Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Talk:Doom 64

About this board

Not editable

Level 20: Breakdown ambient bgm

2
2A02:C7F:E051:CB00:D820:EC33:79FE:D838 (talkcontribs)

The ambient bgm that plays in level 20 breakdown (the rotted foul) does not sound the same as it did on Nintendo64 hardware. Certain samples play too fast or too high pitched. The explanation given by Kaiser is that apparently the midway music player on the n64 had a glitch, and this is how it is supposed to sound. However, that ignores the fact that official doom 64 ost by aubrey hodges and also the 20th anniversary edition of doom 64 ost, has the bgm for level 20 sounding more like the n64 version and not the 2020 edition. So technically the 2020 version differs from the n64 in this regard.

Dadabhai (talkcontribs)

This has now been fixed in the 2022 update.

Suggestion: A modified default.cfg tweak

1
AmethystViper (talkcontribs)

I was messing around with the game's Doom64.kpf file and felt that there are some things could be modified with its default.cfg file that stores default settings of the game. At first I started from wanting to get rid how of the L trigger or similar button is somehow mapped as "Use" along with "Sprint" at the same time by default (don't know if this was intentional or a mistake on the developer's end), which caused an annoying problem with going through doors while running, but then I started thinking of adding some other changes like having the default renderer as OpenGL in case players may not have access to the game's Vulkan support or don't want to go through recompiling the DirectX 11 shaders, adding/changing some of the keybindings to incorporate both modern and classic Doom control layouts, and changing the brightness settings so it looks more closer to how it was on the original N64 version.

There are no older topics