, the midi player for which the soundtrack was mixed on. Choose either OGG or FLAC; MP3 does not support proper looping. The WAD version can be downloaded here.
- Smooth Doom - Smooth Doom is a spriting project/general enhancement that adds newly drawn frames to all of DOOM's weapons and actors.
- Cblood - Changes the blood color of monsters to match their sprite counterparts (e.g. cacodemons now have blue blood) without replacing actors.
- Voxel Doom - Replaces 2D sprites of monsters, weapons, items with voxel-based 3D models.
- RetroShader - A shader mod for GZDoom that replicates the low-resolution appearance and color depth of vanilla Doom without lowering its resolution or rendering scale.
Any source port
- Widescreen Status Bar - Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio.
- SC-55 Soundfont - Special sound bank, that emulates Roland SC-55 (sound module, that was used by Bobby Prince to compose Doom soundtrack) to provide the most accurate music quality.
Game data
Configuration file(s) location
-
C:\DOOMDATA
is used if running v1.1 or from CD; C:\DOOM_SE
is used if The Ultimate Doom is installed from CD.
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
-
C:\DOOMDATA
is used if running v1.1 or from CD; C:\DOOM_SE
is used if The Ultimate Doom is installed from CD.
System |
Native |
Notes |
GOG Galaxy |
|
It doesn't list it on the store page but it does have working cloud saves. |
Steam Cloud |
|
|
Video
Use the console (source ports only)
|
- For ZDoom-based ports and Odamex: enter
fov <1-179> .
- For Legacy Doom: enter
gr_fov <1-179>
- For Doom Retro: enter
r_fov <45-135>
|
PrBoom+: Run PrBoom+ in windowed mode at the display's native resolution[10]
|
GZDoom: Perform the following for either Modern or Vintage branches (v3.5.0 or newer; Windows only)[11][12]
|
- Modern branch: No longer supported natively as of v3.8.3. See this thread for details. Use Special K version 21.2.15.0 via .dll injection, not global injection as newer versions will crash GZDoom. Rename
SpecialK32.dll (32-bit) or Specialk64.dll (64-bit) depending on the GZDoom version to OpenGL32.dll and place this file to where GZDoom is installed in the computer.
- Vintage branch: Natively supported; set Fullscreen to
OFF and Borderless Windowed Mode to ON from the Video Mode options.
|
Doom Retro: Enable borderless fullscreen in configuration file[13]
|
- Open the
*.cfg file(s) where the Doom Retro folder is located with a text editor.
- Find the variable
vid_borderlesswindow and set it on , then find vid_screenresolution and set it to desktop .
- Save the changes. Doom Retro now should run in borderless fullscreen windowed.
|
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Sound Effects, Music |
Surround sound |
|
See Source ports. |
Subtitles |
|
No spoken dialogue. |
Closed captions |
|
|
Mute on focus lost |
|
A source port is required. See Source ports. |
EAX support |
|
A3D 3.0 and EAX 2.0 can be used in the jDoom port[15][16] (A3D support discontinued since version 1.7.0)[17]
A3D can be hacked in the WinDoom port through IAS[18] |
Royalty free audio |
|
|
General MIDI audio |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Japanese |
|
|
|
Fan translation. Translates the in-game HUD into Japanese katakana and kanji. Download here. |
Russian |
|
|
|
Fan translation. Download here. |
Network
Multiplayer types
- Zandronum is recommended for online play as it adds modern networking support and simplifies the process of finding games.
Connection types
Ports
Protocol |
Port(s) and/or port range(s) |
TCP |
666 |
UDP |
666 |
- Universal Plug and Play (UPnP) support status is unknown.
- These are the ports used by the vanilla game. The ports to forward for each source port will vary.
- It is highly recommended not to forward these ports without a good reason! Some malware uses these ports as an entry point into systems.[19]
VR support
Issues fixed
Game does not run in DOSBox (Steam)
Disable double-buffering in DOSBox[20][21]
|
- Go to
<path-to-game>\base .
- Edit
ultimate.conf and ultimatem.conf with a text editor.
- Under the section
[sdl] , look for the line fulldouble=true and set it to false .
- Save and close both files.
|
Doom95 doesn't start on Windows 7
Use d95patch[22]
|
- This patch includes dgVoodoo 2 and the Doom95 Mouse Patch.
- Install Doom95 from the CD-ROM or shareware versions of Doom.
- Download d95patch here.
- Extract the contents of
d95patch.zip to <path-to-game> , replacing all files in the process.
- Run
Doom95.exe , then click the Advanced Options button, go to Screen Resolution tab and set the Screen Size to 320x200 and display mode to Fullscreen , then click OK to save the changes. This is to avoid distorting the image (aspect-ratio correction is handled through dgVoodoo 2) and bugs with the automap on resolutions higher than 320x240 .[23]
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9 |
Doom Retro only for D3D9 support. Full D3D10/11 rendering is not supported by any source port. Some ZDoom derivatives support modern D3D APIs but only for rendering software/GUI/2D elements, there is no Direct3D render support yet. See Source ports. |
DirectDraw |
2 |
Doom 95 only. |
WinG |
|
Doom 95 only. |
OpenGL |
2.0, 3.3 |
Supported in Doom Retro, GZDoom, PrBoom and Zandronum. See Source ports. |
Software renderer |
|
|
Vulkan |
|
Modern versions of GZDoom and PrBoom Ray Traced. See Source ports. |
DOS video modes |
VGA |
|
Executable | PPC | 16-bit |
32-bit |
64-bit | ARM |
Notes |
Windows | |
| |
| |
32-bit applies to the Doom95 version.[24] 16-bit applies to beta builds of WinDoom that were cancelled in mid-1995, but which were since found.[25] For 64-bit, see Source ports. ARM source ports must be built from source, with one known fanbuilt binary known to exist.[26] |
macOS (OS X) | | | |
| |
PowerPC support applies to the Doom Legacy source port.[27] |
Linux | | | |
| |
PowerPC support applies to the ChocolateDoom source port. |
Mac OS (Classic) | | | |
|
|
|
System requirements
DOS | Windows 3.x | Windows | Mac OS (Classic) | macOS (OS X) | Linux |
DOS |
|
Minimum |
Recommended |
Operating system (OS) |
MS-DOS 5.0 | |
Processor (CPU) |
Intel 386
| Intel 486 |
System memory (RAM) |
4 MB |
8 MB |
Hard disk drive (HDD) |
100 MB | |
Video card (GPU) |
VGA graphics card | |
Notes
References
- ↑ WinDoom April 13 Build - last accessed on 26 June 2022
- ↑ id-Software/DOOM: DOOM Open Source Release - last accessed on May 2023
- ↑ DOOM: The New Official Source Port - Now on PC! (First Impressions) - last accessed on 2020-09-08
- ↑ doomwiki.org - last accessed on May 2023
- ↑ Steam Community :: Guide :: Doom 2 Disable Vertical Mouse Movement - last accessed on August 4, 2016
- ↑ 6.0 6.1 WadSmoosh 1.3 - WadSmoosh by JP Breton (itch-io) - last accessed on 2020-11-07
- ↑ ZDoom 2.5.0 changelog - last accessed on October 11, 2018
- ↑ VOGONS • View topic - Doom in DOS: Original vs Source Ports - last accessed on December 15, 2017
- ↑ ZDoom • View topic - GZDoom 3.5.1 Released
- ↑ Verified by User:AmethystViper on 2022-05-11
- Tested with PrBoom+ v2.6.2
- ↑ ZDoom • View topic - GZDoom 3.5.0 released - last accessed on February 2, 2019
- "(modern branch only) Fullscreen is now borderless window (which, technically, it always has been, anyhow). Removed hacks which changed the desktop resolution in order to simulate exclusive fullscreen because they were a constant stability concern."
- ↑ Verified by User:Axer128 on May 10, 2022
- ↑ Verified by User:AmethystViper on 2022-05-11
- Tested with Doom Retro v4.4.10.
- ↑ 14.0 14.1 14.2 Verified by User:AmethystViper on 2022-08-19
- Tested with a V1 controller connected via USB cable.
- ↑ JDoom + SBLive! + a3dapi.dll support file = INCREDIBLE! - New Doom Forums - last accessed on May 2023
- ↑ About: The Doomsday Engine - Doomsday HQ (retrieved) - last accessed on May 2023
- ↑ Doomsday Version History - Doomsday HQ (retrieved) - last accessed on May 2023
- ↑ IAS Doom Port - Extreme Audio Reality - last accessed on May 2023
- ↑ Port 666 (tcp/udp) :: SpeedGuide - last accessed on 2017-12-19
- ↑ Steam Community :: Guide :: How to get DOOM to work on Windows 8 without downloading any sourcecodes or mods - last accessed on August 4, 2016
- ↑ Verified by User:AmethystViper on August 4, 2016
- Have tested using Windows 95 compatibility on the game's executable when using DOSBox, which did not stop the freezing issue until disabling double-buffering within DOSBox under Windows 7 and 8.1.
- ↑ Verified by User:AmethystViper on 2022-04-08
- Tested this patch on Windows 10 Home 64-bit 21H2.
- ↑ Doom95 - The Doom Wiki at DoomWiki.org - last accessed on 2022-04-08
- ↑ 16-bit - last accessed on 26 June 2022
- "(…), though Doom95 itself was a Win32 application, and Windows 95 required a 32-bit x86 processor."
- ↑ WinDoom (Microsoft) - last accessed on 26 June 2022
- ↑ [APP PrBoom (Doom port) for Windows RT] - last accessed on 2021-07-14
- ↑ Doom Legacy for OS X - last accessed on 2020-11-20