Final Doom

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Final Doom
Final Doom cover
Casali brothers
id Software
Mac OS (Classic) Lion Entertainment, Inc.
GT Interactive
id Tech 1
Release dates
DOS May 31, 1996
Windows May 31, 1996
Mac OS (Classic) December 4, 1996
Windows (DOSBox) August 3, 2007
macOS (OS X) Source ports only
Linux Source ports only
Microtransactions None
Modes Singleplayer
Perspectives First-person
Controls Direct control
Genres Action, Shooter
Themes Horror, Sci-fi
Series Doom
Final Doom on HowLongToBeat
Final Doom on IGDB
Final Doom guide on StrategyWiki
Final Doom on MobyGames
Final Doom on Wikipedia
Doom (1993) 1993
Doom II: Hell on Earth 1994
Final Doom 1996
Doom 3 2004
Doom 64 EX (unofficial port) 2008
Doom 3: BFG Edition 2012
Doom (2016) 2016
Doom VFR 2017
Doom Classic 2020
Doom II Classic 2020
Doom Eternal 2020
Doom 64 2020

Key points

Final Doom is a set of two campaigns: The Plutonia Experiment and TNT: Evilution.
The Doom engine was made open source in 1997, making the game very mod-friendly.

General information

Doom Wiki
Doomworld — A major fansite for the series Community Discussions for game series Support Page
Steam Community Discussions


Source DRM Notes Keys OS
Includes an official Windows 95 engine for the game.
Mac OS
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Gamesplanet logo.svg
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Bundled with Doom II and Master Levels for Doom II. Pre-configured to run with DOSBox v0.74 (included in download). Uses the rare bug-fixed version of Final Doom included in the id Anthology collection.[1][2]
Green Man Gaming
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DRM-free after installation through Steam client (notes may include more details)
Pre-configured to run with DOSBox v0.72 (included in download).
Humble Store (unavailable)
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Final Doom is also available to owners of Doom Classic and Doom II Classic as a free add-on. Requires a account to download.

Version differences[edit]

Some copies of the id Anthology version contain an updated Final Doom; the rest uses the original. The release uses this alternate version.[3]

  • The engine internal version is still 1.9, and likewise the same executable is used for both IWADs.
  • The teleportation bug introduced in the original Final Doom was fixed.
  • The bug with skies never changing was fixed.
  • The missing yellow key in TNT MAP31 was fixed.
  • Missing deathmatch starts in both TNT: Evilution and The Plutonia Experiment were added.
  • Executable expects 3 demos again to resolve issues with IWADs other than Ultimate Doom. As a result, Ultimate Doom will only show the first 3 demos and it won't crash on IWADs where the fourth demo is missing.

Essential improvements[edit]


All patches for the retail versions of Final Doom (as well as Doom and Doom II: Hell on Earth) can be found here.

Disable vertical mouse movement (DOS)[edit]

Game forces vertical mouse movement (forward and backward movement via mouse).
Automating novert in DOSBox (Steam release)[4]
novert is a program that disables vertical mouse input.
  1. Download novert and extract in <path-to-game> alongside DOOM2.EXE.
  2. Edit plutonia.conf, plutoniam.conf, tnt.conf, and tntm.conf with a text editor, and in the [Autoexec] section, add before the line calling the game's executable.
  3. Save the changes in the *.conf files and close.

Source ports[edit]

Since the release of the engine's source code, various source ports have been released. See the link above for details and recommendations.

Enhancement mods[edit]

DOS and all source ports[edit]

  • Minor Sprite Fixing Project - Corrects sprite offsets and other graphical errors. Compatible with both original DOS release and source ports.
  • Perkristian hi-res Doom sound pack - The hi-res sound pack contains remastered versions of the Doom sound effects which have been remade at higher sampling rates (Doom's original sound effects were sampled at 11025 Hz, which is considered fairly low-quality nowadays).

ZDoom-based source ports[edit]

  • Master Levels Menu Interface - An in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion. This mod allows you to play them in one sitting without restarting the game or loading each individual WAD file.
  • WadSmoosh - Combines all the official classic Doom IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) the user can provide, as well as the No Rest for the Living WAD from Doom 3: BFG Edition and the SIGIL WAD released for Doom's 25th anniversary, into a single PK3 IWAD with each game selectable as episodes. The bonus secret levels from the Xbox port of Doom 3 (which can be downloaded from here) and the widescreen assets from the 2020 Unity re-releases can also be integrated.[5]
  • WidePix - A collection of 2D widescreen replacement graphics that faithfully extends the original 4:3 assets up to widescreen resolutions. These differ from the unrelated widescreen graphics featured in the 2020 Unity ports as they are created from the ground up, support up to 21:9 resolutions, and feature an animated intermission screen for Doom's Inferno episode. Included with GZDoom as of v4.5.0. Can be used with WadSmoosh v1.3 and does not require implementing the widescreen assets from the 2020 Unity ports.[5] For widescreen assets for other PWADs, see this Doomworld thread.
  • Roland SC-55 music packs - Soundtrack for Doom II recorded on an authentic SC-55, the midi player for which the soundtrack was mixed on. Choose either OGG or FLAC; MP3 does not support proper looping.
  • Smooth Doom - Smooth Doom is a spriting project/general enhancement that adds newly drawn frames to all of DOOM's weapons and actors.
  • Cblood - Changes the blood color of monsters to match their sprite counterparts (e.g. Cacodeamon now has blue blood) without replacing actors.
  • RetroShader - A shader mod for GZDoom that replicates the low-resolution appearance and color depth of vanilla Doom without lowering its resolution or rendering scale.
  • Thematically Improved Mouse Cursors - Adds themed cursors for Doom, Strife, Heretic, Hexen and Chex Quest.

Any source port[edit]

  • Widescreen Status Bar - Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio.
  • SC-55 Soundfont - Special sound bank, that emulates Roland SC-55 (sound module, that was used by Bobby Prince to compose Doom soundtrack) to provide the most accurate music quality.

Game data[edit]

Configuration file(s) location[edit]

System Location
DOS <path-to-game>\TNT\
Windows <path-to-game>\Final Doom for Windows 95\[Note 1]
Mac OS (Classic)
Steam <path-to-game>\base\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/2290/pfx/[Note 2]

Save game data location[edit]

System Location
DOS <path-to-game>\TNT\
Windows <path-to-game>\Final Doom for Windows 95\[Note 1]
Mac OS (Classic)
Steam <path-to-game>\base\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/2290/pfx/[Note 2]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud


In-game options menu.
In-game options menu.

Field of view (FOV)[edit]

Use the console (source ports only)
  • For ZDoom-based ports and Odamex: enter fov <1-179>.
  • For Legacy Doom: enter gr_fov <1-179>
  • For Doom Retro: enter r_fov <45-135>

Borderless fullscreen windowed[edit]

PrBoom+: Use Borderless Gaming while running PrBoom+ at your display's native resolution[8]
GZDoom: Perform the following for either Modern or Vintage branches (v3.5.0 or newer; Windows only)[9]
  • Modern branch: Run GZDoom in fullscreen at your display's native resolution.
  • Vintage branch: Set Fullscreen to OFF and Borderless Windowed Mode to ON from the Video Mode options.
Doom Retro: Use Direct3D or Software rendering while running at native desktop resolution[10]
  1. Open the *.cfg file(s) where the Doom Retro folder is located with a text editor.
  2. Find the variables vid_scaleapi and set it to either direct3d or software inside the quotation marks, then find vid_screenresolution and set it to desktop.
  3. Save the file(s). Doom Retro now should run in borderless fullscreen windowed.


Keyboard and mouse State Notes
Mouse acceleration
See Source ports.
Mouse sensitivity
Mouse input in menus
See Source ports.
Mouse Y-axis inversion
See Source ports.
Controller support
Full controller support
Supported by ZDoom and its derivatives as well as Doom Retro. See Source ports.
Controller remapping
Limited to only remapping Fire, Use, Sprint, and Strafe in the DOS version.
Some source ports feature broader controller remapping options. See Source ports.
Controller sensitivity
Some source ports have adjustable analog stick sensitivity settings. ZDoom and its derivatives also support XInput trigger sensitivity settings. See Source ports.
Controller Y-axis inversion
See Source ports.
Controller types
XInput-compatible controllers
ZDoom-based source ports and Doom Retro have XInput support.
Xbox button prompts
Use a ZDoom-based source port or Doom Retro.
Impulse Trigger vibration
DualShock 4 controllers
Tracked motion controllers
Use Classic Doom VR
Button/gesture prompts
Generic/other controllers
Additional information
Button prompts Input settings icon - Generic Controller.svg ZDoom and Doom Retro reference XInput controllers with Xbox notations.
Controller hotplugging
Supported by ZDoom and Doom Retro. See Source ports.
Haptic feedback
Doom Retro features vibration for XInput controllers.
Simultaneous controller+KB/M
ZDoom-based source ports and Doom Retro allows simultaneous inputs between controller or keyboard and mouse.


Audio feature State Notes
Separate volume controls
Sound effects, Music
Surround sound
See Source ports.
No spoken dialogue.
Closed captions
Mute on focus lost
See Source ports.
General MIDI audio


Language UI Audio Sub Notes


Multiplayer types

Type Native Players Notes
Local play
Use Doom Legacy.
LAN play
4 Co-op, Versus
Online play
4 Co-op, Versus
Zandronum is recommended for online play as it adds modern networking support and simplifies the process of finding games.

Connection types

Type Native Notes
Provided by Zandronum and Odamex. See Source ports.
Direct IP
See Source ports.

Issues fixed[edit]

Game does not run in DOSBox (Steam)[edit]

Disable double-buffering in DOSBox[11][12]
  1. Go to <path-to-game>\base\.
  2. Edit plutonia.conf, plutoniam.conf, tnt.conf, and tntm.conf with a text editor.
  3. Under the section [sdl], look for the line fulldouble=true and set it to false.
  4. Save and close all files.

Doom95 doesn't start on Windows 7[edit]

The Doom95 Mouse Patch does not work on Windows 10.[13]
Apply necessary fixes and Doom95 XP Mouse Patch[14]
  1. Apply a palette fix (see Rainbow color problems in older games).
  2. Right-click the DOOM95.exe file, click Properties, go to the Compatibility tab, then set it to Windows 95 compatibility mode and tick Run the program as administrator option.
  3. Go to %WINDIR%\SysWOW64, copy dplayx.dll and paste it into <path-to-game>, then rename the copied file to dplay.dll.
  4. Download the Doom95 XP Mouse Patch and extract it to <path-to-game> folder.
  5. Run the program and at the end of the page, click the install button.
  6. Use the Configure button to disable Vertical Axis to prevent moving forward with the mouse, smooth the mouse and add parameters if desired.
  7. Run DOOM95.exe, go to Advanced/Screen Resolution and set it to the highest resolution available.

Yellow keycard missing in MAP31 from TNT: Evilution[edit]

This bug has been patched in some releases of the id Anthology version of Final Doom; and the downloadable version in Doom Classic and Doom II Classic carries the bug fixed version.[15]

The yellow keycard in MAP31: Pharaoh from TNT: Evilution is missing due to it being accidentally flagged as a multiplayer-only item, making it impossible to complete the level with 100% completion without resorting to cheats.[16]

Use the official patch .WAD file[citation needed]
  1. Download the PWAD file here.
  2. Extract TNT31.WAD in the same folder as DOOM2.EXE.
  3. Use the -file TNT31.WAD command line parameter to load the fix.




To automate this process on the Steam version of Final Doom, edit tnt.conf and tntm.conf with a text editor, and under the [Autoexec] section, find the line calling the executable and add TNT31.WAD after DOOM2.EXE -file TNT.WAD.

Other information[edit]


Technical specs Supported Notes
See Source ports.
DirectDraw 2 Doom 95 only.
OpenGL 2.0, 3.3 Supported in GZDoom, Zandronum, and Doom Retro. See Source ports.
Software renderer
See Source ports.
DOS video modes VGA
ExecutablePPC 32-bit 64-bitARM Notes
See Source ports for 64-bit.
macOS (OS X)
See Source ports.
See Source ports.

System requirements[edit]

Minimum Recommended
Operating system (OS) 5.0
Processor (CPU) Intel 386 Processor
System memory (RAM) 4 MB
Hard disk drive (HDD) 100 MB
Video card (GPU) VGA graphics card


  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/2290/ in addition to or instead of this directory. The app ID (2290) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.


  1. Very blunt question: I have the games on Steam. I'd be glad to buy them from GoG. Is it worth it? - Community Discussions for Doom series - last accessed on December 15, 2017
  2. Is this version worth purchasing over any other version? - Community Discussions for Doom series - last accessed on December 15, 2017
  4. Steam Community :: Guide :: Doom 2 Disable Vertical Mouse Movement - last accessed on August 4, 2016
  5. 5.0 5.1 WadSmoosh 1.3 - WadSmoosh by JP Breton (itch-io) - last accessed on 2020-11-07
  6. ZDoom • View topic - ZDoom 2.5.0 - last accessed on February 2, 2019
  7. VOGONS • View topic - Doom in DOS: Original vs Source Ports - last accessed on December 15, 2017
  8. Verified by User:AmethystViper on April 25, 2016
  9. ZDoom • View topic - GZDoom 3.5.0 released - last accessed on February 2, 2019
    "(modern branch only) Fullscreen is now borderless window (which, technically, it always has been, anyhow). Removed hacks which changed the desktop resolution in order to simulate exclusive fullscreen because they were a constant stability concern."
  10. Verified by User:AmethystViper on December 18, 2017
  11. Steam Community :: Guide :: How to get DOOM to work on Windows 8 without downloading any sourcecodes or mods - last accessed on August 4, 2016
  12. Verified by User:AmethystViper on August 4, 2016
    Have tested using Windows 95 compatibility on the game's executable when using DOSBox, which did not stop the freezing issue until disabling double-buffering within DOSBox under Windows 7 and 8.1.
  13. Verified by User:AmethystViper on 2020-09-26
    Tested on Windows 10 Build 1903, Doom95 Mouse Patch still did not fix the issue.
  14. How to run Doom95 on Windows Vista/7 - The Doom Wiki at - last accessed on August 4, 2016
  15. Steam Community Screenshot - last accessed on 2020-09-15
  16. MAP31: Pharaoh (TNT: Evilution) - The DoomWiki at - last accessed on December 15, 2017