Transformers: War for Cybertron

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Transformers: War for Cybertron
Transformers: War for Cybertron cover
Developers
High Moon Studios
Publishers
Activision
Engines
Unreal Engine 3
Release dates
Windows June 22, 2010
Transformers: War for Cybertron guide on StrategyWiki
Transformers: War for Cybertron on Wikipedia
Transformers
Beast Wars: Transformers 1998
Transformers: The Game 2007
Transformers: Revenge of the Fallen 2009
Transformers: War for Cybertron 2010
Transformers: Fall of Cybertron 2012
Transformers: Rise of the Dark Spark 2014
Transformers: Devastation 2015

Key points

Capped at 30 FPS; see High frame rate to fix.

General information

Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
SecuROM 7 DRM.[1]
Windows
No longer available digitally.

Essential improvements[edit]

Improved configuration file[edit]

Improves graphical and audio fidelity, unlocks DLC characters and many other things.[citation needed]
Use replacement Coalesced.ini[2]
  1. Go to the configuration file location.
  2. Replace the original Coalesced.ini with the one from this archive.
In Escalation mode, unlocked characters will not work on those that host without the modified file.

Skip intro videos[edit]

Delete/rename video files[citation needed]
  1. Go to <path-to-game>\TransGame\Movies\
  2. Delete or rename these files:
FMV_intro_PC.bik
Logo_Activision.bik
Logo_Activision_PC.bik
Logo_Hasbro_PC.bik
Logo_HighMoon_PC.bik
TF_InitialStartup.bik

Game data[edit]

Configuration file location[edit]

System Location
Windows <path-to-game>\TransGame\Config\PC\Cooked[Note 1]
<path-to-game>\TransGame\Localization\PC\Cooked
Linux (Proton) <Steam-folder>/steamapps/compatdata/42650/pfx/[Note 2]
Coalesced.ini needs to be decoded before it can be edited;[3] use TF Games Configuration Utility. Coalesced.int contains localization settings and must also be decoded.

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\Transformers\TransGame\SaveData
Linux (Proton) <Steam-folder>/steamapps/compatdata/42650/pfx/[Note 2]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Use Flawless Widescreen or Widescreen Fixer.
Ultra-widescreen
Use Flawless Widescreen or Widescreen Fixer.
4K Ultra HD
The game runs fine on 1440p and 1620p, but on 2160p the textures get bugged and load only low-res textures.
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
See Anisotropic filtering (AF).
Anti-aliasing (AA)
High Quality graphics setting uses unknown form of post process AA. See Anti-aliasing (AA) for sampling-based AA.
Vertical sync (Vsync)
60 FPS
30 FPS default cap; see High frame rate.
120+ FPS
30 FPS default cap; see High frame rate.

Field of view (FOV)[edit]

Use FOV & FPS Tool[citation needed]

Use TWFC FOV & FPS Tool.

Notes

May not work with the Steam version.
Use Flawless Widescreen[citation needed]

Use Flawless Widescreen.

Notes

Affects scope zoom (larger FOV = less zoom)

Borderless fullscreen windowed[edit]

Use external programs[citation needed]
  1. Install GeDoSaTo.
  2. Edit the TWFC profile.
  3. Add this setting: forceBorderlessFullscreen 1
  4. Start the game, toggle fullscreen mode on and then off.
  5. Use Borderless Gaming to remove the window borders.

Anisotropic filtering (AF)[edit]

Change AF[citation needed]
  1. Go to the configuration file(s) location.
  2. Open Coalesced.ini.
  3. Change MaxAnisotropy=4 to MaxAnisotropy=16.

Anti-aliasing (AA)[edit]

Nvidia Inspector[4]

Sampling-based AA can be forced through Nvidia Inspector with 0x00000245 AA compatibility flag; 0x000102C1 for SGSSAA.

Change MaxMultiSamples[citation needed]
  1. Go to the configuration file(s) location.
  2. Open Coalesced.ini.
  3. Change MaxMultisamples to the desired value.

High frame rate[edit]

The game is capped at 30 FPS by default.
Use FOV & FPS Tool[citation needed]

Use TWFC FOV & FPS Tool.

Notes

May not work with the Steam version.
Use FPS unlocker[5]
  1. Download FPS Cap Unlocker and run it alongside the game.
  2. Press Num 0 to toggle between locked and unlocked FPS.

Notes

As of now, this fix will not work on 64-bit devices running Windows 10
If you intend to play the game online, log into your War for Cybertron account before you activate the toggle at the main menu.
Because of the game's dependence on the frame rate being 30 FPS for light blink timing and other mechanics, your vehicle hover mode's look sensitivity and any situations using this configuration like the Omega Missile Killstreak and spectator camera, will be significantly lower than the standard one. A way to reduce this effect is to cap the frame rate to a lower value (e.g. 60 FPS). Also, having a higher fps than 30 the LOD Biases will be messed up resulting in blobby un-rendered textures. If you see a lot of unloaded textures toggle the FPS unlocker off and wait for the textures to load, which should only take a second, then toggle back on.

Input settings[edit]

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Effects, Voice, Music. Change in-game Audio Settings.
Surround sound
Stereo Only.
Subtitles
Enable in-game Display Settings. Combat chatter not subtitled.
Closed captions
Mute on focus lost
Game will automatically pause in Campaign. Multiplayer and Escalation will open the pause menu but game will still be running and sound will still be heard.

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
LAN play
Internet required to play any multiplayer game mode.
Online play
12 12 per lobby (6 per team), 4 players in co-op.

Connection types

Type Native Notes
Peer-to-peer
If the host quits, the game will end and the lobby will be disbanded.
Dedicated
Self-hosting
Escalation and Campaign only. Multiplayer will automatically host if no games are active.
Direct IP

Ports

Protocol Port(s) and/or port range(s)
TCP 3074 (outbound to master server)
UDP 7777 (inbound, outbound)
Universal Plug and Play (UPnP) support status is unknown.

Issues fixed[edit]

Game not launching (without an error or a message)[edit]

There are three main ways to fix this issue, which is a symptom of three different unrelated problems.

OS compatibility[citation needed]
  1. Go to <path-to-game>\Transformers War for Cybertron\Binaries
  2. Set compatibility mode of TWFC.exe to Windows XP.
Incomplete PhysX installation[citation needed]
  1. Go to C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common and copy all files within that folder.
  2. Paste them into Binaries in the installation folder.
  3. Now the game should run.
Fix configuration file[citation needed]
  1. Make copies of the lines of config you changed so you can incorporate them back into your new Coalesced.ini that Steam will replace
  2. Verify the Integrity of the Game Cache in Steam on the game's Properties > Local Files Tab
  3. Steam will download a fresh vanilla Coalesced.ini.
  4. Now the game should run.

Other information[edit]

API[edit]

Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Physics PhysX
Cutscenes Bink

System requirements[edit]

Windows
Minimum
Operating system (OS) XP, Vista, 7
Processor (CPU) Dual Core 2.0 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 9 GB
Video card (GPU) Nvidia GeForce 7900 GT
ATI Radeon X1900
256 MB of VRAM
DirectX 9.0c compatible

Notes

  1. When running this game without Administrator elevation, activity in %PROGRAMFILES%, %PROGRAMFILES(X86)%, and %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore\ (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/42650/ in addition to or instead of this directory. The app ID (42650) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References