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Worms Armageddon

From PCGamingWiki, the wiki about fixing PC games
Worms Armageddon
Worms Armageddon cover
Retail, North America and Europe MicroProse
Retail, North America and Europe Hasbro Interactive
Retail, Japan Imagineer
Retail, Russia Russobit-M
Retail, Poland CD Projekt
Retail, German 2002 re-releases THQ
Retail re-releases Sold Out Software
Digital Team17
Release dates
Windows January 29, 1999
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Turn-based
Perspectives Side view
Controls Direct control
Genres Artillery, Strategy
Series Worms
Worms Armageddon on HowLongToBeat
Worms Armageddon on IGDB
Worms Armageddon guide on StrategyWiki
Worms Armageddon on MobyGames
Worms Armageddon on Wikipedia
Worms 1995
Worms 2 1997
Worms Pinball 1998
Worms Armageddon 1999
Worms World Party 2001
Worms Blast 2002
Worms 3D 2003
Worms Forts: Under Siege 2004
Worms 4: Mayhem 2005
Worms Reloaded 2010
Worms Crazy Golf 2011
Worms Ultimate Mayhem 2011
Worms Revolution 2012
Worms Clan Wars 2013
Worms 3 2014
Worms World Party Remastered 2015
Worms W.M.D 2016
Worms Rumble 2020

Worms: Armageddon is a standalone expansion for the 1997 artillery game Worms 2, which includes new weapons, missions, game modes, map templates, audiovisual improvements, and balancing changes. It does not require the original game to play.

Since 2002, Team17 has authorized several community members to maintain the code, with the patches that would result of this collaboration becoming official. Aside from compatibility tweaks and bug fixes, these patches would bring new features such as native widescreen support, a replay system, improved controls, new localizations, and the official integration of the WormKit framework for community modifications, among other things. These updates are available for the original retail version as well as Steam and releases, maintaining synchronicity. Despite the new codebase, the developers make an effort to maintain compatibility with systems from the time of the game's initial release, with version 3.8 from 2020 explicitly showcased running on Windows 95 through Windows 10.[1] An abbreviated list of these changes can be found here, while a full version is available in the readme file and this webpage.

A proposed version 4.x was planned to port the game to the D programming language, largely overhaul the codebase, and import content from Worms World Party (the second expanded release of Worms 2 released in 2001)[2], but as late as the release of Worms World Party Remastered in 2015, this plan was seldom brought up and possibly abandoned. The team instead focused on more conventional changes.

Armageddon remains the most frequently played title of the so-called second generation of Worms games, with the community still populating the official WormNET multiplayer server and creating modifications.

General information

Worms Armageddon Website (Team 17)
Worms Knowledge Base article
Worms Wiki
The Ultimate Site (TUS-WA) - fansite with competitive community and custom content
Dream17 Softography Community Discussions for game series Support Page
Steam Community Discussions


Source DRM Notes Keys OS
Disc check (requires the CD/DVD in the drive to play)
US: Basic disc check.
EU: SafeDisc 1.0.32 DRM. Updated to SafeDisc 1.06.0 DRM in version 3.0. Removed in version 3.5 leaving only basic disc check.
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Green Man Gaming
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Humble Store
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A demo is available.

Version differences

The CD version released in 1999 was updated as recently as 2020.[3] New updates are still actively developed by volunteer maintainers, then approved and published by Team17.[4][5]
The and Steam versions come with the latest updates by default. New updates are released for the Steam and CD versions in sync and with some delay for the version.
Sold Out version uses custom launcher from publisher and was bundled with Worms 2.[6]

Essential improvements

Official patches

Patch v3.0 for the European release synchronizes the game to the later American version and fixes multiple bugs. It is available at, and at
Official graphics update is needed on newer systems. (Team17 FTP; not required for patches v3.5.x.x onwards)
The latest update is v3.8.1 (formerly at the official website and the Team17 FTP). It is a result of Team17's permission given to two community members, Deadcode and CyberShadow, to update and patch the game. Other than fixing a multitude of bugs and adding some new features, the game is now more compatible with newer systems. These patches are officially distributed on modern digital distributions (Steam,, but are not compatible with legacy ones like the TryMedia release.

Unofficial patches

Worms Armageddon Plus

An easy-to-install patch to which includes several community tools (such as SuperFrontendHD and WormNAT2), content cut from the digital releases, and certain Worms World Party maps and Forts mode.
Also automatically unlocks all cheats.


WormKit module which enables players behind NAT or firewalls to host games which are joinable by other players.
  1. Download archive from the link above.
  2. Extract wkWormNAT2.dll and madCHook.dll files from downloaded archive into <path-to-game>.
  3. Open the game and go to the Options Menu > Advanced and enable option Load WormKit modules.

High Quality Music Pack

Replaces low quality PC version music files with higher quality ones from various console versions of the game.[8]
  1. Download archive from the link above and extract archive's content into an empty folder.
  2. Run decompress.bat batch script.
  3. Drag all the generated .WAV files from folder with an extracted files into <path-to-game>\DATA\Streams folder.

Game data

Configuration file location

System Location
Windows %WINDIR%\win.ini[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/217200/pfx/[Note 2]

Save game data location

System Location
Windows <path-to-game>\User\Teams\WG.WGT[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/217200/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud


In-game general settings.
In-game general settings.
In-game advanced settings.
In-game advanced settings.
The in-game settings menu is rendered in 640×480 resolution but the game itself is rendered at selected resolution. That however can be fixed with the "SuperFrontendHD" Wormkit module.

Graphics feature State WSGF Notes
Widescreen resolution
See D3D9Wnd for version 3.7.2.
Interface does not scale with resolution. The game is letterboxed to 1920×854 for cavern levels (on standard-size maps), and 640×480 for the main menu. The main menu problem can be fixed with SuperFrontendHD.
4K Ultra HD
Interface does not scale with resolution and can be very small in 4K. The game is letterboxed to 1920×854 for cavern levels (on standard-size maps), and 640×480 for the main menu. The main menu problem can be fixed with SuperFrontendHD.
Field of view (FOV)
Introduced in the v3.8 update.[10]
Borderless fullscreen windowed
Introduced in the v3.8 update.[10]
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
Full support (predictive tweening) added with the v3.8 update.[10]
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Color blind mode


Keyboard and mouse State Notes
wkRemapKeys WormKit module
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse wheel support added with the v3.8 update.[10]
Mouse Y-axis inversion
Controller support


Audio feature State Notes
Separate volume controls
Surround sound
Short of worm responses, there is no speech.
Closed captions
Mute on focus lost
Royalty free audio


Language UI Audio Sub Notes
Fan translation.
Introduced in the v3.8 update.
Fan translation.
Local retail version only.
Local retail version only.[11]
Until version, only the main menu text was in Portuguese and ingame the text in Brazilian Portuguese.

Version 3.8.1 discarded Portuguese to Brazilian Portuguese.
Brazilian Portuguese
Local retail version.[12]

On version 3.8.1, Portuguese was swapped for Brazilian Portuguese.
Community-translated (by Mr.X), incorporated in 2008 with the v3.6.29.0 update, followed with updates performed by CyberShadow, Shtirlitz, and StepS. This translation is not the same as the Russobit-M translation (made in 2002).


Multiplayer types

Type Native Players Notes
Local play
6 Hot seat
Up to 6 teams, each with up to 8 worms can be present in the game.
LAN play
6 LAN lobby is available in the Network screen. Up to 6 players plus one spectator can participate in one game.
Online play
6 Via WormNET. Up to 6 players plus one spectator can participate in one game.

Connection types

Type Native Notes
Through a hosting bot (HostingBuddy).
Default port is 17011 and can be customized.
Direct IP
Default port is 17011 and can be customized.
Newer versions of the game can also use the custom wa:// protocol to host and join multiplayer games, with documentation available here.


Protocol Port(s) and/or port range(s)
TCP 80, 6667, 17011
This game supports Universal Plug and Play (UPnP) for automatic port configuration.

Other information


Technical specs Supported Notes
Direct3D 7, 9 Selectable from advanced options window (since v3.7.0.0).
DirectDraw 2 8-bit and 32-bit (since v3.6.31.2b). 8-bit supports Hardware Rendering, but unsupported on Windows 8 and later (color palette shielded since v3.6.30.0)
OpenGL 1.0, 4.0 Selectable from advanced options window. (since v3.8)
Executable 32-bit 64-bit Notes

Command line arguments

Command[13] Description
/nointro Disables the intro
/host Hosts a direct IP multiplayer game with default settings
/register Re-registers replay file and wa:// associations; automatically handled by patch installers
/play [filename] Plays a replay file (.WAGame file extension). Replays can also be loaded without the /play argument, i.e. by merely stating the filename
/playat [filename] [time] Plays a replay file (.WAGame file extension) at a specified time index
/getmap [filename] Extracts the map from a replay file to <path-to-game>\Users\SavedLevels
/getscheme [filename] Extracts the scheme from a replay file to <path-to-game>\Users\SavedLevels
/getlog [filename] Exports a textual log of a replay file
/sanitize [filename] Removes players' private messages from a replay file
/repair [filename] Repairs certain errors in a replay file
/q (or /quiet) Suppresses certain error message dialogs
/crash Intentionally crashes the game to test error report generation
/handlecrash Displays error message after crashing
/disablecrashhandler Disables error report generation
/silentcrash Disables displaying error messages after crashing
/novirtualdesktop Optimizes relaunching the game under Wine.

Changing versions by hex editing

You can change version of your game between Steam, GOG and retail by changing bytes in game's exe file.
Hex offset may vary depending on game version. Instructions below are for 3.8.1 version of the game.
Changing retail and Steam version into GOG version makes it DRM-free.
  1. Open WA.exe in a hex editor (e.g. HxD).
  2. Search for the hex offset 297702 (in HxD, it is the second line of bytes in the 297700 offset).
  3. Change it to respective number:
00 - Retail (CD version)
01 - Steam
02 - GOG

and save the modified file.

System requirements


Operating system (OS) XP
Processor (CPU) Intel Core 2 Duo
AMD Athlon 64 X2
System memory (RAM) 2 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia GeForce 8600 GT
ATI Radeon HD3650
Intel HD3000
256 MB of VRAM
DirectX 9.0 compatible
Sound (audio device) DirectX 9.0 compatible

Disc Version

Minimum Recommended
Operating system (OS) 95 OSR2
Processor (CPU) Intel Pentium 100 MHz
System memory (RAM) 32 MB
Hard disk drive (HDD) 100 MB (CD)
600 MB (Steam/GOG)
Video card (GPU) DirectDraw, DirectX 7 or OpenGL compatible
2 MB of VRAM


  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/217200/ in addition to or instead of this directory. The app ID (217200) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.