Great Big War Game

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Great Big War Game
Great Big War Game cover
Developers
Rubicon Development
Release dates
Windows August 28, 2012
Great Big War Game on Wikipedia

Key points

Multiplayer is cross-platform across Windows, iOS and Android.

General information

Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Retail
DRM details are not known
Windows
Microsoft Store
Microsoft Store
Windows
Steam
Icon overlay.png
Windows

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %APPDATA%\Great Big War Game\screenmode.txt
Microsoft Store
Linux (Proton) <Steam-folder>/steamapps/compatdata/216670/pfx/[Note 1]
When the game is set to Fullscreen mode, screenmode.txt is deleted.

Save game data location[edit]

System Location
Windows %APPDATA%\Great Big War Game
Microsoft Store
Linux (Proton) <Steam-folder>/steamapps/compatdata/216670/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

Very limited video settings with toggle-only options such as blood and gore, unit animation quality, weather effects and fullscreen/windowed.
General settings.
General settings.

Widescreen resolution[edit]

Requires Windowed mode for custom resolutions
Custom resolutions should not be set to resolutions smaller than 1024x768

By default, the game renders at 1024x768, but by editing the two numbers screenmode.txt the resolution can be manually changed. The first number is the width, the second number is the height. While the menu and UI elements don't change in size, gameplay will be rendered at any resolution given by screenmode.txt, meaning GBWG can be run in 4K and ultrawidescreen resolutions. Note that when in Fullscreen mode, screenmode.txt is deleted and the resolution returns to default.

The main menu in 1920x800. Note the menu remains constant but the background fills out the rest of the screen.
The main menu in 1920x800. Note the menu remains constant but the background fills out the rest of the screen.
Gameplay in 1920x800.
Gameplay in 1920x800.
The main menu in 640x640. Note the menu is cut off because the window resolution is smaller than that of the menu's.
The main menu in 640x640. Note the menu is cut off because the window resolution is smaller than that of the menu's.
Gameplay in 640x640. While still playable, UI elements now overlap.
Gameplay in 640x640. While still playable, UI elements now overlap.

Input settings[edit]

Game is controlled entirely with the mouse.
Inherently touchscreen friendly.
The Escape key is a hard-coded closing of the game.
Keyboard and mouse, touch State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Touchscreen optimised
Controller
Controller support
See the glossary page for potential workarounds.

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Music, FX and Dialogue sliders.
Surround sound
Subtitles
All campaign dialogue is subtitled with no way to disable them.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
All campaign dialogue is subtitled.

Network[edit]

Hot-seat local multiplayer is limited to 1v1-only skirmishes. Match settings can be changed such as map, starting gold and gold gain per turn for each individual player.
Hot-seat local multiplayer is limited to 1v1-only skirmishes. Match settings can be changed such as map, starting gold and gold gain per turn for each individual player.

Multiplayer types

Type Native Players Notes
Local play
2 Hot seat
Can only play 1v1 skirmishes with no AI players.
LAN play
Online play
2

Connection types

Type Native Notes
Matchmaking
Players can search for open matches to join.
Peer-to-peer
Dedicated
Multiplayer requires a user login to online interface
Self-hosting
Players can create their own matches and wait for others to join
Direct IP
Main multiplayer interface. From here players can continue matches waiting for their turn, find matches to join, host a new match or challenge users added to their friends list.
Main multiplayer interface. From here players can continue matches waiting for their turn, find matches to join, host a new match or challenge users added to their friends list.
Matchmaking finding joinable matches. Match information displayed also includes what platform the opponent is playing GBWG on.
Matchmaking finding joinable matches. Match information displayed also includes what platform the opponent is playing GBWG on.


Other information[edit]

API[edit]

Executable 32-bit 64-bit Notes
Windows

System requirements[edit]

Windows
Minimum
Operating system (OS) XP, Vista, 7
Processor (CPU) Intel Pentium 4 1.4 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 150 MB
Video card (GPU) 256 MB of VRAM

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/216670/ in addition to or instead of this directory. The app ID (216670) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References