Half-Life 2: Lost Coast
From PCGamingWiki, the wiki about fixing PC games
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Developers | |
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Valve Corporation | |
Engines | |
Source | |
Release dates | |
Windows | October 27, 2005 |
macOS (OS X) | May 9, 2013 |
Linux | May 9, 2013 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Shooter |
Art styles | Realistic |
Themes | Eastern Europe, Post-apocalyptic, Sci-fi |
Series | Half-Life |
⤏ Go to series page | |
Half-Life mods and fangames (series) | |
Half-Life | 1998 |
Half-Life: Opposing Force | 1999 |
Half-Life: Blue Shift | 2001 |
Codename: Gordon | 2004 |
Half-Life: Source | 2004 |
Half-Life 2 | 2004 |
Half-Life 2: Deathmatch | 2004 |
Half-Life 2: Lost Coast | 2005 |
Half-Life Deathmatch: Source | 2006 |
Half-Life 2: Episode One | 2006 |
Half-Life 2: Episode Two | 2007 |
Portal (series) | |
Half-Life: Decay (unofficial port) | 2008 |
Half-Life: Alyx | 2020 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Half-Life 2: Lost Coast is a singleplayer first-person shooter game in the Half-Life series.
The game serves as a tech demo for Source's HDR Rendering implementation. In addition to being their first titles to include developer commentary feature.
General information
- GitHub Issue Tracker for Half-Life 2: Lost Coast and other Source-based games
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | Sold in bundles only. DRM-free when launched directly from the executable with -game lostcoast command line argument.[citation needed] |
Essential improvements
Skip intro videos
Use -novid command line argument[citation needed]
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Game data
Configuration file(s) location
System | Location |
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Steam | <Steam-folder>/SteamApps/common/Half-Life 2/lostcoast/cfg/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
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Steam | <Steam-folder>/SteamApps/common/Half-Life 2/lostcoast/save/ |
Save game cloud syncing
System | Native | Notes |
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Steam Cloud | Syncs save games and settings |
Video
Graphics feature | State | Notes | |
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Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Interface scales poorly. | ||
Field of view (FOV) | 75-110° (max 120° via fov_desired command) FOV. See Field of view (FOV). |
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Windowed | |||
Borderless fullscreen windowed | For newer versions: Set to Run in a window (No Border), otherwise, see Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | Up to 16 samples. | ||
Anti-aliasing (AA) | Up to 8x MSAA. SGSSAA available with flag 0x000000C1 . |
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Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Frame rate cap can be changed by changing fps_max in the developer console. To uncap FPS or cap FPS higher than 300 you must first set sv_cheats = 1 before using fps_max . sv_cheats = 1 will also disable achievements.[1] |
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High dynamic range display (HDR) | Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering. |
- HBAO available with flag
0x0000002C
.
Field of view (FOV)
Borderless fullscreen windowed
- Newer version of HL2 Lost Coast included the option as Run in a window (No Border), if you are running older versions, follow these steps:
-window -noborder[2] |
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Input
Keyboard and mouse | State | Notes |
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Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | To make controller vibration work, download an updated version of the SDL2 file and replace it with the one in the HL2 folder. SDL2 This works for any Source engine based game. |
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Full controller support | Use Controller UI Mod (only for old versions) for a console style menu that can be navigated with a controller. Use the console command exec 360controller to automatically setup Xbox controller support (if not already configured at startup). Later versions (including the "beta/beta_deck" branch) included UI designed for any gamepad/Steam Deck, can be enabled with -gamepadui Command line argument. |
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Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers | ||
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Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers | See the glossary page for potential workarounds. |
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Tracked motion controllers |
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Generic/other controllers |
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Additional information | ||
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Button prompts | Use Controller UI Mod (for old version only) to get a choice of button prompts such as Xbox 360, Xbox One, PlayStation 3/4, Switch, and more. | |
Controller hotplugging | ||
Haptic feedback | See Controller support. | |
Simultaneous controller+KB/M |
Steam Input | ||
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Steam Input API support | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Over-all game volume and separate music slider. | |
Surround sound | 7.1, 5.1 surround sound, 4 speaker surround. 7.1 output may require DirectSound3D restoration software. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | "Silence the audio while the game window is in the background" check box. | |
EAX support | Set snd_legacy_surround 1 in console, 4 speakers in options, and use DSOAL for binaural HRTF mixing. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Belarusian | Fan translation, Steam Workshop. In testing stage. | |||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 10 | Use Synergy. |
Connection types
Type | Native | Notes |
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Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | See Documentation: Dedicated Servers. | |
Direct IP |
VR support
3D modes | Native | Notes | |
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Native 3D | |||
Nvidia 3D Vision | |||
TriDef 3D | |||
iZ3D | |||
Headsets | Native | Notes | |
HTC Vive | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus Rift | Available under Video Settings. See Oculus Rift for more information. | ||
OSVR | |||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Devices | Native | Notes | |
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Oculus Rift
- By default VR mode will run full screen, to switch back to a borderless windowed set the
vr_force_windowed
convar.
Issues fixed
Purple and black broken textures
- A generic fix for this issue can be found on our Source engine page.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 9Ex | |
OpenGL | 2.1 | OS X and Linux only. |
Vulkan | Use -vulkan command line argument. |
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Shader Model support | 1.x, 2, 3 |
Executable | 32-bit | 64-bit | Notes |
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Windows | 64-bit version is no longer available[3] | ||
macOS (OS X) | [citation needed] | ||
Linux | [citation needed] |
Middleware
Middleware | Notes | |
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Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System | |
Input | SDL | |
Cutscenes | Bink Video | Used for startup videos and in-game movies. |
Console commands
- Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
Enabling the console in Source games[citation needed] |
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Notes
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Launch options
- View this Steam Support Article regarding launch options as well as the relevant Valve Developer wiki page for further information and a list of useful Source engine launch options.
Enabling a launch parameter[citation needed] |
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System requirements
Windows | ||
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Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | Intel Pentium 4 2.4 GHz AMD Athlon XP 2800+ |
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System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | DirectX 9 compatible |
- Must be run without Steam to play on XP and Vista.
References
- ↑ New 120Hz Games Report - last accessed on May 2023
- ↑ Command Line Options - Valve Developer Wiki - last accessed on 17 May 2023
- ↑ 64-bit Half-Life 2 released - Eurogamer.net - last accessed on 2020-08-27