Star Wars: Jedi Knight - Mysteries of the Sith

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Star Wars: Jedi Knight - Mysteries of the Sith
Star Wars: Jedi Knight - Mysteries of the Sith cover
Developers
LucasArts
Publishers
LucasArts
Disney Interactive Studios
Engines
Sith
Release dates
Windows February 24, 1998
Taxonomy
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres Action, Shooter
Themes Sci-fi, Space
Series Star Wars: Jedi Knight
Star Wars: Jedi Knight - Mysteries of the Sith on HowLongToBeat
Star Wars: Jedi Knight - Mysteries of the Sith on IGDB
Star Wars: Jedi Knight - Mysteries of the Sith guide on StrategyWiki
Star Wars: Jedi Knight - Mysteries of the Sith on MobyGames
Star Wars: Jedi Knight - Mysteries of the Sith on Wikipedia
Star Wars: Jedi Knight
Subseries of Star Wars
Star Wars: Dark Forces 1995
Star Wars: Jedi Knight - Dark Forces II 1997
Star Wars: Jedi Knight - Mysteries of the Sith 1998
Star Wars: Jedi Knight II - Jedi Outcast 2002
Star Wars: Jedi Knight - Jedi Academy 2003

Key points

Running the game on modern Windows may require multiple steps and workarounds. See Essential improvements and Issues fixed.
Installer is 16-bit only; use the Alternate installer for 64-bit versions of Windows.
Shares many similarities with Jedi Knight: Dark Forces II in terms of its engine and performance. Fixes for one may work for the other.

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Requires Star Wars: Jedi Knight - Dark Forces II
Windows
Amazon.com
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Windows
GamersGate
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Windows
Gamesplanet logo.svg
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Windows
GOG.com
DRM-free
Bundled with Star Wars: Jedi Knight - Dark Forces II
Windows
Humble Store
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Windows
Origin
Origin
Included with EA Play Pro.
Windows
Steam
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Runs with -windowGUI switch by default[1]
Windows
GamersGate (unavailable)
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Windows
Demos are available.

Version differences[edit]

The retail version requires Star Wars: Jedi Knight - Dark Forces II; digital distribution versions are standalone.[2][3]
The GOG.com and Steam versions have been patched for compatibility and includes working music.[4]

Secret level[edit]

LucasArts released a bonus level in which the player gets to play as Luke Skywalker in Cloud City (from The Empire Strikes Back).

Install the High Detail Mod[5]
  1. Download and extract the High Detail Mod.
  2. Run the installer and install either Bespin: Cloud City (Bonus Level) or Bespin: Cloud City (Special Edition) (for the fan version with Darth Vader added).
Both versions have been patched to use the highest quality textures and models available.
(Alternative) Follow LucasArts' original instructions[citation needed]

Essential improvements[edit]

In-game gameplay settings.
In-game gameplay settings.

Alternate installer[edit]

Allows the game to be installed from the original CD on 64-bit systems.

jkgfxmod[edit]

Allows the game to run properly on modern computers, adds some mod support, improves and includes more graphical options for the game.
Requires the original, installed-from-CD version 1.0 executable with a no-CD patch applied, or the unofficial patch for the Steam and GOG releases.

Peixoto's patch[edit]

Alternative to jkgfxmod
Includes an installer for 64 bit systems
Fixes black screen when 3D acceleration is enabled
Fixes a ghosting bug when 3D acceleration is enabled
Forces the game to run at your desktop resolution. Ultra-wide and 4K supported
Disable mode changes when entering the menu
Forces the game to run in 32 bit color depth
Fixes the HUD getting smaller at higher resolutions
Automatic FOV correction in any aspect ratio
Disables the 'manual' mipmapping employed by the game that makes distant textures blurry
Fixes music playback
Better compatibility with Xinput gamepads

Patches[edit]

Unofficial patch[edit]

Adds compatibility with modern Windows and is required for some mods to work.
The pre-patched version linked above works with both the original CD and digital releases of the game.
Alternately, the original (non-pre-patched) Unofficial Patch may be used, but it requires the original, installed-from-CD executable.[6]

Skip intro videos[edit]

Delete/rename JKMINTRO.SAN[7]
  1. Go to <path-to-game>\Resource\VIDEO
  2. Delete or rename JKMINTRO.SAN.

Higher quality music[edit]

Replaces the music tracks with higher quality ones ripped from the original CD.

Replace .ogg files[8]
  1. Download the High Quality Music.
  2. Run mots_rename.bat in the same folder as the .ogg files to convert them from Jedi Knight tracks to Mysteries of the Sith.
  3. Copy the converted .ogg files to <path-to-game>\Music, overwriting any existing files.
Requires the music wrapper (winmm.dll) to be in the game folder.
Can be combined with the wrapper to allow the retail CD release to play music without the CD.

Higher quality sound effects[edit]

Replaces the low quality sound effects re-used from Jedi Knight: Dark Forces II with that game's high quality ones.

Replace JKMsndLO.goo[9]
  1. Download High Quality Sounds (Mysteries of the Sith).
  2. Copy it to <path-to-game>\Resource, overwriting the one there.
Reverts game menus, subtitles and in-game voices to English

Higher quality graphics[edit]

Before and after the High Detail Mod.
Before and after the High Detail Mod.

Make the game always use the highest quality textures and models, instead of using lower qualities the further away they are (and leading to unsightly transitions).

Install the High Detail Mod[10]
  1. Download and extract the High Detail Mod.
  2. Run the installer or copy the files manually.
Doesn't add or replace any textures or models.
Can be used alone or in conjunction with other texture/model mods.

Game data[edit]

In-game general settings.
In-game general settings.

Configuration file(s) location[edit]

System Location
Windows HKEY_LOCAL_MACHINE\SOFTWARE\LucasArts Entertainment Company LLC\Mysteries of the Sith\v1.0\[Note 1]
<path-to-game>\Controls\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/32390/pfx/[Note 2]

Save game data location[edit]

System Location
Windows <path-to-game>\player\[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/32390/pfx/[Note 2]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Origin
Steam Cloud

Video[edit]

In-game video settings.
In-game video settings.
In-game advanced video settings (only accessible via the -displayconfig command line argument).
In-game advanced video settings (only accessible via the -displayconfig command line argument).

Graphics feature State WSGF Notes
Widescreen resolution
Screen change is Vert-.
Menus are always 640x480, and cutscenes are prerendered at 640x300.
Multi-monitor
Ultra-widescreen
Increasing the Field of view (FOV) is necessary to avoid cutting off weapon models in first person mode.
4K Ultra HD
Game's HUD may be too small in high resolutions; try the MotS HUD Revamp or scale the HUD with jkgfxmod.
Field of view (FOV)
Can be changed from 90° to 120° through patches.
Windowed
In the advanced display settings menu set the Display Device to DIBsection windowed display. Note: Game will be limited to software rendering in windowed mode. To enable windowed mode with 3D Acceleration, use dgVoodoo 2.
Borderless fullscreen windowed
Use jkgfxmod.
Anisotropic filtering (AF)
Use jkgfxmod or force through the dgVoodoo control panel.
Anti-aliasing (AA)
Use jkgfxmod or force through the dgVoodoo control panel.
Vertical sync (Vsync)
Enabled by default. Can be disabled with jkgfxmod.
60 FPS
120+ FPS
Use jkgfxmod.
High dynamic range display (HDR)

Access advanced display settings menu[edit]

Launch the game with the -displayconfig parameter[citation needed]

Field of view (FOV)[edit]

Field-of-view is hardcoded to 90° in the game.
Patch FOV to 120°
  1. Download the IPS patches from this page and apply them over JKM.EXE

Texture/model enhancements[edit]

Mysteries of the Sith Enhanced and Retexture Pack[edit]

This mod replaces models with higher quality ones taken from Jedi Knight: Jedi Outcast and some completely remade from scratch. It requires the Unofficial Patch and jkgfxmod to be installed.
Install the mod[11]
  1. Download the archive with the modification.
  2. Extract MotSE.GOB and MotSR.GOB to <path-to-game>\Resource.

--or--

  1. Extract MotSE.GOB and MotSR.GOB to <path-to-game>\Mod (create the Mod folder if it doesn't exist).
  2. Add -path Mod to the command line parameters (unless it's already added).
If there are problems with animations during gameplay, then download 'Enhanced and Retexture Pack Animations Fix'.

Jedi Knight Neural Upscale Texture Pack[edit]

Vanilla textures upscaled with trained ESGRAN technique. For best results, install after installing Mysteries of the Sith Enhanced and Mysteries of the Sith Retexture Pack.
Requires jkgfxmod.
Textures are raw with noticeable AI artefacting and are intended as a baseline for future texture mods.

MotS HUD Revamp[edit]

The original HUD is too small at high resolutions. This mod replaces the default GUI and HUD elements with larger, higher resolution alternatives.

Install the mod[12]
  1. Download the archive with the modification.
  2. Extract the motshud.goo and motsgui.goo files into your <path-to-game>\Mod\ folder (create the folder if it does not exist).
  3. Add -path Mod to the command line parameters.
motshud.goo affects the health and ammo readouts and motsgui.goo the force power and item icons.
The larger elements are very different from the original designs.

Input[edit]

In-game general control settings.
In-game general control settings.
In-game keyboard settings.
In-game keyboard settings.
In-game mouse settings.
In-game mouse settings.
In-game joystick settings.
In-game joystick settings.

Mouse Wheel Rebinding[edit]

The mouse wheel can normally only be bound to a few movement actions, and cannot for example be used to switch between force powers or weapons.
Install mouse wheel mod
  1. Download "wheelthingy".
  2. Extract files to <path-to-game> and run wheelsetup.exe to configure which keyboard keys will be activated when you scroll the mouse wheel up and down.
  3. Ensure the selected keys are bound to the desired functions in the in-game keyboard settings.

Audio[edit]

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Music and Sound Effects
Surround sound
5.1[13] only with A3D
Subtitles
Closed captions
Mute on focus lost
EAX support
A3D 1.0[14]
Red Book CD audio
On Windows, CD music might not play correctly; see the troubleshooting guide for solutions.

Localizations

Language UI Audio Sub Notes
English
French
Italian
Brazilian Portuguese
Retail only.[15]
Spanish

Network[edit]

Multiplayer types

Type Native Players Notes
LAN play
32 8 supported[16]
Online play
32 4 supported[16]

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 2300-2400, 47624-47625
UDP 2300-2400, 47624-47625
Universal Plug and Play (UPnP) support status is unknown.

Issues unresolved[edit]

Enemies (including the final boss) not activating lightsabers in the last levels[edit]

On the last two levels (Level 13 Sith Temple and 14 Sith Temple Catacombs) some enemies appear as stone statues with lightsabers. Sometimes some of them (but not all) fail to activate their lightsabers and therefore just run after the player. This can happen with the final boss as well, who is still able to hurt the player by different means.

All versions including the original release may be affected. A potential fix is to simply restart the game a few times.[17]

Issues fixed[edit]

Game won't start[edit]

Apply the Unofficial Patch[citation needed]
(Alternative) Use the dgVoodoo wrapper.
(Alternative) Change compatibility settings[18]
  1. Delete Sith.exe (if it exists) from your game folder.
  2. Change the compatibility settings for JKM.exe to Windows XP (Service Pack 3) and, if using Windows Vista or 7, disable visual themes and desktop composition.

3D acceleration issues[edit]

Running the game with 3D acceleration turned on may cause crashes or graphics problems (ex. black screens) on some modern machines.

(DirectX 10+) Use dgVoodoo wrapper[19]
  1. Download the latest dgVoodoo 2.
  2. Extract dgVoodooCpl.exe, MS\D3DImm.dll and MS\DDraw.dll to your game folder (all three to the root).
  3. Run dgVoodooCpl.exe from your game folder.
  4. Click on the .\ button in the upper right corner of the dgVoodoo Control Panel to set the config folder to the game folder.
  5. Click on the DirectX tab and disable dgVoodoo Watermark near the bottom.
  • (Optional) For the best image quality, also set Filtering to Force anisotropic 16x and Antialiasing (MSAA) to 8x. Make sure the game works before trying these.

--or--

Download and extract these pre-configured dgVoodoo wrapper files to your game folder. They're already configured with the watermark disabled, but are an older version.

(DirectX 9 and earlier) Use alternate ddraw.dll wrapper[19]

Download and extract this ddraw.dll to your game folder. If that one doesn't work, try this one.

Can't start new game on AMD GPUs[edit]

This issue is present in the original CD release and may also apply to releases patched with the Unofficial Patch.

Update to the latest AMD drivers.
(Alternative) Use the dgVoodoo wrapper.
Apply compatibility fix[20]
  1. Download the AMD fix.
  2. Extract JK_AMD_FIX\dll\13.1\atiumdag.dll to your game folder.
  3. Add parameter -windowgui to your shortcut's Target.

Game runs in a window even when set to fullscreen[edit]

The GOG.com and Steam launchers and shortcuts may add the -windowGUI command line argument to preemptively solve a black screen problem experienced on some systems.[1]

Run the game directly with <path-to-game>\JKM.EXE.

Black screen during menu[edit]

Use -windowgui parameter[21]

Run the game with the -windowgui command line parameter.

Seemingly low framerate or stuttering[edit]

The game updates camera movement at only 30 FPS, even though the game runs at 60 FPS. This can give the appearance of poor performance and can be improved by capping the framerate below 48.

Cap FPS[22]
  1. Use a software that can cap FPS. See Frame rate capping.
  2. Set a cap of 47 (or below).
  3. The camera should now move at the game's reported frame rate and feel much smoother.

Notes

This will cause frame pacing issues on non-variable refresh rate monitors, resulting in the game as a whole actually feeling less smooth.

HUD is missing or screen has black border[edit]

Change the screen size[citation needed]

Press - or = to adjust the screen size.

Music issues[edit]

Music doesn't play or loop or the volume can't be adjusted.

Add/replace music wrapper[23]
  1. Download this fixed music wrapper.
  2. Extract the .dll files to your game folder, overwriting any that are already there.
  3. If you don't have a MUSIC subfolder in your game folder, create one, download the Higher quality music tracks to it and run the included .bat file. Alternately, if you have an original CD, you can rip the tracks to .ogg files named Track02.ogg to Track14.ogg, yourself.
Works with all releases, even the original CD release.
Disable compatibility settings[24]

Rename JKM.exe to JediKnight.exe (or something else)

--or--

Download the fixed music wrapper, use a text editor to read and follow the instructions at the top of the single .reg file and then double-click on the file to import it. You can ignore the other files in the archive.

Either should disable compatibility settings installed by GOG/Steam that interfere with music playback (at least in Windows 10).

Miscellaneous fixes[edit]

Nvidia profile settings[citation needed]

If the game crashes with an Nvidia GPU, disable the following settings for JKM.exe in the Nvidia control panel:

  • Antialiasing
  • Texture Antialiasing
  • Conformant Texture Clamp

Extreme waggle/swing in first person view[edit]

The swing or waggle velocity and movement of the weapons in first person view can be a little extreme and fast, being worse if you are using mods like jkgfxmod, making this a little bit distracting in the game action.

Extract the mod Half Waggle Weapon Speed Mod in the game folder.[25]
It might not work if you load an old save game, but it works with a new game.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 5
Software renderer
RenderDroid I (Default) is faster, but renders in 8-bit color depth and doesn't have colored lighting. RGB Emulation (Access via Advanced Settings) is slower, but renders in 16-bit color depth and has full colored lighting. Neither renderers use texture filtering.
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Cutscenes INSANE
Smush Animation (.SAN)

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium 90 MHz
System memory (RAM) 16 MB
Hard disk drive (HDD) 53 MB
Video card (GPU) DirectX 5 compatible

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/32390/ in addition to or instead of this directory. The app ID (32390) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. 1.0 1.1 Star Wars - Jedi Knight: Mysteries of the Sith · AppID: 32390 · Steam Database
  2. Is Mysteries of the Sith standalone here on GOG?, page 1 - Forum - GOG.com
  3. is :: Star Wars - Jedi Knight: Mysteries of the Sith General Discussions
  4. Release: Star Wars™ Jedi Knight: Dark Forces II, page 3 - Forum - GOG.com
  5. High Detail Mod for JK & MotS
  6. The JK Unofficial Patch will NOT work if you have the v1.01 version of JK.EXE - JKDF2.com
  7. Verified by User:Garrett on 2016-11-11
  8. Jedi Knight: Dark Forces 2 Improved Music - GOG.com Community Discussions
  9. [1]
  10. High Detail Mod for Jedi Knight DF2 & MotS
  11. ModDB - Project: Jedi Knight Enhanced
  12. MotS HUD Revamp
  13. Graphical effects that amazed you - MobyGames Forums
  14. Press release - Aureal: News (retrieved)
  15. Folha de Londrina - August 5, 1998 (archived)
  16. 16.0 16.1 Manual "Welcome to the Sith" Page 24
  17. Anyone else encounter this bug in MOTS? - last accessed on 2021-08-01
  18. Steam Community - Says to Insert Disk...steam plz..
  19. 19.0 19.1 3D Acceleration Fixes - DirectX Wrappers - JFDK2.com
  20. AMD Graphics Cards: Will not support Jedi Knight or Mysteries of the Sith UNLESS you use Catalyst 13.1 or PRIOR drivers - JKDF2.com
  21. Issues launching Jedi Knight or Mysteries of the Sith - JKDF2.com
  22. 30FPS? - Forum - GOG.com
  23. fixed music wrapper
  24. Jedi Knight / MotS Hardware Acceleration Graphic Patches for ALL
  25. Make similar weapon waggle (swinging) between DF2 and MotS - jkgfxmod github issue - last accessed on July 2021