Trine 4: The Nightmare Prince

From PCGamingWiki, the wiki about fixing PC games
Trine 4: The Nightmare Prince
Trine 4: The Nightmare Prince cover
Developers
Frozenbyte
Publishers
Modus Games
Release dates
Windows October 8, 2019
Trine 4: The Nightmare Prince on Wikipedia
Trine
Trine 2009
Trine 2 2011
Trine Enchanted Edition 2014
Trine 3: The Artifacts of Power 2015
Trine 4: The Nightmare Prince 2019

General information

Official website
Publisher Discord server
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %APPDATA%\Trine4\
Steam <Steam-folder>\userdata\<user-id>\690640\remote\
Linux (Proton) <Steam-folder>/steamapps/compatdata/690640/pfx/[Note 1]

Save game data location[edit]

System Location
Windows %APPDATA%\Trine4\
Steam <Steam-folder>\userdata\<user-id>\690640\remote\
Linux (Proton) <Steam-folder>/steamapps/compatdata/690640/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

Graphics options.
Graphics options.
UI and gameplay options.
UI and gameplay options.
Graphics feature State Notes
Widescreen resolution
Real-time cutscenes are intentionally letterboxed at every aspect ratio.
Characters selection icons scale based on resolution width.[1]
Multi-monitor
Hor+ scaling at gameplay, cutscenes, menu and loading screens.[1]
Ultra-widescreen
Hor+.[2][3]
4K Ultra HD
[4]
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Labeled Maximized window.
Anisotropic filtering (AF)
Forced 16x anisotropic filtering.[5]
Anti-aliasing (AA)
TAA or SSAA 2x/3x/4x. See Anti-aliasing (AA) to combine both methods.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Optional FPS limit is available.
High dynamic range display (HDR)

Anti-aliasing (AA)[edit]

It is possible to force the game engine to use TAA when also using SSAA.
Modify options.txt[6]
  1. Set the desired level of SSAA in-game.
  2. Exit the game.
  3. Go to the configuration file(s) location.
  4. Open options.txt.
  5. Find the line setOption(rendererModule, "TemporalAA", false) and change false to true.
  6. Save and close the file.

Depth of field[edit]

Disable depth of field through the config file[7]
  1. Go to the configuration file(s) location.
  2. Open options.txt.
  3. Change setOption(rendererModule, "DepthOfField", true) to setOption(rendererModule, "DepthOfField", false) to disable the depth of the field.

Input settings[edit]

General control options.
General control options.
Keybindings.
Keybindings.
Controller bindings.
Controller bindings.

Audio settings[edit]

Audio options.
Audio options.
Audio feature State Notes
Separate volume controls
Master, Music, Effects, Dialogue.
Surround sound
Stereo only.[8]
Subtitles
Subtitle size is adjustable. Can additionally specify speaker identification through icons and/or speaker's name.
Closed captions
Mute on focus lost

Localizations

Text and spoken language are separately selectable.
Language UI Audio Sub Notes
English
Czech
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish

Network[edit]

Simultaneous local and online play is supported.[9]

Multiplayer types

Type Native Players Notes
Local play
4 Co-op
LAN play
Online play
4 Co-op

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated

VR support[edit]

3D modes Native Notes
Nvidia 3D Vision
See Helix Mod: Trine 4.

Issues unresolved[edit]

Official bug-reporting thread

Rotate Object Left/Right controller and key bindings not visible[edit]

Rotate Object Left/Right controller and key bindings only become visible after the player resets all bindings.
Use the Reset All option.[10]

Issues fixed[edit]

Analog movement does not stop player character when moved down[edit]

When using analog movement, pushing the analog control down may not stop the player character as intended.
Enable Improved deadzoning for movement in the game options[11]

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
Shader Model support 5
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Physics PhysX
Audio Wwise [12]

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7/8/10
Processor (CPU) Intel Quad-Core 2.0 GHz
Dual-Core 2.6 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 16 GB
Video card (GPU) NVIDIA GeForce GTX 560
AMD Radeon HD 5700
DirectX 11 compatible
A 64-bit system is required.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/690640/ in addition to or instead of this directory. The app ID (690640) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. 1.0 1.1 Verified by User:Rose on 2019-10-15
    Screenshots taken at various scenes at a custom 5760x1080 resolution on a single monitor and compared to 16:9.
  2. First 30 Min: Trine 4: The Nightmare Prince - last accessed on 2019-10-09
  3. Steam Community Discussion - Question to the developers , Will this game have Ultrawide support 21:9? - last accessed on 2019-10-09
  4. Trine 4: The Nightmare Prince - PC - 4K - Gameplay 6 - last accessed on 2019-10-09
  5. Verified by User:Expack3 on 2019-10-09
    Tried modifying AF setting in game's config.txt file and ensuring AF was not forced in-driver, with no change in AF quality.
  6. Verified by User:Expack3 on 2019-10-15
  7. Verified by User:Keith on 2019-10-11
  8. Verified by User:Expack3 on 2019-10-09
    Tested with Orban Loudness Meter.
  9. Co-Optimus - Trine 4: The Nightmare Prince - last accessed on 2019-10-09
    "Play through the entire campaign with up to four players locally (couch co-op), online, or a mix of the two (combo co-op)."
  10. Steam Community Announcement - First patch is now live! (Build 8032) - last accessed on 2019-10-12
    "Rotate Object Left/Right bind only becomes visible after user Resets all Keybindings"
  11. Steam Community Discussion - Official Bug Thread! - last accessed on 2019-10-09
    "PROBLEM SOLVED:

    Function can be toggled in options -> Improved deadzoning for movement'



    The analog stick doesnt register as 'down' for standing still.

    Both the analog and dpad buttons works fine on skills but when holding the analog stick down when walking it seems it hasnt been mapped to a true 'down' position, it will start register walking either left or right.
    "
  12. Verified by User:Expack3 on 2019-10-09
    Checked game's output log.