Prism: Guard Shield
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Rebellion Developments | |
Rival Entertainment | |
Semilogic Entertainments | |
Publishers | |
US Army Guard | |
Engines | |
Asura | |
Release dates | |
Windows | November 21, 2006 |
Taxonomy | |
Monetization | Freeware |
Warnings
General information
- Official Website (archived)
- Game lacks an FPS limiter and is cause large amount of bugs and Physics glitches frame rates higher than 60 FPS.Although it can be fixed by forcing Vsync from the game config files
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Rebellion\PRISM\PRISM_SaveFile.dat |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Rebellion\PRISM\PLS<user-id>\ |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Use Sui's Tool. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Use Sui's Tool. | ||
Windowed | Launch the game with -subwindow parameter. |
||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Keeping the framerate uncapped may result in jump input being ignored.[1] |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | Option located under Game settings. | |
Closed captions | ||
Mute on focus lost | No option to disable it. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 32 | Co-op, Versus COOP mode is limited to 8 players. |
||
Online play | 32 | Co-op, Versus GameSpy services have been shut down;[2] see GameSpy for workarounds. |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | ||
Dedicated | Started by running PRISM_DedicatedServer.exe . |
|
Self-hosting | ||
Direct IP |
Issues unresolved
Enemies in last mission have no animations (are all in T-pose)
- This seem to happen regardless of FPS cap (or lack there of) and with V3 of the game.[1]
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Multiplayer | GameSpy |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000, XP | |
Processor (CPU) | AMD Athlon 64 - 1.5 GHz Intel Pentium Celeron - 1.5 GHz |
AMD Athlon 64 - 2.0 GHz Intel Pentium 4 - 2.0 GHz |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 700 MB | |
Video card (GPU) | Nvidia GeForce4 (non MX) Ati Radeon 9600 64 MB of VRAM | Nvidia GeForce 6600 Ati Radeon X800 128 MB of VRAM |
References
- ↑ 1.0 1.1 Verified by User:Suicide_machine on 2017-03-10
- ↑ Pricing | GameSpy Technology