Doom 64

From PCGamingWiki, the wiki about fixing PC games

This page is for the official port from 2020. For the fan-made port from 2011, see Doom 64 EX.

Doom 64
Doom 64 cover
Developers
Original game Midway Games
id Software
Nightdive Studios
Publishers
Bethesda Softworks
Engines
Kex Engine
Release dates
Windows March 20, 2020
Doom 64 on MobyGames
Doom 64 on Wikipedia
Doom
Doom (1993) 1993
Doom II: Hell on Earth 1994
Final Doom 1996
Doom 3 2004
Doom 64 EX (unofficial port) 2008
Doom 3: BFG Edition 2012
Doom (2016) 2016
Doom VFR 2017
Doom Classic 2020
Doom II Classic 2020
Doom Eternal 2020
Doom 64 2020

Key points

Official port of the Nintendo 64 exclusive sequel to Doom II: Hell on Earth from 1997.
Rebinding always uses QWERTY layout, even if other keyboard layout is used system. Gameplay itself also uses system's keyboard layout, rendering key remapping broken on non-QWERTY keyboard layouts.

General information

Steam Community Discussions
Official list of differences from Doom 64 EX

Availability[edit]

Source DRM Notes Keys OS
Retail
Bethesda.net Launcher
Windows
Bethesda.net
Bethesda.net Launcher
Windows
Steam
DRM-free after installation through Steam client (see notes)
Bethesda.net account creation can be skipped. DRM-Free when Steam is not installed or when steam_appid.txt is in directory with the number "1148590" in the file. [1]
Windows
Granted to pre-orders of Doom Eternal.

Version differences[edit]

Background music on Level 20: Breakdown (Track name "The Rotted Foul" according to Doom 64 Official Soundtrack listing) plays differently in comparison to the Nintendo 64 equivalent, with some samples playing too fast or at too high a pitch. Level 21: Pitfalls background music (Perfect Hate) also has minor differences starting around the 0:30 mark.[2]

Essential improvements[edit]

Skip intro videos[edit]

Use -skipmovies command line argument[3]
The copyright screen and photosensitive warning will still be displayed.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Saved Games\Nightdive Studios\DOOM 64\kexengine.cfg
Linux (Proton) <Steam-folder>/steamapps/compatdata/1148590/pfx/[Note 1]

Save game data location[edit]

System Location
Windows %USERPROFILE%\Saved Games\Nightdive Studios\DOOM 64\saves\
Linux (Proton) <Steam-folder>/steamapps/compatdata/1148590/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

Video settings.
Video settings.
Display settings.
Display settings.
Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Min. seems to be 74° (vertical) and max. 140°. Screen change is Hor+. Values outside of that range can be set using r_fov X console command.[3]
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Filtering option toggles between nearest-neighbor and N64-style 3-point bilinear texture filtering.[4][3] Anisotropic filtering is always enabled.[5]
Anti-aliasing (AA)
SMAA, FXAA and FXAA-Fast
Vertical sync (Vsync)
60 FPS and 120+ FPS
Multiple options for FPS cap in addition to uncapped (labelled as Max). Make sure to leave Interpolation enabled for the game to scale from original internal 30fps.
High dynamic range display (HDR)

Input settings[edit]

Mouse settings.
Mouse settings.
Keyboard and mouse State Notes
Remapping
Rebinding always uses QWERTY layout, even if other keyboard layouts are in system. Gameplay itself also uses systems layout!
Mouse acceleration
Slider for acceleration and few options for mouse smoothing are available.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Game doesn't allow for looking up and down.[3]
Controller
Controller support
Full controller support
Despite the Steam page stating partial controller support, it seems like every aspect of the game can be fully navigated using gamepad (menus / gameplay).[3]
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
Tracked motion controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
Steam Input
Steam Input API support
Hook input (legacy mode)
Official controller preset(s)
Steam Controller button prompts
Cursor detection

Audio settings[edit]

Sound settings.
Sound settings.
Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
No voices to show subtitles for.
Closed captions
Mute on focus lost
Always disabled.

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish

Issues fixed[edit]

Black screen on startup (with sounds playing)[edit]

Change the renderer in config files[6]
  1. Navigate to %USERPROFILE%\Saved Games\Nightdive Studios\DOOM 64\
  2. Edit kexengine.cfg with text editor.
  3. Find a line seta r_rhirenderfamily "vulkan".
  4. Set it to either seta r_rhirenderfamily "d3d11" or seta r_rhirenderfamily "opengl".
  5. If the config file is missing, download this config and place it in %USERPROFILE%\Saved Games\Nightdive Studios\DOOM 64\.

Sprites are rendered 0.5px off when using DirectX 11[edit]

DirectX 11 shaders are oudated and bugged and need to be recompiled.
Use either Vulkan or OpenGL 3.2 rendering[7]
Enable shader recompiling on start[7]
  1. Navigate to %USERPROFILE%\Saved Games\Nightdive Studios\DOOM 64\
  2. Edit kexengine.cfg with text editor.
  3. Find a line seta d3d11_compileShaders "0".
  4. Set it to seta d3d11_compileShaders "1".
  5. Find a line seta developer "0".
  6. Set it to seta developer "1".

Notes:

This may require d3dcompiler.dll.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11 Sprites are incorrectly rendered, see Sprites are rendered 0.5px off when using DirectX 11.
OpenGL 3.2
Vulkan
Shader Model support 5
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Audio FMOD
Input SDL2

Command line arguments[edit]

Parameter Description
-window Sets the game to run in windowed mode
-fullscreen Sets the game to run in fullscreen
-width X Sets game window's width
-height Y Sets game window's height
-skipmovies Skips intro movies / company logos
-warp X Warps to level ID, where first level is 1
-skill X Sets difficulty to X, where "Be Gentle!" is 1, "Bring It On!" is 2 etc. Use in combination with -warp X command.
-nomonsters Disables monsters - sets cheat flag, disabling achievements.
-fast Enables fast monsters
-file *.wad Loads additional wad file - sets cheat flag, disabling achievements.
-basepath <path> Sets the base path from which to load files.

Mods[edit]

Doom 64 EX Compatibility Patch[edit]

The Doom 64 EX Compatibility Patch is a patch that converts the game files of Doom 64 into a format that the fan-made port from 2008, Doom 64 EX, can recognize and play. This allows owners of Doom 64 to make use of the added features of the fan-made port, such as enabling mouse look, disabling auto-aim, etc.
Install the compatibility patch (Windows only)[8]
  1. Download the compatibility patch from the Steam thread and extract it to a temporary folder.
  2. Browse to <path-to-game> of the official 2020 port of Doom 64.
  3. Copy the files DOOM64.WAD and DOOMSND.DLS over to the temporary folder of the compatibility patch.
  4. Browse to the temporary folder of the compatibility patch, launch run.cmd, and press Enter.
  5. A new folder called output was created that contains the patched Doom 64 EX compatible files.
  6. The compatible files can now be moved into the base installation folder of Doom 64 EX and played using the fan-made port.

Notes

Do not overwrite the original files within <path-to-game> of Doom 64 with the patched files as they have been made incompatible with the official port!

Restore red crosses[edit]

Restores red cross symbols that were removed in the re-release.
This method disables achievements as it finds loading the WAD as a cheat.
Restore red crosses
  1. Download Restore Red Crosses and extract uncensored.wad into the DOOM 64 folder.
  2. Launch the game with the -file uncensored.wad command line argument.

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-750
System memory (RAM) 8 GB
Hard disk drive (HDD)
Video card (GPU) Nvidia GeForce GTX 660
AMD Radeon R7 240
Intel HD Graphics 530
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1148590/ in addition to or instead of this directory. The app ID (1148590) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References