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Wolfenstein: Enemy Territory

From PCGamingWiki, the wiki about fixing PC games
Wolfenstein: Enemy Territory
Wolfenstein: Enemy Territory cover
Splash Damage
id Software
Original Activision
Current Bethesda Softworks
id Tech 3
Release dates
Windows May 29, 2003
macOS (OS X) May 29, 2003
Linux May 29, 2003
Metacritic 90
Monetization Freeware
Modes Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres FPS
Themes World War II, Sci-fi, Fantasy
Series Wolfenstein, Enemy Territory
Wolfenstein: Enemy Territory on HowLongToBeat
Wolfenstein: Enemy Territory on IGDB
Wolfenstein: Enemy Territory guide on StrategyWiki
Wolfenstein: Enemy Territory on MobyGames
Wolfenstein: Enemy Territory on Wikipedia
Castle Wolfenstein 1981
Beyond Castle Wolfenstein 1984
Wolfenstein 3D 1992
Spear of Destiny 1992
Return to Castle Wolfenstein 2001
Wolfenstein: Enemy Territory 2003
Wolfenstein 2009
Wolfram (unofficial game) 2012
Wolfenstein: The New Order 2014
Wolfenstein: The Old Blood 2015
Wolfenstein II: The New Colossus 2017
Wolfenstein: Youngblood 2019
Wolfenstein: Cyberpilot 2019
RealRTCW (unofficial mod) 2020

Wolfenstein: Enemy Territory is a free standalone multiplayer-only expansion for the 2001 first-person shooter Return to Castle Wolfenstein.

General information

Source code
Splash Damage Forum - Official game subforum.
Splash Damage Editing Wiki - The official modding wiki for the game.
Crossfire - A community site for the competitive community.
Splatterladder - A web-based server browser and community site for the public communities. Community Discussions Support Page
Steam Community Discussions


Source DRM Notes Keys OS
Released with Return to Castle Wolfenstein's platinum edition.
macOS (OS X)
Developer website
macOS (OS X)
Unavailable in Germany.
Microsoft Store
DRM-free after installation through Microsoft Store client (notes may include more details)
DRM-free after being copied to any other folder.
Unavailable in Germany.
DRM-free after installation through Steam client (notes may include more details)
Unavailable in Germany.
Windows (unavailable)
DRM-free after installation through Launcher (notes may include more details)

Essential improvements

In-game general settings.
In-game general settings.
In-game HUD settings.
In-game HUD settings.

ET Legacy

Project website
Major open-source game patch (made by community), fixing a lot of bugs and optimizing the game for modern machines (widescreen resolutions, Alt+Tab minimizing game, etc.), including latest official game patch, so it can be applied on fresh install of the game.

Minimizing the game

Minimizing the game[citation needed]
  1. Press LCtrl+LShift+Esc.
  2. Right-click Wolfenstein: Enemy Territory in the Applications tab and click Minimize.


There are also some tools that have been made for easier minimizing [1].

Run a mod straight from the executable

Run the game with the +set fs_game your_chosen_mod_here command line arguments[citation needed]

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\etmain[Note 1]
Microsoft Store
macOS (OS X) $HOME/Library/Application Support/Wolfenstein ET/
Linux $HOME/.etwolf/
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1873030/pfx/[Note 2]
This game does not follow the XDG Base Directory Specification on Linux.

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud


In-game video/audio settings.
In-game video/audio settings.

Graphics feature State WSGF Notes
Widescreen resolution
See Widescreen resolution or ET Legacy.
See Widescreen resolution.
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
See Field of view (FOV).
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS
120+ FPS
90 FPS by default; can be changed by typing /com_maxfps in the console with the number of frames wish. Certain numbers can adversely affect player physics; use at your own risk.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Widescreen resolution

Set resolution in etconfig.cfg[1]
  1. Make a profile in-game and set the other video settings.
  2. Go to <path-to-game>\etmain\profiles
  3. Go into the profile and edit etconfig.cfg
  4. Change seta r_mode to -1
  5. Change seta r_customwidth and seta r_customheight to match the resolution.
  6. Change seta cg_fov to the desired Field of view (FOV), e.g. use 100.39 for 16:10 or 106.27 for 16:9.
  7. Save the changes.

Field of view (FOV)

Set FOV in etconfig.cfg[1]
  1. Make a profile in-game and set the other video settings.
  2. Go to <path-to-game>\etmain\profiles
  3. Go into the profile and edit etconfig.cfg.
  4. Change seta cg_fov to the desired value, e.g. use 100.39 for 16:10 or 106.27 for 16:9.
  5. Save the changes.


In-game control settings.
In-game control settings.


Audio feature State Notes
Separate volume controls
Surround sound
Closed captions
Mute on focus lost
Royalty free audio


Language UI Audio Sub Notes


Multiplayer types

Type Native Players Notes
LAN play
Online play

Connection types

Type Native Notes
Direct IP
Use the connect [Server IP Address] in-game console command.


Protocol Port(s) and/or port range(s)
TCP 27950, 27952, 27960, 27965
UDP 27950, 27952, 27960, 27965
Universal Plug and Play (UPnP) support status is unknown.

Issues fixed

ET crashes upon connecting to a server

If you're running Mumble, make sure the overlay option is disabled in the configuration.

Server has maps you don't have, but you can't download them

Enter cl_allowdownload 1; vid_restart; reconnect to the console.

  • If this doesn't help, Google the missing .pk3 files (maps) and download them to <path-to-game>\etmain.

Kicked for excess flood

You have been spamming the chat. Just reconnect, and you'll be fine.

This server is for low pings only

If a server has sv_maxPing setting set low enough, you may sometimes be kicked upon connecting. Try to reconnect, you usually get through.

Invalid Pb key and other PunkBuster problems

Evenbalance stopped supporting PunkBuster for ET in October 2011. Thus, new etkeys will not be generated by the game itself, and new players may find they cannot connect to servers running PunkBuster due to this. Bethesda's 2022 re-releases of this game come with a modified game executable that generates etkeys again. These can not be used to play on ETPro servers, however.

Other information


To edit your configuration, you can either use the options provided by the user interface in-game, or edit your config files outside the game.

While using the in-game options is much easier, there are many options that cannot be fully edited through the user interface. For example, due to the age of the game, widescreen resolutions have to be set through the in-game console or the config files.

Configuration files

ET saves its settings in the etconfig.cfg file which is located: <path-to-game>\etmain\profiles\<user-id>

This file can be overridden, and it is advisable to do so. To do so, copy the file to etmain (etpro if running etpro) and rename it to autoexec.cfg. ET will automatically look for this file in the etmain/etpro folder and execute it when starting up the game. To modify the config file, either edit the pre-existing console-variables (cvars) within the file or add a new line and enter a cvar and its value.

Example: set cg_drawfps 1 (enables the fps counter)
Quick high quality config

Copy and paste to your config file

 set r_textureMode "GL_LINEAR_MIPMAP_LINEAR" //texture filtering, NEAREST for pixelated, LINEAR for smooth
 set r_picmip "0" //texture detail level, 0 = best 3 = worst
 set r_fastsky "0" //draw the sky like the map developer intended
 set r_drawSun "1" //draw the sun
 set r_foliage "1" //draw the grass (usually found as cheat protected, making it server-side)
 set r_lodbias "0" //geometric detail level, 0 = best, 2 = worst
 set cg_atmosphericeffects "1" //enables rain and snow in maps that feature them
 set cg_shadows "1" //enables player shadows
 set cg_marks "1" //enables marks on surfaces made by projectiles or explosions
 set r_dynamiclight "1"
 set r_flares "1"
 set r_mode "-1"
 set r_customwidth "your_screen_width_here"
 set r_customheight "your_screen_height_here"
Quick high FPS config

Copy and paste to your config file

 set r_textureMode "GL_LINEAR_MIPMAP_NEAREST" //texture filtering, NEAREST for pixelated, LINEAR for smooth
 set r_picmip "2" //texture detail level, 0 = best 2, = worst
 set r_fastsky "1" //draw a black sky without any texture
 set r_drawSun "0" //don't draw the sun
 set r_foliage "0" //don't draw the grass
 set r_lodbias "2"  //geometric detail level, 0 = best, 2 = worst
 set cg_atmosphericeffects "0" //disables rain and snow in maps that feature them
 set cg_shadows "0" //disables player shadows
 set cg_marks "0" //disables marks on surfaces made by projectiles or explosions
 set r_dynamiclight "0"
 set r_flares "0"
 set r_mode "-1"
 set r_customwidth "your_screen_width_here"
 set r_customheight "your_screen_height_here"

Custom variables to perform certain actions and multiple actions at once can be defined. Here is an example of a script which changes the class and cycles through that class's weapons without having to open the Limbo menu.

 bind F5 "vstr class_engy" // Engineer
 bind F6 "vstr class_med" // Medic
 bind F7 "vstr class_fo" // Field Ops
 bind F8 "vstr class_sold" // Soldier
 bind F9 "vstr class_cov" // Covert Ops
 seta  class_fo   "class f 1; play sound/chat/axis/64a; echo ^7Field Ops - SMG"
 seta  class_med  "class m 1; play sound/chat/axis/62a; echo ^7Medic - SMG"
 seta  class_engy "vstr engy_smg"
 seta  engy_smg   "class e 1; play sound/chat/axis/63a; echo ^7Engineer - SMG; seta class_engy vstr engy_ns"
 seta  engy_ns    "class e 2; echo ^7Engineer - Rifle; seta class_engy vstr engy_smg"
 seta  class_sold "vstr sold_panz"
 seta  sold_panz  "class s 4; play sound/chat/axis/61a; echo ^7Soldier - Panzer; seta class_sold vstr sold_mg"
 seta  sold_mg    "class s 2; echo ^7Soldier - Machine Gun; seta class_sold vstr sold_mort"
 seta  sold_mort  "class s 5; echo ^7Soldier - Mortar; seta class_sold vstr sold_panz"
 seta  class_cov  "vstr cov_sniper"
 seta  cov_sniper "class c 3; play sound/chat/axis/65a; echo ^7Covert Ops - Sniper; seta class_cov vstr cov_sten"
 seta  cov_sten   "class c 1; echo ^7Covert Ops - Sten; seta class_cov vstr cov_sniper"

Other information


Technical specs Supported Notes
OpenGL 1.3
ExecutablePPC 32-bit 64-bit Notes
macOS (OS X)


Middleware Notes
Anti-cheat PunkBuster Bethesda's rereleases on Steam, Microsoft Store, and GOG do not feature PunkBuster and can therefore not play on ETPro servers, yet come with modified game executables to generate ETKEYs.

Console commands

The in-game console can be brought up with ~.
In order to enter commands or variables to the console in-game, you must enter the forward slash character / before every command. While in the game menu (not connected to a server), the slash key is not required. These commands can also be added into an autoexec file to make the game automatically set to those parameters.
Command Notes
r_mode [value] Sets the screen resolution according to one of the values in the modelist. A value of -1 will allow custom resolutions to be set. [2]
r_customwidth [value] Sets the in-game resolution width (in pixels) to the specified value. This is to be used in conjunction with the r_customheight command.
r_customheight [value] Sets the in-game resolution height (in pixels) to the specified value. This is to be used in conjunction with the r_customwidth command.
connect [Server IP Address] Connect to a server IP through the console. For password protected servers, add ;password "password"
Example: connect;password foobar
bind [key] [action] Maps a key to an action. For example, bind mouse1 +attack makes the player shoot when clicking the left mouse button.
unbind [key] Unmaps a key. For example, unbind mouse1 makes the player do nothing when clicking the left mouse button.
quit Shuts down the game.
vid_restart Reloads the map and restarts the graphics renderer. Some changes, such as resolution change, requires the graphic renderer to restart.
A full list and explanation of all the possible console commands for the game can be found here.

System requirements

Minimum Recommended
Operating system (OS) 98
Processor (CPU) Intel Pentium III 600 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 800 MB
Video card (GPU) 32 MB of VRAM
DirectX 8.1 compatible


  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1873030/ in addition to or instead of this directory. The app ID (1873030) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.