Virtua Fighter 2

From PCGamingWiki, the wiki about fixing PC games

This page is for the 1997 Sega Saturn port. For the 2010 Sega Genesis port, see Virtua Fighter 2 (2010).

Virtua Fighter 2
Virtua Fighter 2 cover
Sega AM2
Windows Sega PC
Release dates
Windows September 5, 1997
Virtua Fighter 2 guide on StrategyWiki
Virtua Fighter 2 on MobyGames
Virtua Fighter 2 on Wikipedia
Virtua Fighter
Virtua Fighter PC 1996
Virtua Fighter 2 1997
Virtua Fighter 2 (2010) 2010

Key points

Port of the Sega Saturn game with the same name.[1]
Learning AI system cannot be managed using Windows 7 compatibility mode; see Play in 16-bit color depth.


Source DRM Notes Keys OS
Disc check (requires the CD/DVD in the drive to play)
Disc Check

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\VF2.ini[Note 1]

Save game data location[edit]

System Location
Windows <path-to-game>\VF2.GID[Note 1]

Video settings[edit]

Screen Mode Settings
Screen Mode Settings

Graphics feature State Notes
Widescreen resolution
640x480 is the only choice (color depth of 8-bit or 16-bit).
4K Ultra HD
Field of view (FOV)
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Frame Mode should be set to AUTO or SYNC.
60 FPS
Frame Mode should be set to AUTO or SYNC.
120+ FPS
Choosing any Frame Mode other than AUTO or SYNC renders the game too fast to play.

Input settings[edit]

Key Assignment Settings
Key Assignment Settings

Keyboard and mouse State Notes
Mouse acceleration
Mouse sensitivity
Mouse input in menus
For navigating the menu bar, after pausing the game with F3.
Mouse Y-axis inversion
Controller support
Full controller support
This is possible after assigning a controller to one of the players.
Controller remapping
Directional buttons cannot be remapped.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Left stick is reserved for directions; right stick, D-pad, and trigger buttons have no function.
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Function Keys[edit]

The following keys can be used at all times during the game, unless otherwise specified:
  • F1: Open Help
  • Alt+F2: Reset the game to the title screen (only during character select screen, during a match, and during replays)
  • F3: Pause the game
  • Alt+F4: Quit the game
  • F5: Options menu (only during title and character select screens)
  • F6: Screen Mode menu
  • F11: Chat window (only during a multiplayer session)
  • Alt+P: Save replay data (only during the playback of a replay)

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Surround sound
Closed captions
Mute on focus lost
Automatically pauses entirely when focus is lost.


Language UI Audio Sub Notes


Multiplayer types

Type Native Players Notes
Local play
10 Hot seat, Versus
LAN play
10 Versus
TCP/IP, IPX/SPX, dialup modem, or serial connection
Online play, provided by Sega. This was shut down October 31, 2000.[2]
Asynchronous multiplayer

Connection types

Type Native Notes
Provided by the defunct service.
The defunct service was managed by SegaSoft.
One player is selected as the host during Team Battle for Multiplayer mode.
Direct IP

Issues fixed[edit]

Play in 16-bit color depth[edit]

Learning AI system only runs properly in 16-bit color depth mode. Windows 7 only provides compatibility mode with 8-bit color depth (256 colors).
12noon's Display Changer and the Windows batch script below can be used switch the system display to 16-bit during the game automatically and switch back to 32-bit, without manually changing the Windows display modes.
Automatic 16-bit mode instructions[3]
  1. Download and install Display Changer.
  2. Copy C:\Program Files (x86)\12noon Display Changer\dccmd64.exe (64-bit) or C:\Program Files\12noon Display Changer\dccmd.exe (32-bit) to <path-to-game>.
  3. Open Notepad or your favorite text editor and insert:
@echo off
dccmd.exe -depth=16
dccmd.exe -depth=32
@echo on

4. Save this to <path-to-game> as VF2.BAT or something else.
5. Start using your new script file to play your game.
6. (Optional) Make a shortcut for VF2.BAT to your Desktop or Start Menu, for easier access.

Alternate automatic 16-bit mode instructions

This method creates a Windows shortcut that will let Display Changer automatically restore your original color depth after the game exits.

  1. Download and install Display Changer.
  2. Create a Windows shortcut to Display Changer by right-clicking your Desktop and selecting New > Shortcut.
  3. Browse to C:\Program Files (x86)\12noon Display Changer\dc64.exe (64-bit) or C:\Program Files (x86)\12noon Display Changer\dc.exe (32-bit).
  4. Press Next.
  5. Enter a name for the shortcut, such as VF2.
  6. Press Finish.
  7. Right-click the new VF2 shortcut on your Desktop and select Properties.
  8. In the Target field, go to the end of the line, add a space, and append this: -depth=16 "<path-to-game>"
Example: "C:\Program Files (x86)\12noon Display Changer\dc64.exe" -depth=16 "C:\Program Files (x86)\VF2\vf2.exe"
  1. Press OK.

Other information[edit]


Technical specs Supported Notes
Direct3D 3
Executable 32-bit 64-bit Notes

System requirements[edit]

Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium 90 MHz
System memory (RAM) 16 MB
Hard disk drive (HDD) 45 MB
Video card (GPU) DirectX 3.0 compatible


  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).