Final Doom is a set of two campaigns: The Plutonia Experiment and TNT: Evilution. The Doom engine was made open source in 1997, making the game very mod-friendly.
- Doom Wiki
- Doomworld — A major fansite for the series
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
|| Includes an official Windows 95 engine for the game.
|| Bundled with Doom II and Master Levels for Doom II. Pre-configured to run with DOSBox v0.74 (included in download). Uses the rare bug-fixed version of Final Doom included in the id Anthology collection.
|Green Man Gaming
|| Pre-configured to run with DOSBox v0.72 (included in download).
- Doom Classic and Doom II Classic as a free add-on. Requires a Bethesda.net account to download. Final Doom is also available to owners of
Some copies of the id Anthology version contain an updated Final Doom; the rest uses the original. The GOG.com release uses this alternate version.
- The engine internal version is still 1.9, and likewise the same executable is used for both IWADs.
- The teleportation bug introduced in the original Final Doom was fixed.
- The bug with skies never changing was fixed.
- The missing yellow key in TNT MAP31 was fixed.
- Missing deathmatch starts in both TNT: Evilution and The Plutonia Experiment were added.
- Executable expects 3 demos again to resolve issues with IWADs other than Ultimate Doom. As a result, Ultimate Doom will only show the first 3 demos and it won't crash on IWADs where the fourth demo is missing.
All patches for the retail versions of Final Doom (as well as Doom and Doom II: Hell on Earth) can be found here.
Disable vertical mouse movement (DOS)
Game forces vertical mouse movement (forward and backward movement via mouse).
Automating novert in DOSBox (Steam release)|
novert is a program that disables vertical mouse input.
- Download novert and extract
tntm.conf with a text editor, and in the
[Autoexec] section, add
novert.com before the line calling the game's executable.
- Save the changes in the
*.conf files and close.
Since the release of the engine's source code, various source ports have been released. See the link above for details and recommendations.
DOS and all source ports
- Minor Sprite Fixing Project - Corrects sprite offsets and other graphical errors. Compatible with both original DOS release and source ports.
- Perkristian hi-res Doom sound pack - The hi-res sound pack contains remastered versions of the Doom sound effects which have been remade at higher sampling rates (Doom's original sound effects were sampled at 11025 Hz, which is considered fairly low-quality nowadays).
ZDoom-based source ports
- Master Levels Menu Interface - An in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion. This mod allows you to play them in one sitting without restarting the game or loading each individual WAD file.
- WadSmoosh - Combines all the official classic Doom IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) the user can provide, as well as the No Rest for the Living WAD from Doom 3: BFG Edition and the SIGIL WAD released for Doom's 25th anniversary, into a single PK3 IWAD with each game selectable as episodes. The bonus secret levels from the Xbox port of Doom 3 (which can be downloaded from here) and the widescreen assets from the 2020 Unity re-releases can also be integrated.
- WidePix - A collection of 2D widescreen replacement graphics that faithfully extends the original 4:3 assets up to widescreen resolutions. These differ from the unrelated widescreen graphics featured in the 2020 Unity ports as they are built from the ground up, support up to 21:9 resolutions, and feature an animated intermission screen for Doom's Inferno episode. Included with GZDoom v4.5.0. Can be used with WadSmoosh v1.3 without implementing the 2020 Unity re-releases' widescreen assets.
- Roland SC-55 music packs - Soundtrack for Doom II recorded on an authentic SC-55, the midi player for which the soundtrack was mixed on. Choose either OGG or FLAC; MP3 does not support proper looping.
- Smooth Doom - Smooth Doom is a spriting project/general enhancement that adds newly drawn frames to all of DOOM's weapons and actors.
- Cblood - Changes the blood color of monsters to match their sprite counterparts (e.g. Cacodeamon now has blue blood) without replacing actors.
- RetroShader - A shader mod for GZDoom that replicates the low-resolution appearance and color depth of vanilla Doom without lowering its resolution or rendering scale.
- Thematically Improved Mouse Cursors - Adds themed cursors for Doom, Strife, Heretic, Hexen and Chex Quest.
Any source port
- Widescreen Status Bar - Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio.
Configuration file(s) location
Save game data location
Use the console (source ports only)
- For ZDoom-based ports and Odamex: enter
- For Legacy Doom: enter
- For Doom Retro: enter
GZDoom: Perform the following for either Modern or Vintage branches (v3.5.0 or newer; Windows only)|
- Modern branch: Run GZDoom in fullscreen at your display's native resolution.
- Vintage branch: Set Fullscreen to
OFF and Borderless Windowed Mode to
ON from the Video Mode options.
Doom Retro: Use Direct3D or Software rendering while running at native desktop resolution|
- Open the
*.cfg file(s) where the Doom Retro folder is located with a text editor.
- Find the variables
vid_scaleapi and set it to either
software inside the quotation marks, then find
vid_screenresolution and set it to
- Save the file(s). Doom Retro now should run in borderless fullscreen windowed.
- Zandronum is recommended for online play as it adds modern networking support and simplifies the process of finding games.
Game does not run in DOSBox (Steam)
Disable double-buffering in DOSBox|
- Go to
tntm.conf with a text editor.
- Under the section
[sdl], look for the line
fulldouble=true and set it to
- Save and close all files.
Doom95 doesn't start on Windows 7
-  The Doom95 Mouse Patch does not work on Windows 10.
Apply necessary fixes and Doom95 XP Mouse Patch|
- Apply a palette fix (see Rainbow color problems in older games).
- Right-click the
DOOM95.exe file, click
Properties, go to the
Compatibility tab, then set it to
Windows 95 compatibility mode and tick
Run the program as administrator option.
- Go to
dplayx.dll and paste it into
<path-to-game>, then rename the copied file to
- Download the Doom95 XP Mouse Patch and extract it to
- Run the program and at the end of the page, click the
- Use the
Configure button to disable
Vertical Axis to prevent moving forward with the mouse, smooth the mouse and add parameters if desired.
DOOM95.exe, go to
Advanced/Screen Resolution and set it to the highest resolution available.
Yellow keycard missing in MAP31 from TNT: Evilution
- id Anthology version of Final Doom; GOG.com and the downloadable version in Doom Classic and Doom II Classic carries the bug fixed version. This bug has been patched in some releases of the
The yellow keycard in MAP31: Pharaoh from TNT: Evilution is missing due to it being accidentally flagged as a multiplayer-only item, making it impossible to complete the level with 100% completion without resorting to cheats.
Use the official patch .WAD file|
- Download the PWAD file here.
TNT31.WAD in the same folder as
- Use the
-file TNT31.WAD command line parameter to load the fix.
DOOM2.EXE -file TNT.WAD TNT31.WAD
- To automate this process on the Steam version of Final Doom, edit
tntm.conf with a text editor, and under the
[Autoexec] section, find the line calling the executable and add
DOOM2.EXE -file TNT.WAD.
||See Source ports.
||Doom 95 only.
||Supported in GZDoom, Zandronum, and Doom Retro. See Source ports.
||See Source ports.
|DOS video modes
|Operating system (OS)
||Intel 386 Processor
||Intel 486 Processor
|System memory (RAM)
|Hard disk drive (HDD)
|Video card (GPU)
||VGA graphics card ||
- ↑ Very blunt question: I have the games on Steam. I'd be glad to buy them from GoG. Is it worth it? - GOG.com Community Discussions for Doom series - last accessed on December 15, 2017
- ↑ Is this version worth purchasing over any other version? - GOG.com Community Discussions for Doom series - last accessed on December 15, 2017
- ↑ https://doomwiki.org/wiki/Versions_of_Doom_and_Doom_II
- ↑ Steam Community :: Guide :: Doom 2 Disable Vertical Mouse Movement - last accessed on August 4, 2016
- ↑ 5.0 5.1 WadSmoosh 1.3 - WadSmoosh by JP Breton (itch-io) - last accessed on 2020-11-07
- ↑ ZDoom • View topic - ZDoom 2.5.0 - last accessed on February 2, 2019
- ↑ VOGONS • View topic - Doom in DOS: Original vs Source Ports - last accessed on December 15, 2017
- ↑ Verified by User:AmethystViper on April 25, 2016
- ↑ ZDoom • View topic - GZDoom 3.5.0 released - last accessed on February 2, 2019
- "(modern branch only) Fullscreen is now borderless window (which, technically, it always has been, anyhow). Removed hacks which changed the desktop resolution in order to simulate exclusive fullscreen because they were a constant stability concern."
- ↑ Verified by User:AmethystViper on December 18, 2017
- ↑ Steam Community :: Guide :: How to get DOOM to work on Windows 8 without downloading any sourcecodes or mods - last accessed on August 4, 2016
- ↑ Verified by User:AmethystViper on August 4, 2016
- Have tested using Windows 95 compatibility on the game's executable when using DOSBox, which did not stop the freezing issue until disabling double-buffering within DOSBox under Windows 7 and 8.1.
- ↑ Verified by User:AmethystViper on 2020-09-26
- Tested on Windows 10 Build 1903, Doom95 Mouse Patch still did not fix the issue.
- ↑ How to run Doom95 on Windows Vista/7 - The Doom Wiki at DoomWiki.org - last accessed on August 4, 2016
- ↑ Steam Community Screenshot - last accessed on 2020-09-15
- ↑ MAP31: Pharaoh (TNT: Evilution) - The DoomWiki at DoomWiki.org - last accessed on December 15, 2017