State of Emergency
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
VIS Entertainment | |
Windows | Wide Games |
Publishers | |
Global Star Software | |
Release dates | |
Windows | August 1, 2003 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Brawler, Shooter, TPS |
Art styles | Stylized |
Themes | Contemporary |
State of Emergency is a singleplayer and multiplayer third-person action, brawler, shooter and TPS game.
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SaveGames\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Use the Widescreen & FOV Fix. | ||
Multi-monitor | Use the Widescreen & FOV Fix. | ||
Ultra-widescreen | Use the Widescreen & FOV Fix. | ||
4K Ultra HD | Use the Widescreen & FOV Fix. | ||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Vsync is broken on Windows 8 and newer. Use d3d8to9 or dgVoodoo 2 to fix it. | ||
60 FPS and 120+ FPS | Uncapped FPS, however high framerates speed up the game.[2] | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Accessible via in-game settings menu. | |
Mouse acceleration | ||
Mouse sensitivity | Accessible via in-game settings menu. | |
Mouse input in menus | Mouse acts like keyboard. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Controllers work in the menu by default. In-game bindings will need to be manually assigned, which can be done entirely with a controller. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 4 | Versus, Co-op |
||
Online play | 4 | Versus, Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 6969 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Animation corruptions
- The animation cycles in the game appear to be locked to frame rate. On newer hardware, this will cause the game's frame rate to be too high and animations appear to be playing twice as fast (occurs both in-game and in-menu animations). The game uses a Vsync (enabled by default) to limit itself but it does not work in Windows 10 because Windows 10 has broken Vsync in DirectX 8.
Use dgVoodoo 2[3] |
---|
|
Use DxWnd[citation needed] |
---|
|
No music in-game
Copy music files to <path-to-game> [4]
|
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|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | |
Processor (CPU) | Intel Pentium III 600 MHz | Intel Pentium III 800 MHz |
System memory (RAM) | 64 MB | 256 MB |
Hard disk drive (HDD) | 600 MB | |
Video card (GPU) | 3D Accelerator Required GeForce 2 or equivalent 32 MB of VRAM DirectX 8.1 compatible | GeForce 3 or equivalent Vertex shader compatible 32 MB of VRAM |
Other | 8x CD-ROM drive |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ State_of_Emergency_-_Protection_ID_Scan_(DRM).png (885×307) - last accessed on 2024-08-29
- ↑ Verified by User:AlphaYellow on 2023-07-31
- ↑ Verified by User:AlphaYellow on 2024-04-29
- ↑ Verified by User:Demon272481 on 2023-02-08