Kreedz Climbing

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Kreedz Climbing
Kreedz Climbing cover
Developers
ObsessionSoft
Engines
Source
Release dates
Windows June 15, 2017

General information

Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Game data[edit]

Configuration file(s) location[edit]

System Location
Steam <path-to-game>/kz/cfg/
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/626680/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud
Settings and in-game sprays.

Video[edit]

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Game has pre-defined borderless window launch options.
Anisotropic filtering (AF)
Up to 16 samples.
Anti-aliasing (AA)
Up to 8x MSAA.
Vertical sync (Vsync)
60 FPS and 120+ FPS
300 FPS cap. Using the console, you can change this cap with the console command "fps_max".[1]
High dynamic range display (HDR)
Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering.

Field of view (FOV)[edit]

An FOV slider is available within the options which is limited to 75-90°. This sets the FOV for a 4:3 monitor. The actual FOV will be adjusted for other aspect ratios, meaning widescreens gain a higher than configured FOV except in windowed mode. Console commands can change the FOV to values below & above the slider's range.
The Viewmodel FOV can be changed by the use of console commands.
fov_desired #
  1. Open the console using '~'.
  2. Enter fov_desired #, where # is your desired FOV.
viewmodel_fov
  1. Open the console using '~'.
  2. Enter viewmodel_fov #, where # is your desired weapon FOV.

Input[edit]

Audio[edit]

Audio feature State Notes
Separate volume controls
Over-all game volume and separate music slider.
Surround sound
7.1, 5.1 surround sound, 4 speaker surround.
Subtitles
Closed captions
Mute on focus lost
"Silence the audio while the game window is in the background" check box

Localizations

Language UI Audio Sub Notes
English
Dutch
Russian

Network[edit]

Multiplayer types

Type Native Notes
LAN play
Online play

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 27014-27050
UDP 3478-4380, 27000-27030
Universal Plug and Play (UPnP) support status is unknown.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 8, 8.1, 9
Shader Model support 2, 3
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Physics Havok Heavily modified variant.
Audio Miles Sound System
Interface SDL
Cutscenes Bink Video
Multiplayer Steamworks

Console commands[edit]

Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
These commands can be saved into <path-to-game>\tf\cfg\autoexec.cfg to be executed when the game launches.
Enabling the console in Source games
  1. Launch the game
  2. From the main menu select Options
  3. Select the Keyboard tab
  4. Click the Advanced button
  5. Check the box next to Enable developer console (~)
  6. Click Apply

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) Vista
Processor (CPU) 2.0 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) DirectX 9.0c compatible

Notes

  1. File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/626680/ in addition to or instead of this directory. The app ID (626680) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References