Unreal Tournament 4

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This product was abandoned during development. It is covered here for historical reference.[1]
Unreal Tournament 4
Unreal Tournament 4 cover
Developers
Epic Games
Engines
Unreal Engine 4
Release dates
Windows Cancelled[1]
macOS (OS X) Cancelled[1]
Linux Cancelled[1]
Taxonomy
Microtransactions None
Modes Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Themes Sci-fi, Space
Series Unreal
Unreal Tournament 4 on MobyGames
Unreal Tournament 4 on Wikipedia
Unreal
Unreal 1998
Unreal Tournament 1999
Unreal Tournament 2003 2002
Unreal II: The Awakening 2003
Unreal Tournament 2004 2004
Unreal Tournament 3 2007
Unreal Tournament 4 Cancelled

Key points

No longer in active development.[1]
Officially titled Unreal Tournament.

General information

Official Project Page
Official Project Forum

Availability[edit]

Source DRM Notes Keys OS
Official website
Epic Games Launcher
Playable pre-alpha. The Epic Games Launcher (along with an account) is required to run the game.
Windows
macOS (OS X)
Linux
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
Doesn't require launcher when launched from a custom shortcut which's target is set to : "<path-to-game>\UnrealTournament\Engine\Binaries\Win64\UE4-Win64-Shipping.exe" UnrealTournament
Windows
macOS (OS X)
The latest version of the Linux client can be downloaded from the release notes.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\UnrealTournament\Saved\Config\WindowsNoEditor\
macOS (OS X)
Linux $HOME/Documents/UnrealTournament/Saved/Config/LinuxNoEditor/
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location[edit]

System Location
Windows
macOS (OS X)
Linux

Save game cloud syncing[edit]

System Native Notes
Epic Games Launcher

Video[edit]

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
80-120° (horizontal). Weapon models scale with FOV.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Always enabled at 16x.[citation needed]
Anti-aliasing (AA)
FXAA and TAA.
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input[edit]

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Settings for both mouse acceleration and smoothing.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Analog sticks are treated like digital buttons (I.E. there is no speed adjustable movement or look speed).
Full controller support
Only operable in-game.
Controller remapping
you can change them in menu but doesn't change in game controls
Controller sensitivity
Controller Y-axis inversion
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Audio[edit]

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Master Sound, Menu and Intermission Music, In Game Music, Stinger, Effects, Announcer, Voice Chat Playback
Surround sound
5.1
Subtitles
No real dialog, though the training missions are voiced without subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Network[edit]

Multiplayer types

Type Native Notes
LAN play
Append ?bIsLanMatch=1 to the server startup command.
Online play

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Direct IP
Either choose Connect via IP from the Join a Hub page, or open the console (~) and enter open followed by the IP and port.

Issues fixed[edit]

Linux version fails to launch on unsupported localizations[edit]

Instructions[2][3]

Run the game with the following command: LC_ALL=C ./UE4-Linux-Shipping UnrealTournament

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11

Middleware[edit]

Middleware Notes
Physics PhysX

System requirements[edit]

Windows
Minimum
Operating system (OS) 7
Processor (CPU) 2.5 GHz Dual-core
System memory (RAM) 4 GB
Hard disk drive (HDD)
Video card (GPU) DirectX 11 compatible
macOS (OS X)
Minimum
Operating system (OS) 10.9.2
Processor (CPU) 2.5 GHz Dual-core
System memory (RAM) 4 GB
Hard disk drive (HDD)
Linux
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)

References