Street Fighter 6
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Capcom | |
Engines | |
RE Engine | |
Release dates | |
Windows | June 2, 2023 |
Reception | |
Metacritic | 92 |
OpenCritic | 92 |
IGDB | 93 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | Unlock, Cosmetic, Currency |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Side view |
Controls | Direct control |
Genres | Fighting |
Series | Street Fighter |
Street Fighter 6 is a singleplayer and multiplayer side view fighting game developed and published by Capcom. It is the seventh main entry in the Street Fighter series and takes place after the events of Street Fighter III. It was built on the RE Engine.
The game was released on Steam on June 2, 2023 alongside the console versions.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Steam | Deluxe and Ultimate Edition also available |
- All versions require Steam and Denuvo Anti-Tamper DRM.
- Online features require a Capcom ID account.
- A free benchmark tool is available here.
Version differences
- The Deluxe Edition includes the base game and the Year 1 Character Pass.
- The Ultimate Edition includes the base game and the Year 1 Ultimate Pass.
Demo
- A free demo version is available from Steam:
steam://install/2154900
Monetization
Type | Notes |
---|---|
Cross-game bonus | Street Fighter V players who connected their SFV account (either Steam or PSN) to their Capcom ID before July 31, 2023 and entered on the SF Runback Campaign website unlocked extra titles and a copy of Super Street Fighter II Turbo to play within SF6. |
DLC | Additional characters are available as downloads. |
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
Cosmetic | Character costumes and avatar cosmetics can be purchased in Battle Hub. |
Currency | Fighter Coins can be purchased and used for cosmetics. |
Unlock | Additional characters are available for purchase. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Year 1 Character Pass | ||
Year 1 Ultimate Pass | ||
Year 2 Character Pass | ||
Year 2 Ultimate Pass |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\config.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1364780/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\1364780\remote\win64_save\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1364780/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Use REFramework. | ||
Ultra-widescreen | Use REFramework. | ||
4K Ultra HD | |||
Field of view (FOV) | Use REFramework. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | On/off toggle for TAA. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS | Option to limit World Tour fights to 30 FPS is also available. | ||
120+ FPS | Fighting Ground, online fights and Game Center are locked to 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | To view and change keyboard mappings, go to the control settings for either player and press R. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | X-axis inversion also available | |
Controller | ||
Controller support | ||
Full controller support | A keyboard is required to input player's name and for Battle Hub's chat log. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | X-axis inversion also available |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Options > Controls > Other Input Settings > Game Pad Button Icon Type > Type 2 (DualSense prompts) | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Separate sliders available for Master, Music, Sound Effects, System Voice, Character Voice, and Game Center. Several additional sliders for "Detailed Sound Effects", such as "Distance To Opponent", "Battle HUD", and "Cutscene Sound Effects" are also available, as well as additional accessibility sound toggles for "In-Battle Accessibility Settings". |
|
Surround sound | Plays up to 7.1.[1] | |
Subtitles | ||
Closed captions | Available for commentary. | |
Mute on focus lost | ||
Royalty free audio | Referred to as "Streamer Mode". Available under Options > Audio > Other Settings. |
Localizations
- English and/or Japanese commentators can be toggled only in Versus Mode while in Fighting Ground, as well as standard battles in Battle Hub, while English or Japanese voices can be set individually for each character in Fighting Ground and Battle Hub cabinet battles, as well as World Tour and Battle Hub, which overwrites individual character voice settings in World Tour.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Jeremy "Vicious" Lopez, Steve "TastySteve" Scott, Thea "Zelina Vega" Trinidad and James Chen only speak in English during commentary. | |||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | Aru, Kosuke Hiraiwa, Demon Kakka and Hikaru Takahashi only speak in Japanese during commentary. | |||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | Added on September 27, 2023. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 100 | Versus 1v1 matches in 100-player lobbies in "Battle Hub". Crossplay is available between PS4, PS5 and Xbox Series X/S players. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | Uses Rollback Netcode. | |
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok, SpeedTree | |
Audio | Wwise | |
Cutscenes | Windows Media Video | |
Multiplayer | Microsoft Azure PlayFab |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-7500 AMD Ryzen 3 1200 |
Intel Core i7-8700 AMD Ryzen 5 3600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 60 GB | |
Video card (GPU) | Nvidia GeForce GTX 1060 AMD Radeon RX 580 6 GB (Nvidia), 4 GB (AMD) of VRAM DirectX 12 compatible | Nvidia GeForce RTX 2070 AMD Radeon RX 5700 XT |
- A 64-bit operating system is required.
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1364780/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1364780) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:MasterBlaster on 2023-08-18
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.