This page is for the official port from 2020. For the fan-made port from 2011, see Doom 64 EX.
|Original game||Midway Games|
|Windows||March 20, 2020|
|⤏ Go to series page|
|Doom II: Hell on Earth||1994|
|Doom 64 EX (unofficial port)||2008|
|Doom 3: BFG Edition||2012|
|Doom II Classic||2020|
Doom 64 is a sci-fi first-person shooter game developed by Midway Games, id Software, and Nightdive Studios, and published by Bethesda Softworks. It was the Nintendo 64 exclusive sequel to Doom II: Hell on Earth from 1997 in the Doom series, and was ported using the KEX Engine.
The game was originally released on March 31, 1997 for the Nintendo 64, using a modified, hardware-accelerated version of the id Tech 1 engine based on Doom's PlayStation port, and introduced new features to the engine such as animated sky textures, colored lighting, fog effects, smoother liquid texture animations, among other features while taking advantage of the console's unique 3-point filtering algorithm for its new higher resolution sprites. It was, however, often mistaken for another port of the 1993 Doom during its initial release despite being an entirely new game in the Doom series due to its title (the original working title was The Absolution, referenced in its final level) at a time where most of its ports struggled to bring the PC version's experience to a console, while competing with the likes of GoldenEye 007 and Turok: Dinosaur Hunter with their advanced 3D graphics on the Nintendo 64.
For many years, Doom 64 did not see a release on other platforms, and with Midway Games filing for bankruptcy in 2009, the chances of the game being re-release elsewhere seemed uncertain, however, there were efforts by Doom modder Samuel "Kaiser" Villarreal to port Doom 64 to PC unofficially, starting with his Doom 64: Absolution project, a total conversion of Doom II: Hell on Earth, followed by Doom 64 EX, a port that runs off data extracted from the original Nintendo 64 cartridge. Samuel along with fellow Doom modders Edward "Edward850" Richardson and James "Quasar" Haley went onto to work for Nightdive Studios and developed an official port of Doom 64 with a partnership with Bethesda. It was initially announced for the Nintendo Switch to accompany the then-upcoming Doom Eternal, originally slated for a November 22, 2019 release until they was delayed to March 20, 2020 but announced versions of Doom 64 for PlayStation 4, Xbox One, and PC. The game was released on the planned release date (through Bethesda.net and Steam for PC), and features many quality-of-life improvements such as support for higher framerates, widescreen resolutions, an updated HUD message system, as well as a new set of levels that ties the storyline of the classic Doom games with the modern Doom (2016) reboot. The official re-release of Doom 64 also features haptic controller feedback on all versions, a first for the KEX Engine.
Bethesda sought to end their partnership with Nightdive Studios after Doom 64 was finally released, thus preventing any further updates or fixing overlooked issues such pixel-scaling distortion caused by the PC version's stock DirectX 11 shaders and inability to remap key bindings on non-QWERTY keyboard layouts. Samuel has provided players ways to address issues with the DirectX 11 shaders and Suicide machine has provided a configuration tool and hack to remedy other inconveniences with the PC version. A small number of mods, community tweaks, and an unofficial compatibility patch for Doom 64 EX are also available.
|Microsoft Store||Xbox Game Pass for PC, Xbox Play Anywhere|
|Steam|| Bethesda.net account creation can be skipped. DRM-free when Steam is not installed or by creating a
- Granted to pre-orders of Doom Eternal.
- The game's Official Soundtrack and 20th Anniversary Extended Edition Soundtrack are available for purchase or streaming via the composer's Bandcamp page.
- Background music on Level 20: Breakdown (Track name "The Rotted Foul" according to Doom 64 Official Soundtrack listing) plays differently in comparison to the Nintendo 64 equivalent, with some samples playing too fast or at too high a pitch. Level 21: Pitfalls background music (Perfect Hate) also has minor differences starting around the 0:30 mark.
Skip intro videos
- The copyright screen and photosensitive warning will still be displayed.
Set the value of
Configuration file(s) location
|Microsoft Store||%USERPROFILE%\Saved Games\Nightdive Studios\DOOM 64\|
|Windows||%USERPROFILE%\Saved Games\Nightdive Studios\DOOM 64\kexengine.cfg|
|Steam Play (Linux)||<Steam-folder>/steamapps/compatdata/1148590/pfx/[Note 1]|
Save game data location
|Windows||%USERPROFILE%\Saved Games\Nightdive Studios\DOOM 64\saves\|
|Steam Play (Linux)||<Steam-folder>/steamapps/compatdata/1148590/pfx/[Note 1]|
- 10 save slots available.
|4K Ultra HD|
|Field of view (FOV)||Min. seems to be 74° (vertical) and max. 140°. Screen change is Hor+. Values outside of that range can be set using
|Borderless fullscreen windowed|
|Anisotropic filtering (AF)||Filtering option toggles between nearest-neighbor and N64-style 3-point bilinear texture filtering. The 3-point bilinear filtering, while not anisotropic, does not suffer from blurry distant oblique textures in the way that is typical of isotopic filtering.|
|Anti-aliasing (AA)||SMAA, FXAA and FXAA-Fast|
|Vertical sync (Vsync)|
|60 FPS and 120+ FPS||Multiple options for FPS cap in addition to uncapped (labelled as Max). Make sure to leave Interpolation enabled for the game to scale from original internal 30fps.|
|High dynamic range display (HDR)|
|Keyboard and mouse||State||Notes|
|Remapping||Rebinding always uses QWERTY layout, even if other keyboard layouts are in system. Gameplay itself also uses systems layout! Left arrow and right arrow are permanently bound to look left and look right.|
|Mouse acceleration||Slider for acceleration and few options for mouse smoothing are available.|
|Mouse input in menus|
|Mouse Y-axis inversion||Game doesn't allow for looking up and down.|
|Full controller support||Despite the Steam page stating partial controller support, it seems like every aspect of the game can be fully navigated using gamepad (menus / gameplay).|
|Controller Y-axis inversion|
|Xbox button prompts|
|Impulse Trigger vibration|
|DualShock 4 controllers|
|DualShock button prompts|
|Light bar support||Blue light.|
|Connection modes||V2, Wired, Bluetooth|
|Haptic feedback||Only for XInput controllers.|
|Steam Input API support|
|Hook input (legacy mode)|
|Official controller preset(s)|
|Steam Controller button prompts|
|Separate volume controls|
|Subtitles||No voices to show subtitles for.|
|Mute on focus lost||Always disabled.|
Kex Assertion Failure/Black screen on startup (with sounds playing)
|Change the renderer in config files|
Sprites are rendered 0.5px off when using DirectX 11
- The game's stock DirectX 11 shaders are outdated and bugged and need to be recompiled.
|Use either Vulkan or OpenGL 3.2 rendering|
|Recompile the DirectX 11 shaders|
|Use Symmetrical Weapons mod|
|Direct3D||11||Sprites are incorrectly rendered, see Sprites are rendered 0.5px off when using DirectX 11.|
|Shader Model support||5|
|-window||Sets the game to run in windowed mode|
|-fullscreen||Sets the game to run in fullscreen|
|-width X||Sets game window's width|
|-height Y||Sets game window's height|
|-skipmovies||Skips intro movies / company logos|
|-warp X||Warps to level ID, where first level is 1|
|-skill X||Sets difficulty to X, where "Be Gentle!" is 1, "Bring It On!" is 2 etc. Use in combination with
|-nomonsters||Disables monsters. Sets cheat flag, disabling achievements.|
|-fast||Enables fast monsters|
|-file *.wad||Loads additional wad file. Sets cheat flag, disabling achievements.|
|-basepath <path>||Sets the base path from which to load files.|
- Written by wiki user Suicide machine, unofficial configuration tool was developed with intention of simplifying key rebinding process, especially on non QWERTY keyboards. Tool also features access to basic graphics options, helpful when scaling basic issues with the game. Can be downloaded here.
- A hack written by Suicide Machine that is an attempt to restore some form of mouse look. Do note, that mouse look at the moment doesn't affect aiming itself.
|Install Sui's hack.|
Doom 64 EX Compatibility Patch
- The Doom 64 EX Compatibility Patch is a patch that converts the game files of Doom 64 into a format that the fan-made port from 2008, Doom 64 EX, can recognize and play. This allows owners of Doom 64 to make use of the added features of the fan-made port, such as enabling mouse look, disabling auto-aim, etc.
|Install the compatibility patch (Windows only)|
Restoring red medical crosses
- The red cross symbols on recovery items were altered in this re-release.
|Use uncensored.wad for Doom 64|
|Restore the red crosses via SLADE|
|Operating system (OS)||10|
|Processor (CPU)||Intel Core i5-750||Intel Core i5-2400
AMD Phenom II X6 1075T 3.0 GHz
|System memory (RAM)||8 GB|
|Hard disk drive (HDD)|
|Video card (GPU)|| Nvidia GeForce GTX 660 |
AMD Radeon R7 240
Intel HD Graphics 530
|Nvidia GeForce GTX 780
AMD Radeon R9 290X
- A 64-bit operating system is required.
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1148590/in addition to or instead of this directory. The app ID (1148590) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
- Doom 64 - The Doom Wiki at DoomWiki.org - last accessed on 2020-10-28
- DF Retro EX: Doom 64 - Remaking an N64 Classic For PS4, Xbox One, Switch + PC! - YouTube - last accessed on 2020-10-28
- Doom 64 (2020 version) - The Doom Wiki at DoomWiki.org - last accessed on 2020-10-28
- Steam games you can play without the Steam client :: GOG.com Community Discussions
- Doom64: Nintendo 64 and 2020 Re-release BGM differences - last accessed on 2020-03-31
- Verified by User:Suicide machine on 2020-03-19)
- Skip Intro Videos - Steam Community Guides - last accessed on 2020-04-10
- Maxime Lebled on Twitter: "The new PC version of Doom 64 by @NightdiveStudio is replicating the N64 3-point texture filtering! That attention to detail is awesome to see! 😮
- Verified by User:SirYodaJedi on 2020-03-19
- Eyeballed. I've complimented 3-point filtering before.
- DF Retro EX: Doom 64 - Remaking an N64 Classic For PS4, Xbox One, Switch + PC! - YouTube - last accessed on 2020-04-05
- "The only downside to [doing texture filtering manually as a shader] is that it's-it's basically impossible to do, like mipmapping, or any other sort of filtering through this method."
- Verified by User:KainXVIII on 2020-07-08
- Tested with Special K
- black screen with sounds but no video - last accessed on 2020-03-21
- Gun looks busted in DX11? - last accessed on 2020-03-21
- Verified by User:AmethystViper on 2020-10-28
- Verified by User:Suicide machine on 2020-05-19
- Verified by User:Aemony on 2020-03-23
- Uncensoring Doom 64 and You aka Red Cross Restore Guide - Steam Community Guides - last accessed on 2020-04-06