Stardew Valley

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Although this game has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Stardew Valley
Stardew Valley cover
Developers
ConcernedApe
Publishers
Chucklefish Games
Engines
Windows XNA
OS X, Linux MonoGame[1]
Release dates
Windows February 26, 2016[2]
macOS (OS X) July 29, 2016[3]
Linux July 29, 2016[3]
Stardew Valley guide on StrategyWiki
Stardew Valley on Wikipedia

General information

Official website
Official forums
Official Wiki
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions
Stardew Valley Festivals

Availability[edit]

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Humble Store
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
DRM-free after installation through Steam client (see notes)
[4]
Windows
macOS (OS X)
Linux

Downloadable content (DLC) and expansions

Name Notes
Soundtrack Official website, Steam
Windows
macOS (OS X)
Linux

Game data[edit]

In-game general settings.
In-game general settings.
Settings can only be changed when in-game.

Configuration file(s) location[edit]

System Location
Windows %APPDATA%\StardewValley\
macOS (OS X) $HOME/.config/StardewValley/
Linux $XDG_CONFIG_HOME/StardewValley/
This game follows the XDG Base Directory Specification on Linux.

Save game data location[edit]

System Location
Windows %APPDATA%\StardewValley\Saves\
macOS (OS X) $HOME/.config/StardewValley/Saves/
Linux $XDG_CONFIG_HOME/StardewValley/Saves/

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

In-game graphics settings.
In-game graphics settings.
Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
You can choose to zoom in and out in the menus to see more stuff on screen.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
Capped at 60 FPS.
120+ FPS
High dynamic range display (HDR)
Not applicable, a pixel sprite game such as Stardew Valley has its colors as definitive values, so it would not gain any fidelity by supporting HDR.

Input settings[edit]

In-game controls settings.
In-game controls settings.
Keyboard and mouse State Notes
Remapping
Mouse acceleration
Based on your cursor settings in Windows.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Uses an analog stick (switches depending if you're in-game or in a menu) to move a cursor.
Full controller support
Can use a controller to do everything except typing. You can use Steam's Big Picture mode overlay to get an on-screen keyboard as a workaround for this.
Controller remapping
The control remapping section in the options only remaps keyboard controls.
Controller sensitivity
No option to adjust the cursor sensitivity on a controller.
Controller Y-axis inversion
Additional information
Button prompts
Occasional prompts for XInput devices. If using a DualShock use Playstation Prompts Mod
Controller hotplugging
Haptic feedback
Can be enabled/disabled in the settings.
Simultaneous controller+KB/M

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Music and volume sliders, as well as options for "Ambient Tracks Only", "Dialogue Typing Sound", and "Footstep Sounds".
Surround sound
Stereo only, without sound positioning.
Subtitles
All dialogue is text-only.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Hungarian
Italian
Japanese
Korean
Polish
Fan translation, download
Brazilian Portuguese
Russian
Official in-game localization.
Russian
Fan translation by «ZoG Forum Team»
Spanish
Turkish

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
LAN play
4 Co-op
Online play
4 Co-op

Connection types

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements[edit]

Windows
Minimum
Operating system (OS) Vista
Processor (CPU) 2.0 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 500 MB
Video card (GPU) 256 MB of VRAM
DirectX 10 compatible
Shader model 3.0 support
macOS (OS X)
Minimum
Operating system (OS) 10.9
Processor (CPU) 2.0 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 500 MB
Video card (GPU) 256 MB of VRAM
OpenGL 2.0 compatible
Linux
Minimum
Operating system (OS) Ubuntu 12.04 LTS
Processor (CPU) 2.0 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 500 MB
Video card (GPU) 256 MB of VRAM
OpenGL 2.0 compatible

References