X-Men: The Ravages of Apocalypse
|Zero Gravity Entertainment|
|DOS||December 5, 1997|
|Windows||December 5, 1997|
|Mac OS (Classic)||January 1998|
|macOS (OS X)||June 5, 2006|
|Linux||June 5, 2006|
|⤏ Go to series page|
|Subseries of Marvel|
|X-Men: Madness in Murderworld||1989|
|X-Men II: The Fall of the Mutants||1990|
|X-Men vs. Street Fighter||1996|
|X-Men: Children of the Atom||1997|
|X-Men: The Ravages of Apocalypse||1997|
|X2: Wolverine's Revenge||2003|
|X-Men Legends II: Rise of Apocalypse||2005|
|X-Men: The Official Game||2006|
|X-Men Origins: Wolverine||2009|
- Commercially released total conversion mod for Quake. Fixes for that game are likely to work here.
|Retail||Without modifications CD is required for in-game music.|
|Developer website|| Freeware release.
Missing soundtrack from retail release; replacement available from the files section of the wiki.
Configuration file(s) location
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
|Widescreen resolution||Stretched from 4:3 only. A source port is required for proper widescreen.|
|Multi-monitor||A source port is required.|
|Ultra-widescreen||A source port is required.|
|4K Ultra HD||A source port is required for easy selection.|
|Field of view (FOV)||For GLQuake, use
A source port is required for easy selection.
|Windowed||Limited native support. See Source ports.|
|Borderless fullscreen windowed||Use Borderless Gaming.|
|Anisotropic filtering (AF)||A source port is required. See Source ports.
To disable blurry bilinear filtering in the hardware accelerated versions, use
|Anti-aliasing (AA)||A source port is required. See Source ports.|
|Vertical sync (Vsync)||A source port is required. See Source ports.|
|60 FPS||Frame rate is capped at 72 FPS by default.|
|120+ FPS||A source port is required. See Source ports.|
|Keyboard and mouse, touch||State||Notes|
|Mouse acceleration||Forced on by default. See Source ports.|
|Mouse input in menus||A source port is required. See Source ports.|
|Mouse Y-axis inversion|
|Touchscreen optimised||A source port is required. See Source ports.|
|Full controller support|
|Controller remapping||See Controller support|
|Controller sensitivity||See Controller support|
|Controller Y-axis inversion||See Controller support|
To set mouselook to always on, add
Xbox 360 Controller support
Using existing joystick support, it is possible to add support for XInput-based controllers.
A list of configurations for the devices can be found in the Files section.
It will not add triggers support for XInput-based controllers as Quake treats them as axes and won't allow to map them. As a workaround, an XInput-to-DirectInput wrapper can be used, such as XInput Plus (actual tool is in English).
|Separate volume controls|
|Mute on focus lost|
|Red Book CD audio||On Windows, CD music might not play correctly; see the troubleshooting guide for solutions.|
|Local play||4||Co-op, Versus
Use the FTE Quakeworld source port.
|LAN play||16||Co-op, Versus
|Online play||16||Co-op, Versus
For modern Internet support and other extra multiplayer-centric features, a source port is required. See Source ports.
|Direct IP||Pull down the console (~) and type
|Protocol||Port(s) and/or port range(s)|
- Universal Plug and Play (UPnP) support status is unknown.
- This is the default port used. It can be changed in-game by the user.
|Vulkan||The vkQuake source port is required.|
|DOS video modes||VGA|
|Windows||A source port is required for native 64-bit. See Source ports.|
|macOS (OS X)||A source port is required. See Source ports.|
|Linux||A source port is required. See Source ports.|
|Operating system (OS)||4.0||6.22|
|Processor (CPU)||Intel Pentium|
|System memory (RAM)||16 MB|
|Hard disk drive (HDD)||100 MB|
|Video card (GPU)||VGA|
|Operating system (OS)|
|System memory (RAM)|
|Hard disk drive (HDD)|