MechWarrior 2: 31st Century Combat

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MechWarrior 2: 31st Century Combat
MechWarrior 2: 31st Century Combat cover
Developers
Activision
Engines
MechWarrior 2
Release dates
DOS July 24, 1995
Windows September 1995
Mac OS (Classic) July 1, 1996
MechWarrior 2: 31st Century Combat guide on StrategyWiki
MechWarrior 2: 31st Century Combat on Wikipedia
MechWarrior
MechWarrior 1989
MechWarrior 2: 31st Century Combat 1995
MechWarrior 2: Mercenaries 1996
MechWarrior 3 1999
MechWarrior 4: Vengeance 2000
MechWarrior 4: Mercenaries 2002
MechWarrior: Living Legends (unofficial game) 2009
MechWarrior Online 2012
MechWarrior 5: Mercenaries 2019

Key points

MechVM fixes compatibility issues with modern systems.
Windows versions do not work on Windows 8 and later.[1]
Jumpjet recharge rate is dependent on framerate and often do not recharge at all unless the framerate is low.

General information

BattleTech Wiki - A massive wiki for everything BattleTech related
MechWarrior 2 Resource Forum
Local Ditch Gaming - A good source for tips.

Availability[edit]

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Mac OS version is a separate release.
DOS and Windows versions are packed together except in the earliest releases.
DOS
Windows
Mac OS
This game is not available digitally.

Version differences[edit]

MechWarrior 2: The Titanium Trilogy is a complete edition including both expansions and MechWarrior 2: Mercenaries. Note however it is based on the Mercenaries' engine and thus has different stats and textures to the original as well as a cutdown music score.
The DOS version uses software rendering. This version can be played in DOSBox.
The Windows 95, Pentium, Diamond Monster 3D, 3Dfx, Battlepack and Titanium versions can be played using MechVM. 95 and Pentium can be converted to be Glide capable with these files.
The ATI Rage, Matrox Mystique, PowerVR, S3 ViRGE and STB Velocity versions are not usable on modern systems.
There are many visual differences between the hardware-accelerated versions; see the 3D Acceleration Comparison for details. Also see MechWarrior 2: 31st Century Combat - DOS/Win95/3DFX/PS1/Saturn and Different Versions of MechWarrior 2.

Downloadable content (DLC) and expansions

A standalone follow-up, MechWarrior 2: Mercenaries, is also available.
Name Notes
MechWarrior 2: Ghost Bear's Legacy Sold separately or bundled with later releases.
DOS
Windows
NetMech Online multiplayer service for MechWarrior 2. Was incomplete at the time of game release so was later released as an "expansion".
DOS
Mac OS
Windows

Essential improvements[edit]

MechVM[edit]

Windows versions do not work on Windows 8 and later; choose the DOS version when prompted (not included with all Windows versions).[1]
Use MechVM[2]
  1. Download MechVM and extract it.
  2. Run mechvm.exe and install the game through it.
  3. Go to the directx folder on the game disc.
  4. If dplay.dll exists copy it to the MechWarrior 2 installation folder.
  5. Set mech2.exe to run in Windows 95 compatibility mode.
  6. For versions with 3dfx renderers (3dfx, Diamond Monster 3D, Titanium) use nGlide.

Patches[edit]

Install the latest Patch to fix various issues. Battlepack and Titanium versions are already patched.

Skip intro videos[edit]

Use replacement MINTRO.SMK

Apply the MechWarrior 2: 31st Century Combat intro skip.

Game data[edit]

Configuration file(s) location[edit]

System Location
DOS
Windows <path-to-game>\[Note 1]
Mac OS (Classic)

Save game data location[edit]

System Location
DOS <path-to-game>\mw2reg.cfg
Windows
Mac OS (Classic)

Video settings[edit]

In-game general settings.
In-game general settings.
In-game movie playback settings.
In-game movie playback settings.
Graphics feature State WSGF Notes
Widescreen resolution
See the WSGF entry.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
By default.
Borderless fullscreen windowed
Anisotropic filtering (AF)
Install nGlide and force in the graphics card control panel.
Anti-aliasing (AA)
Install nGlide and force in the graphics card control panel.
Vertical sync (Vsync)
Install nGlide and force in the graphics card control panel.
60 FPS and 120+ FPS

Widescreen resolution[edit]

The 3dfx edition can be played in widescreen (see the WSGF entry); other versions with 3dfx renderers can be run at higher resolutions using nGlide (choice of stretched or pillarboxed 4:3).
Use nGlide[citation needed]
  1. Install nGlide.
  2. Run the nGlide configurator from the Start screen/Start menu.
  3. Set your resolution.
  4. Change aspect ratio to "4:3" for the correct perspective or "fit to screen" for a stretched output.
  5. Select the 3dfx renderer in-game.

View Distance[edit]

A patch to increase the game's view distance is available here.

Input settings[edit]

In-game key map settings.
In-game key map settings.

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Network[edit]

Multiplayer requires the Netmech expansion (sold separately or bundled with later releases).

Multiplayer types

Type Native Players Notes
LAN play
8
Online play
8 Official servers have been shut down.

Connection types

Issues unresolved[edit]

Windows version crashes on mission launch on Windows 8 or later[edit]

Windows versions crash on Windows 8 and later; use the DOS version instead.[1]

Issues fixed[edit]

No music[edit]

The disc must be inserted in CD-ROM 0; see this page for details.

Joystick not detected in Ghost Bear's Legacy[edit]

Copy missing giddi/giddiwin files[3]
  1. Open the giddi folder on the CD.
  2. Copy the contents to giddi in the installation folder.
  3. Open the giddiwin folder on the CD.
  4. Copy the contents to giddiwin in the installation folder.

Jump jets not recharging[edit]

Jump Jets don't recharge if the computer is too fast.
Reduce DOSBox cycles<ref>Jump-Jet Recharge Times - MechWarrior 2: Resource Forum
  • Can be set on command line or batch file, config -set cpu cycles 100000
  • Ctrl-F11 or Ctrl-F12 can also adjust the game speed until jumpjets can recharge.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 2 Availability varies (see Version differences).
DirectDraw
Used to draw main menu only.
OpenGL
Rage 3D and PowerVR versions only.
Glide 2.11 Availability varies (see Version differences).
Software renderer
Availability varies (see Version differences).
DOS video modes
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Cutscenes Smacker Video

System requirements[edit]

DOS
Minimum
Operating system (OS) 5.0
Processor (CPU) Intel 486 66 MHz
System memory (RAM) 8 MB
Hard disk drive (HDD) 45 MB
Video card (GPU) SVGA 256 Color
Windows
Minimum
Operating system (OS) 95
Processor (CPU) Intel Pentium 100 MHz
System memory (RAM) 16 MB
Hard disk drive (HDD) 195 MB
Video card (GPU) Direct3D or 3dfx compatible

Notes

  1. When running this game without Administrator elevation, activity in %PROGRAMFILES%, %PROGRAMFILES(X86)%, and %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore\ (more details).

References