Star Trek: Voyager - Elite Force

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Star Trek: Voyager - Elite Force
Star Trek: Voyager - Elite Force cover
Developers
Raven Software
Mac OS (Classic) Westlake Interactive
Publishers
Activision
Mac OS Aspyr Media
Engines
id Tech 3
Release dates
Windows September 15, 2000
Mac OS (Classic) November 20, 2000
macOS (OS X) January 7, 2002
Star Trek: Voyager - Elite Force on MobyGames
Star Trek: Voyager - Elite Force on Wikipedia
Star Trek: Elite Force
Subseries of Star Trek
Star Trek: Voyager - Elite Force 2000
Star Trek: Elite Force II 2003

Key points

To install the game on 64-bit systems use installer located in: Setup\Setup.exe on the CD (installer may take a while to fully load)
For Seven of Nine to be voiced by Jeri Ryan (who played the character in the TV series), you must install the official 1.2 patch.

General information

Memory Alpha - A massive wiki for Star Trek

Availability[edit]

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
Windows
Mac OS
The game is unavailable on any platform of digital distribution. Only second hand copies available.

DLC and expansion packs

Name Notes
Expansion Pack
Windows
Mac OS

Demos[edit]

Essential improvements[edit]

Patches[edit]

May run into Insufficient Disk Space Error while installing patch. Just click Ignore and the patch will install without incident.

Source ports[edit]

  • Lilium Voyager is a fork of ioquake3 for running Star Trek Voyager: Elite Force Holomatch (multiplayer). It is based on Thilo Schulz' ioEF engine (also known as iostvoyHM).

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\BaseEF\efconfig.cfg[Note 1]
Mac OS (Classic)
Holomatch multiplayer settings are stored in <path-to-game>\BaseEF\hmconfig.cfg

Save game data location[edit]

System Location
Windows <path-to-game>\BaseEF\saves[Note 1]
Mac OS (Classic)

Video settings[edit]

Video settings.
Video settings.

Graphics feature State WSGF Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
Default is 80. Use cg_fov X to change it.
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
r_swapinterval
60 FPS
120+ FPS
By default capped 91 fps.Use com_maxfps to desired value

Widescreen resolution[edit]

Custom resolutions can be set in efconfig.cfg. Image is Vert-, gameplay FOV can be increased in efconfig.cfg to compensate, but cutscenes and weapon models have incorrect FOV. An external fix can be downloaded for this.
Running the game in widescreen resolution[1]
  1. See the WSGF entry and download a Hor+ solution.
  2. Open the archive and extract the folder with the resolution you want.
  3. Copy the files in the extracted folder to <path-to-game>\BaseEF\ and replace the existing files.
Archive only works on Windows; Use listed old fix for Mac version.
The com_hunkmegs error is likely to occur when playing on a high custom resolution, see that section for a fix.

Input settings[edit]

Mouse acceleration[edit]

Both Mouse Acceleration and Mouse Smoothing are disabled by default. There is an option to enable Mouse Smoothing under "Game Options". Mouse Acceleration can be activated using console command cl_mouseAccel 1.

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Under Game Options.
Closed captions
Mute on focus lost
Can not be disabled.
EAX support
A3D 3.0 & EAX 2[2]
The expansion pack and/or the 1.2 patch could cause problems[3]

Localizations

Language UI Audio Sub Notes
English
French
German

VR support[edit]

3D modes Native Notes
vorpX
G3D, DirectVR
Officially supported game, see official vorpx game list.

Network[edit]

Multiplayer types

Type Native Players Notes
LAN play
64
Online play
64

Connection types

Ports

Protocol Port(s) and/or port range(s)
UDP 26000, 27500, 27910, 27960
Universal Plug and Play (UPnP) support status is unknown.

Issues fixed[edit]

Low framerate / stuttering[edit]

Rename EXE file[citation needed]
  1. Go to <path-to-game>.
  2. Rename EF.exe to Quake3.exe.

Notes

Make sure to update your shortcuts.
This will break loading mods via in-game menu.

"com_hunkmegs" error when playing on a custom resolution or after installing custom content[edit]

If playing at a custom modern resolution, or when using custom content, the game may crash to the main menu with a com_hunkmegs error listed in the console.
Allocate more memory[4]
  1. Open the config file or launch the game and open the console.
  2. Find com_hunkmegs value in config file and increase its value or type /seta com_hunkmegs x in the console, where x is a larger value than the default one. Default is usually 36Mb, setting to 72Mb seems to also solve the issue with the game resetting back to the main menu when a new area is loaded.
Delete obsolete PK3s or backup rarely used ones[citation needed]

AMD/ATI graphics issues[edit]

Bypass splash screen[5]

Launch the game directly with STVOY.EXE for Single Player, or STVOYHM.EXE for multiplayer.

Use Mesa3D to force software OpenGL
  • Download Mesa3D for Windows (Version 17.3.7 recommended)
  • Create 2 folders called stvoy.exe.local and stvoyHM.exe.local where the game's exe files are located
  • Copy opengl32.dll from Mesa3D into these 2 folders

Says "please insert the CD" when it is in the drive already or crashes on launch with expansion CD in drive (Mac)[edit]

Replace Bink Carbon Library[6]
  1. Obtain Bink Carbon Library 1.5b from Neverwinter Nights demo and replace the included version with it.
  2. Turn off R_SMP (multiprocessing) in config files.

Buggy Shadows[edit]

Open the console (~) and type the following command cg_shadows 0

Other information[edit]

API[edit]

Technical specs Supported Notes
OpenGL 1.1
ExecutablePPC 32-bit 64-bit Notes
Windows
Holomatch for 64-bit requires a source port. Single player is 32-bit only.
macOS (OS X)
Holomatch for Intel requires a source port. Single player is PowerPC only.
Linux
Requires a source port.[7]

System requirements[edit]

Windows
Minimum
Operating system (OS) 95, 98, 2000, NT 4.0
Processor (CPU) Intel Pentium II
AMD K6-2 233 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 720 MB
Video card (GPU) OpenGL compatible
8 MB of VRAM

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References