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NAM

From PCGamingWiki, the wiki about fixing PC games
NAM
NAM cover
Developers
TNT Team
Publishers
GT Interactive
2014-2019 Retroism
2014-2019 Night Dive Studios
2019-present Ziggurat Interactive
Engines
Build
Release dates
DOS July 28, 1998
Windows (DOSBox) November 6, 2014
macOS (OS X) (DOSBox) November 6, 2014
Linux (DOSBox) November 6, 2014
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, Shooter
Themes Asia, Cold War, Historical
NAM on HowLongToBeat
NAM on IGDB
NAM on MobyGames
NAM on Wikipedia

Warnings

The macOS (OS X) version of this game needs a fix to work on macOS Catalina (version 10.15) or later (see API for details).

NAM is a singleplayer and multiplayer first-person action and shooter game.

Also known as Napalm in select markets.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
DOS
GamersGate
Icon overlay.png
Windows
macOS (OS X)
Linux
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Humble Store
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Not available in Germany.
Windows
macOS (OS X)
Linux

Essential improvements

Source ports

Name Description
Raze Fork of EDuke32 to GZDoom architecture. Currently in Alpha. Also supports Blood, Redneck Rampage and Powerslave/Exhumed.
Windows
macOS (OS X)
Linux
EDuke32 Adds many modern features to Build engine such as high and widescreen resolution, dynamic lighting and shadows and expands the modding capabilities.
It doesn't properly support multiplayer yet.
Windows
macOS (OS X)
Linux
EDuke32-OldMP A multiplayer branch of an old EDuke32 build.
Windows
BuildGDX Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, improved mouse controls. Discontinued.
Windows
macOS (OS X)
Linux
NuBuildGDX Fork of BuildGDX aiming for stability, bug fixing and performance improvements.
Windows
macOS (OS X)
Linux

Multiplayer frontends

Both frontends support both the DOS release and all source ports.
  • YANG - Also supports other Build game such as Blood and Shadow Warrior, as well as any DOS games run through DOSBox.
  • Duke Matcher

Game data

Configuration file(s) location

System Location
DOS <path-to-game>\NAM.CFG
Windows <path-to-game> (mounted in DOSBox)[Note 1]
macOS (OS X) <path-to-game> (mounted in DOSBox)[Note 1]
Linux <path-to-game> (mounted in DOSBox)[Note 1]
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
DOS <path-to-game>\GAME*.SAV
Windows <path-to-game> (mounted in DOSBox)[Note 1]
macOS (OS X) <path-to-game> (mounted in DOSBox)[Note 1]
Linux <path-to-game> (mounted in DOSBox)[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Field of view (FOV)

Use the console (source ports only)
  1. Open the console (~ by default).
  2. Enter the appropriate command:
    • For Raze: enter r_fov ###.
    • For EDuke32 (Polymer mode only): enter r_pr_fov ###.
Replace ### with the desired value
For EDuke32, FOV is calculated in Build angles, not degrees; 512 is about 90°, 625 is about 110°, etc. The default is 426.

Input

Audio

Audio feature State Notes
Separate volume controls
Sound and Music.
Surround sound
Subtitles
Closed captions
Mute on focus lost
For DOSBox change the priority background value in the DOSBox configuration file.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
8 Versus, Co-op
See Multiplayer frontends for extended features.
Online play
8 Versus, Co-op
See Multiplayer frontends for extended features.

Connection types

Other information

API

Technical specs Supported Notes
DOS video modes VGA
ExecutablePPC 32-bit 64-bitARM Notes
Windows
Requires a source port.
macOS (OS X)
Requires a source port.
Linux
Requires a source port.

System requirements

DOS
Minimum Recommended
Operating system (OS) 4.0
Processor (CPU) Intel 486 DX4 100 MHz
System memory (RAM) 16 MB
Hard disk drive (HDD) 60 MB
Video card (GPU) VGA
Sound (audio device) Sound Blaster 16
Other 28.8 Kbps modem for online multiplayer
Windows
Minimum Recommended
Operating system (OS) XP, Vista, 7
Processor (CPU) 1.0 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 100 MB
Sound (audio device) DirectX compatible
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.7
Processor (CPU) 1.0 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 100 MB
Sound (audio device) CoreAudio compatible
Linux
Minimum Recommended
Operating system (OS) Ubuntu 14.04 LTS
Processor (CPU) 1.0 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 100 MB
Sound (audio device) ALSA supported


Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 File/folder structure within the installation folder reflects the path(s) listed for DOS game data. For the GOG.com release, file changes in DOSBox are redirected to <path-to-game>/cloud_saves/ even if GOG Galaxy is not used (this folder contains all redirected files, so some files in the cloud_saves folder might be temporary files or other files that do not contain saves or settings).

References