Counter-Strike: Condition Zero
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|
Developers | |
---|---|
Valve Corporation | |
Gearbox Software | |
Ritual Entertainment | |
Turtle Rock Studios | |
Publishers | |
2004-2005 | Sierra Entertainment |
2005-present | Valve Corporation |
Japan | Capcom |
Engines | |
GoldSrc | |
Release dates | |
Windows | March 23, 2004 |
macOS (OS X) | February 21, 2013 |
Linux | February 21, 2013 |
Reception | |
Metacritic | 65 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Shooter |
Art styles | Realistic |
Themes | Contemporary |
Series | Counter-Strike |
Counter-Strike | |
---|---|
Counter-Strike | 2000 |
Counter-Strike: Condition Zero | 2004 |
Counter-Strike: Source | 2004 |
Counter-Strike NEO -White Memories- | 2005 |
Counter-Strike Online (series) | |
Counter-Strike: Global Offensive | 2012 |
Counter-Strike 2 | 2023 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Counter-Strike: Condition Zero is a remaster of the original Counter-Strike with Bot AI, enhanced graphics, and a singleplayer challenge mode. Counter-Strike: Condition Zero Deleted Scenes is a linear single-player game based on multiplayer Counter-Strike's gameplay, with inspiration from Half-Life.
The game was originally announced in May 2001 and was in development by Rogue Entertainment. Later that year, the development company went defunct, so Valve Software handed development over to Gearbox Software, who had prior experience with the Half-Life 1 expansion packs. Gearbox overhauled the game's graphics and models, and worked on implementing several new maps and features (including some which went on to be added to future games), but delays and changes in the plan for the single-player resulted in Gearbox pulling out of the project and the single-player development being handed over to Ritual Entertainment[1][2]. Ritual converted the multiplayer maps from Gearbox's Condition Zero into 18 unconnected single-player missions, and the multiplayer portion was handled by Turtle Rock Studios, the developers of the Xbox port. The game was expected to release in early 2003 alongside the Xbox port, but critical reception was poor, so Valve assigned Turtle Rock to finish development. The resulting product was similar to Gearbox's version, but contained mostly remade maps from the original game. 12 of Ritual's single-player missions were released as a bundled side-game subtitled "Deleted Scenes", with the 6 remaining missions being re-added via updates.
The multiplayer service is still online with user-run servers on Steam, and the Steam version continues to get stability updates along with the other first-party GoldSrc engine titles.
General information
- GitHub Issue Tracker for Counter-Strike: Condition Zero and other GoldSrc-based games
- Counter-Strike Planet Forums
- Steam Community Discussions for Counter-Strike: Condition Zero
- Steam Community Discussions for Counter-Strike: Condition Zero Deleted Scenes
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 5 DRM. | |||
Retail | Counter-Strike 1 Anthology. | |||
Steam | Includes Deleted Scenes. Sold together with Counter-Strike. |
- All non-Steam releases can be redeemed on Steam.
DLC and expansion packs
Name | Notes | |
---|---|---|
Deleted Scenes | This is a bonus singleplayer game included with Condition Zero when you purchase Counter-Strike. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Half-Life\czero\[Note 1] |
macOS (OS X) | <path-to-game>/Half-Life/czero/ |
Linux | <path-to-game>/Half-Life/czero/ |
-
*.cfg
store the configuration.
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Half-Life\czero\Save\[Note 1] |
macOS (OS X) | <path-to-game>/Half-Life/czero/Save/ |
Linux | <path-to-game>/Half-Life/czero/Save/ |
- Deleted Scenes data is under
czeror
instead ofczero
.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Vert-; game looks cropped when using widescreen resolution. World map in Deleted Scenes displays improperly in widescreen modes, but is still useable. |
||
Multi-monitor | |||
Ultra-widescreen | Adjusting FOV is necessary. | ||
4K Ultra HD | UI becomes too small. | ||
Field of view (FOV) | Can modify with fov cvar (requires sv_cheats 1 ) |
||
Windowed | |||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | On by default; can be modified using the gl_ansio [sic] cvar. |
||
Anti-aliasing (AA) | 4x MSAA; can be disabled with -nomsaa Command line argument. |
||
Vertical sync (Vsync) | Can be disabled using the console command gl_vsync 0 |
||
60 FPS | Capped at 100 fps. | ||
120+ FPS | Use +fps_override 1 as a launch command and fps_max xx in the console. Cannot exceed 1000 FPS. |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Borderless fullscreen windowed
-window -noborder[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Enabled by default. To disable select Raw mouse input under Options, Mouse. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Lost with Linux update.[3] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Korean | ||||
Brazilian Portuguese | Fan translation, download. | |||
Spanish | ||||
Russian |
Network
- For more information, see the "Half-Life Dedicated Server" section of our GoldSrc article.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 32 | |||
Online play | 32 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Use connect [IP address here] in the console. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 6003, 7002, 27010, 27015, 27025 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Detail textures option is greyed out on hardware that supports multitexturing
- This can be caused by using workarounds to enable overbright lighting, including for other GoldSrc titles.
Revert changes (Nvidia Profile Inspector)[4] |
---|
Notes
|
Revert changes (GLIntercept)[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | Removed after OS X and Linux support was added. |
OpenGL | 2.1 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. | ||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | |
Input | SDL | |
Multiplayer | Steamworks |
Console commands
- Games running on the GoldSrc engine can utilize GoldSrc Engine Console Commands for various tasks.
- The console is enabled by default in GoldSrc games, press ~ to open it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | 500 MHz | 800 MHz |
System memory (RAM) | 96 MB | 128 MB |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | 16 MB of VRAM | 32 MB of VRAM |
Sound (audio device) | Windows compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ Deleted Scenes does not have the option to enable detail textures, as the vanilla release build lacks detail textures.
References
- ↑ Shacknews - Counter-Strike: Condition Zero (archived 2003-01-27) - last accessed on 2002-12-30
- ↑ .plan File for Randy Pitchford - Blue's News - last accessed on 2002-12-06
- ↑ Steam HL1 5.1 sound - Steam discussions forums.
- ↑ Verified by User:SirYodaJedi on 2022-07-23
- valve, pls fix overbright compatibility with detail textures; Direct3D did this perfectly fine