Need for Speed: Hot Pursuit

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For the original game from 1998, see Need for Speed III: Hot Pursuit. For the remaster, see Need for Speed: Hot Pursuit Remastered.

Need for Speed: Hot Pursuit
Need for Speed: Hot Pursuit cover
Criterion Games
Electronic Arts
Release dates
Windows November 16, 2010
Metacritic 86
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Racing
Vehicles Automobile
Art styles Realistic
Themes Contemporary, North America
Series Need for Speed: Hot Pursuit, Need for Speed
Need for Speed: Hot Pursuit on HowLongToBeat
Need for Speed: Hot Pursuit on IGDB
Need for Speed: Hot Pursuit guide on StrategyWiki
Need for Speed: Hot Pursuit on MobyGames
Need for Speed: Hot Pursuit on Wikipedia
Need for Speed: Hot Pursuit
Subseries of Need for Speed
Need for Speed III: Hot Pursuit 1998
Need for Speed: Hot Pursuit 2 2002
Need for Speed: Hot Pursuit 2010
Need for Speed: Hot Pursuit Remastered 2020

Need for Speed: Hot Pursuit is a 2010 racing game developed by Criterion Games and published by Electronic Arts. It is the sixteenth game in the Need for Speed series. A throwback to the original Need for Speed III: Hot Pursuit (1998) and Need for Speed: Hot Pursuit 2 (2002), Criterion's Hot Pursuit returns to the roots of the NFS franchise by having players drive sportscars and exotics as a racer or a cop in beautiful environments, taking place in a region called Seacrest County, which is inspired by places found in the West Coast of the United States. The game is also noted for the introduction of NFS's asynchronous multiplayer system, Autolog, where players can compare their best times in events against their friends.

The game was released for Windows on November 16, 2010.

The game was delisted from all online storefronts in 2020 in favor of its remastered release.

General information

Steam Community Discussions


Source DRM Notes Keys OS
Requires online activation
Can only be used x times
TAGES Solidshield DRM, Limited Editon & EA Crew Edition also available
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Windows (unavailable)
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Origin (unavailable)
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Steam (unavailable)
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CD key
Origin account and key activation is required for multiplayer.
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DLC was not released for PC. Some of the DLC content can be accessed by modding the game.[1]

Version differences[edit]

Limited Edition content includes the Alfa Romeo 8C Competizione and Ford Shelby GT500, with early access to the Alfa Romeo 8C Competizione, Ford Shelby GT500, Audi TT RS Coupé, Chevrolet Camaro SS, Porsche Cayman S and Dodge Challenger SRT8.
EA Crew Edition content includes 7 exclusive vehicles, the Mercedes-Benz SLR McLaren 722 Edition, Maserati Quattroporte Sport GT S, Chevrolet Corvette Z06, Lamborghini Reventon, Bugati Veyron 16.4, Aston Martin DBS, and Audi R8 5.2 FSI.
These exclusive vehicles can be modded in, and will work online.[1]

Essential improvements[edit]


Patch (NFSHP_1000_to_1050.exe; PCGW mirror) is the last patch for the game. It is only required for retail version of the game. Digital versions are already patched.
Changelog (and PCGW mirror of all patches).

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\Criterion Games\Need for Speed(TM) Hot Pursuit\config.NFS11Save
%USERPROFILE%\Documents\Criterion Games\Need for Speed(TM) Hot Pursuit\Save\Default\controls.NFS11Save
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/47870/pfx/[Note 1]

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\Criterion Games\Need for Speed(TM) Hot Pursuit\Save\Default\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/47870/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud


Video settings.
Video settings.

Graphics feature State Notes
Widescreen resolution
Menus remain scaled to 16:9 and the in-game HUD extends out of the primary screen, but the FOV scales well.
Menus remain scaled to 16:9. However, both the in-game HUD and FOV scale well.[2]
4K Ultra HD
Field of view (FOV)
Racer_S Camera Hack can tweak this; get nfs11camhack103 or nfs11camhack10a if former doesn't work.[3] Doesn't work with the last patch.
See Windowed.
Borderless fullscreen windowed
See Windowed.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Can be forced through the Nvidia Control Panel/AMD Control Center. Perhaps due to the game's deferred rendering implementation Super-Sampling-AA seems to have better performance than MSAA, if using a utility such as Nvidia Inspector.
Vertical sync (Vsync)
Can be forced off through the graphics card control panel (doesn't work on AMD-cards).
60 FPS
120+ FPS
Frame rate is capped at 60 FPS.

Run the game at screen refresh rate[edit]

The game is forced to 60Hz refresh rate. This results in huge tearing artifact when V-Sync is disabled and huge input lag when V-Sync is enabled.
If your monitor supports more than 60Hz you can set it
  1. Download Special K.
  2. Copy SpecialK32.dll into the game folder.
  3. Rename SpecialK32.dll to d3d9.dll.
  4. Start the game and exit.
  5. Open d3d9.ini in the game folder.
  6. Change RefreshRate=-1.0 to RefreshRate=0.0 under [Render.FrameRate].
If you use Afterburner/RTSS (RivaTunerStatisticsServer) you may need to exit it before starting the game.
It is recommended to also disable V-Sync otherwise, you will get stuttering.


Force windowed[citation needed]
  1. Download and run DxWnd.
  2. Click on Edit, then Add.
  3. Set the name and executable path.
  4. Set the window position and size.
  5. Set Desktop for borderless fullscreen windowed.
  6. Click OK, then File and Save.

No HUD and real lights mod[edit]

Download the file from here or here

Extract the items to the game's folder. Run TexMod.exe and click the big folder icon to specify either Launcher.exe or NFS11.exe. Click the smaller folder button in the toolbar to select which mod you want. RealLights only corrects the lighting on cars, while NoHUD_RealLights removes the HUD.


Controller and Keyboard bindings.
Controller and Keyboard bindings.

Keyboard and mouse State Notes
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller support
Steering wheel support can be achieved via a Racer_S mod
Full controller support
Controller remapping
Fully remappable, can assign any action to any button.
Controller sensitivity
Controller Y-axis inversion
Additional information
Button prompts
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
Keyboard only.

Input lag issue[edit]

Reduce the input lag
  1. Disable V-Sync
  2. Set low latency mode to Ultra in graphics control panels.


Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Music, Speech, and Sound Effects sliders
Surround sound
5.1 and 7.1
Closed captions
Mute on focus lost
The game's sound-mix is bad. The low audio-volume of the player-car-engine was fixed in v1.0.2.0 to only some extent. To improve sound-quality copy DSOAL + HRTF into the game dir to greater enhance car-engine-volume (also option of no HRTF attached). Make sure you have stereo set in audio options for 2.0 configurations (alternatively use IndirectSound (no HRTF) and .ini). In DSOAL the changes are even pushed forward in this aspect. Now you may like to lower SFX volume to hear the music louder. Alternatively you can test out 5.1 setting in game options for better results with IndirectSound if DSOAL doesn't work on your current Windows 10 build.[4]

VR support[edit]

3D modes Native Notes
User created game profile, see vorpx forum profile introduction.


Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
8 Versus
Features three game modes: Hot Pursuit (team based, semi-co-op racers vs. cops race), Interceptor (racer vs. cop head-to-head battle), and Race (classic race).
Asynchronous multiplayer

Connection types

Issues fixed[edit]


By default, the game places its processing load on the first CPU core only, which causes occasional framerate dips on some systems. To fix this, you must change the affinity of the NFS11.exe process to exclude CPU 0; after doing this, it places its load equally across the remaining cores.
Fix for occasional stuttering on modern systems[5]
  1. Enter the Task Manager via Ctrl+Alt+DEL.
  2. Move to the 'Details' tab.
  3. Right-click on the 'NFS11.exe' process and click on 'set affinity'.
  4. All of the cores will be activated by default. Left-click the 'CPU 0' entry and its tickbox should clear.
  5. This process will need to be repeated upon every launch of the game.
For 1+2+3 cores/threads setting on launch you can create .bat with such line, and place it in game dir:

Start /affinity E nfs11.exe "E" is a hex value. To set it manually, just add corresponding "Associated value(s) (n)" from here and convert it to hex value (third option here)

"Some issues with CPU performance" were fixed in version (though this core change fix is still needed)
In patch was introduced: rain, snow, corona effects (can state some performance overlay)

Controls settings not being saved[edit]

Edit controls file

Open in notepad %USERPROFILE%\Documents\Criterion Games\Need for Speed(TM) Hot Pursuit\Save\Default\controls.NFS11Save and edit name "KEYBOARD" or however it's called in your language to "KEYBOARD" in english, or in reverse, depends on you game language, and what was your previous save language. Alternatively you can delete it.

Possibly one of the patches fixes it.

Partial skip intro fix[edit]

Download this file

Movie and irritating sound of intro won't play. It will show black screen for some time. You can use task switching immediately after the game launch - till the blank intro screens end.

Other information[edit]


Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes

5 Hardest trials hints[edit]


System requirements[edit]

Minimum Recommended
Operating system (OS) XP SP3
Processor (CPU) Intel Core 2 Duo 1.8 GHz
AMD Athlon 64 X2 4000+
System memory (RAM) 1 GB
Hard disk drive (HDD) 8.3 GB
Video card (GPU) Nvidia GeForce 7800
ATI Radeon X1900
256 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 or Higher support
Sound (audio device) DirectX 9.0 compatible
Other 512Kb/s or Faster Broadband connection for Activation and Online Play


  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/47870/ in addition to or instead of this directory. The app ID (47870) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.