Talk:Doom (1993)

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GunnarO (talkcontribs)

The language block is set under audio. i think it should be a seperate block.

Reply to "Language"
AmethystViper (talkcontribs)

I was wondering if we can use soundfonts (.sf2) for downloading music packs for source ports that support their own MIDI playback feature and custom soundfonts? I know that source ports such as GZDoom and PrBoom+ have FluidSynth for MIDI playback and support custom soundfont files, and I've used Patch93's SC-55 soundfont which sounds very close to those MIDI music packs but is much smaller in file size and, from my experience, music playback is seemless whereas using the music packs don't loop correctly and fades out before restarting the track again. The latest version of Patch93's soundfont that I'm aware of can be found here in both compressed and decompressed formats:

Reply to "Soundfonts as alternatives to music packs?"

Should we keep ZDoom on recommended source ports since it's no longer being developed?

AmethystViper (talkcontribs)

I just found out recently that the core ZDoom developers have dropped development on the source port earlier this year and have been pointing those looking for a similar source port to use either GZDoom or QZDoom which is a fork of GZDoom with 32-bit true color rendering over 8-bit rendering but still has a software renderer like similar to ZDoom.

AmethystViper (talkcontribs)

Sorry for double posting this thread, but another thing that has been bugging me is whether or the original PrBoom source port is worth listing here as well since it's has been far less developed than PrBoom+ and seeing that the Doom Wiki also never listed the original PrBoom because of the latter has more features and updates.

Reply to "Should we keep ZDoom on recommended source ports since it's no longer being developed?"

Separate pages for source port information?

CptCookies12 (talkcontribs)

I think it would be nice since each source port works differently than others, and for newcomers on knowing what to do.

AmethystViper (talkcontribs)

The links at the end of the list already has a link to Wikipedia's and DoomWiki's list of source ports and gives out very detailed information of each source port available.

Reply to "Separate pages for source port information?"

Source ports with hackable borderless fullscreen

AmethystViper (talkcontribs)

I have tried using Borderless Gaming on a few source ports and so far these are the ones that have hackable borderless fullscreen.

  • PrBoom+ — Works right of the bat with a simple "Add to Favorites" click and the game can be played with borderless fullscreen.
  • ZDoom (plus GZDoom and Zandronum) — It's possible with Borderless Gaming but it requires Auto-Maximize enabled for the UI and HUD to fit properly on my 16:9 display from my experience. It also takes a couple of seconds for the UI and HUD to be re-adjusted when using Borderless Gaming.
Reply to "Source ports with hackable borderless fullscreen"
RaTcHeT302 (talkcontribs)

Could someone put a link to the source code in a ref on the second keypoint?

Reply to "Source Code"
Mirh (talkcontribs)
Reply to "Doom GUS"
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