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Unreal Tournament 2004

From PCGamingWiki, the wiki about fixing PC games
Unreal Tournament 2004
Unreal Tournament 2004 cover
Developers
Epic Games
Digital Extremes
Psyonix
macOS (OS X) Ryan C. Gordon
Linux Ryan C. Gordon
Windows 64-bit Ryan C. Gordon
Publishers
Retail Atari
Mac OS X MacSoft
Unreal Anthology Midway Games
Retail re-release Sold Out Software
Digital Epic Games
Engines
Unreal Engine 2.5
Release dates
Windows March 16, 2004
macOS (OS X) March 16, 2004
Linux March 16, 2004
Reception
Metacritic 93
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Vehicles Hovercraft, Off-roading
Themes Sci-fi, Space
Series Unreal
Unreal Tournament 2004 on HowLongToBeat
Unreal Tournament 2004 on IGDB
Unreal Tournament 2004 guide on StrategyWiki
Unreal Tournament 2004 on MobyGames
Unreal Tournament 2004 on Wikipedia
Unreal
Unreal 1998
Unreal Tournament 1999
Unreal Tournament 2003 2002
Unreal II: The Awakening 2003
Unreal Tournament 2004 2004
Unreal Tournament 3 2007
Unreal Tournament 4 Cancelled

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
GameSpy online services have been shut down (see Network for solutions).

Unreal Tournament 2004 is a singleplayer and multiplayer first-person action, FPS and shooter game in the Unreal series.

General information

Official Epic Games Forum
Liandri Archives - A dedicated Unreal wiki site that collects information about all the games in the series.
Unreal Wiki - A wiki on how to use Unreal Editor, UnrealScript and other technical aspects of Unreal Engine.
Unreal Admin Wiki - A wiki on how to manage Unreal multiplayer servers.
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
6 to 7 CDs or 1 DVD. SecuROM 5 DRM.
Disc check removed in latest patches.
Windows
macOS (OS X)
Linux
GOG.com (unavailable)
DRM-free
CD key
Editor's Choice Edition. Serial keys for multiplayer available by request to GOG support team.[1]
Delisted on December 23, 2022.[2]
Windows
GamersGate (unavailable)
Icon overlay.png
Part of the Unreal Deal Pack only.
Windows
GamersGate (unavailable)
CD key
Editor's Choice Edition.
Windows
Steam (unavailable)
Icon overlay.png
CD key
Editor's Choice Edition.
Windows
Not available for sale on GOG and Steam in Germany.
Free demo versions are available for Windows, OS X and Linux.
This game is no longer available digitally.

Version differences

The Editor's Choice Edition includes the official 3369 patch and the Mega Pack content.

Essential improvements

Patches

For Windows, the latest version is v3369
For OS X and Linux, the latest version is v3369.2
For dedicated servers, the latest version is v3369.3. A never-officially-released version 3373 exists somewhere out there as well, but is unavailable publicly.[citation needed]
Install the patch specific to your platform before installing the 64-bit Windows binaries or the Editor's Choice Edition (ECE) Bonus Pack

Bonus content

Epic Games has released additional game content for free.

Bonus packs

The Mega Pack is included in the latest OS X patch
  • UT2004 Mega Pack (Windows) - Contains latest official patch (3369), all of the Editor's Choice Pack's bonus content, as well as 9 new maps (included in Community Bonus Pack 2).
  • UT2004 Mega Pack (Linux) - Same as the Windows version, but for Linux (32 and 64-bit versions).
  • UT2004 XP Levels - Two new official Onslaught maps, ONS-Ascendancy and ONS-Aridoom.

Bonus maps

Performance improvements

D3D8 to D3D9 wrapper
The 64-bit build of the game comes with an experimental D3D9 renderer, which offers better performance with modern hardware, but has issues such as broken graphical effects. Therefore, it is recommended to use the following unofficial D3D8 to D3D9 wrapper with the 32-bit version of the game, which will display the whole graphical featureset of the game combined with better performance.
  1. Download latest version of d3d8.dll from https://github.com/crosire/d3d8to9/releases
  2. Extract to <path-to-game>\System directory.
Disable "Reduce mouse lag"[3]
The game comes with an option to "reduce mouse lag" checked by default, however this option actually functions like a waitstate for the GPU and was put in place to help with input lag in the sub-30 FPS range, which was not uncommon for systems of the time of the game's release. On modern systems this option often cuts FPS in half without any benefits, so it is recommended to disable it. This may also solve some reported Windows 10-specific issues.
  1. Open <path-to-game>\System\ut2004.ini
  2. Find ReduceMouseLag and change each occurrence to ReduceMouseLag=False.
  3. Save and close the file.

SDL Compatibility Layer (Linux)

libsdl2-dev package is required for Ubuntu/Debian based distro (For other distros you need sdl2 package itself) for compiling. Be sure that the main library is also installed.

As the Linux version of the game uses SDL 1.2, you can use SDLCL to let the game use features present in SDL2.

Compile and install SDLCL
  1. Clone or download the ZIP file of the master branch and unpack it
  2. In the unpacked directory open up the terminal using the file manager's "Open In Terminal" option and type in make
  3. Once the compiling has been finished move or replace (be sure to make a backup) the existing libSDL-1.2.so.0 file inside System folder.

Game data

In-game general settings.
In-game general settings.
In-game player settings.
In-game player settings.
In-game HUD settings.
In-game HUD settings.

Configuration file(s) location

System Location
Windows <path-to-game>\System\*.ini[Note 1]
macOS (OS X) $HOME/Library/Application Support/Unreal Tournament 2004/System/*.ini
Linux $HOME/.ut2004/*.ini
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/13230/pfx/[Note 2]
UT2004.ini contains general settings.
ut2004-win64.ini contains general settings for the 64-bit executable on Windows.
User.ini contains FOV and other settings.
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows <path-to-game>\Saves[Note 1]
macOS (OS X) $HOME/Library/Application Support/Unreal Tournament 2004/Saves
Linux
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/13230/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

In-game video settings.
In-game video settings.

Graphics feature State WSGF Notes
Widescreen resolution
See Widescreen resolution. For stretched HUD and improper FOV use foxWSFix.
Multi-monitor
For stretched HUD and improper FOV use foxWSFix.
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
See Field of view (FOV).
Windowed
Toggle in settings; see Windowed.
Borderless fullscreen windowed
See Windowed, then set borderless with Borderless Windowed or similar.
Anisotropic filtering (AF)
See Anisotropic filtering (AF).
Anti-aliasing (AA)
No in-game setting, AA can be forced by driver.
Vertical sync (Vsync)
See Vertical sync (Vsync).
60 FPS and 120+ FPS
In online play, the game by default is capped at 90 FPS or so, resulting in severe choppiness. Use "netspeed 100000" (no quotation marks) in the console to fix this.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Widescreen resolution

Widescreen resolutions such as 1920x1080 are natively supported by the game but must be set manually.
Edit configuration file[citation needed]
  1. Go to the configuration file(s) location.
  2. Edit UT2004.ini.
  3. Go to the client section ([WinDrv.WindowsClient] for Windows, [SDLDrv.SDLClient] for Mac/Linux).
  4. Change FullscreenViewportX= and FullscreenViewportY=YYY to the desired resolution.
Console[citation needed]
  1. Start the game and once on the main menu open the console by pressing ~.
  2. Type setres widthXheight (e.g. setres 1920x1080).
  3. Press Enter.

Notes

This only has to be done once.

Field of view (FOV)

In-game FOV setting maxes out at 100°. Use the
fov xxx

command in console to set higher FOV values, which are saved permanently, unlike UT2003. Alternatively, this can also be set in the .ini:

Set FOV higher than 100°[citation needed]
  1. Go to the configuration file(s) location.
  2. Open User.ini.
  3. Change DesiredFOV=, DefaultFOV= and FOVAngle= to the desired FOV.

In addition, widescreen FOV and HUD fixes are available here: https://steamcommunity.com/sharedfiles/filedetails/?id=661109411

Windowed

Windowed mode can be toggled in-game; do the following to set the default starting mode.
Edit configuration file[citation needed]
  1. Go to the configuration file(s) location.
  2. Edit UT2004.ini.
  3. Go to the client section ([WinDrv.WindowsClient] for Windows, [SDLDrv.SDLClient] for Mac/Linux).
  4. Change StartupFullscreen= to the desired setting.
  5. Change WindowedViewportX= and WindowedViewportY= to the desired windowed resolution.

Anisotropic filtering (AF)

Edit configuration file[citation needed]
  1. Go to the configuration file(s) location.
  2. Edit UT2004.ini.
  3. Go to the renderer you are using ([D3DDrv.D3DRenderDevice] for Direct3D, [OpenGLDrv.OpenGLRenderDevice] for OpenGL).
  4. Change LevelOfAnisotropy= to the value you want (2, 4, or 8), or set to 1 to disable.

Vertical sync (Vsync)

Edit configuration file[citation needed]
  1. Go to the configuration file(s) location.
  2. Edit UT2004.ini.
  3. Go to the renderer you are using ([D3DDrv.D3DRenderDevice] for Direct3D, [OpenGLDrv.OpenGLRenderDevice] for OpenGL).
  4. Change UseVSync= to the desired setting.
The OpenGL renderer has the property listed twice. Make sure to change both.

Input

In-game control settings.
In-game control settings.
In-game key map settings.
In-game key map settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Can be both disabled and adjusted in Settings → Input.
Mouse sensitivity
Mouse sensitivity is affected by the field of view. Therefore it is recommended to use mouse-sensitivity.com to calculate the sensitivity based on the desired field of view.
Mouse input in menus
Mouse Y-axis inversion
Settings → Input → Invert Mouse
Controller
Controller support
Settings → Input → Use Joystick. May require axis mapping via User.ini.
Full controller support
Support only DirectInput. Use XInput Plus for Xbox 360 controllers. Menu navigation is only mouse driven.
Controller remapping
Needs to be mapped via User.ini.
Controller sensitivity
Needs to be set via User.ini.
Controller Y-axis inversion
Needs to be set via User.ini.
Controller types
XInput-compatible controllers
PlayStation controllers
See the glossary page for potential workarounds.
Generic/other controllers
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
Up to 7.0 output with DirectSound3D restoration software or OpenAL.[4]
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX 3.0 included;[5] EAX 5.0 with 3rd party X-Fi patch from Creative.[6] (through OpenAL)[7] This patch changes the game's audio significantly by adding dynamic music and other features, which can supposedly be toggled off.[8] OpenAL Soft can be used in place without requiring the sound card, see Use OpenAL Soft
Royalty free audio
DefOpenAL32.dll works as DirectSound3D driver which can be used with DSOAL to restore EAX. Set boost=-12 in alsoft.ini to match hardware reverb levels.

Use OpenAL Soft

Be sure to have sound quality at 44100 Hz or 48000 Hz for 3D sound to be enabled.
Optional: The file alsoftrc.sample in the source code contains all the options that can be configured. Copy the entire content and paste it into alsoftrc.ini (or .alsoftrc for Linux) and configure it as desired; be sure to remove the comment (# symbol).
Sound card is not required if using this guide.
Windows[9]
  1. Download both Windows binary and the source code from the main page.
  2. Extract the source code archive and move the hrtf folder into %APPDATA%\openal directory (create it manually if not found)
  3. Extract the 32-bit binary from the bin folder into the System subfolder of the game, and rename to OpenAL32.dll
  4. Create a text file in %APPDATA% directory named alsoftrc.ini and then add:
[general]
hrtf = true

5. In game be sure to uncheck the option System Driver (which, albeit it's name, doesn't use the windows system driver[10]) and then have Audio Mode set to H/W 3D Sound + EAX

Linux[9]
  1. Download the OpenAL Soft Linux Pack and extract it
  2. Move the hrtf folder from main source code folder into .local/share/openal/ located in the Home directory (most file managers use Ctrl+H combination to show hidden files/directories)
  3. Depending on the system, move libopenal.so into the System folder as openal.so
  4. Use the OpenAL Soft Configurator and set HRTF to Force On or create a text file in the Home folder, name it .alsoftrc and then add:
[general]
hrtf = true

Localizations

Language UI Audio Sub Notes
English
French
German
The German version is censored, but selecting English as language and installing the latest patch restores the gore.
Italian
Japanese
Partial translation. The first screen of the main menu and many descriptions are not translated. Download it here: https://unreal-info.net/ut2004/localization.html
Korean
Spanish
Retail and Steam only.

Network

Multiplayer types

Type Native Players Notes
LAN play
32
Online play
32 While the GameSpy service has been shut down in 2014, the master servers for this game were hosted by Epic Games without the need for manual configuration in any release until January 24, 2023.[11]
Use community master server.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Direct IP
Open the console (~) and enter open followed by the IP and port.

Ports

Protocol Port(s) and/or port range(s)
TCP 7777-7788, 27900, 42292
UDP 7777-7788, 27900, 42292
Universal Plug and Play (UPnP) support status is unknown.

VR support

3D modes State Notes
vorpX
G3D
User created game profile, (openGL and D3D using DGVoodoo2 v.2.6) see vorpx forum profile introduction.

Issues fixed

TweakGuides has created a comprehensive guide for fixing issues in this game.

Windows

Low sound volume

Disable communications activity sound reduction[citation needed]
  1. Open the Start screen/Start menu, type mmsys.cpl and press Enter.
  2. Go to the Communications tab.
  3. Choose Do nothing.
  4. Click OK to save the changes.

No EAX audio on Vista and higher

This fix only works for users with a Creative SoundBlaster Audigy card or better.
Disable "System Driver" in Audio settings[12]
  1. From the main menu, go to Settings > Audio.
  2. Ensure Audio Mode is set to H/W 3D + EAX.
  3. Uncheck System Driver.
  4. Apply the changes.

Troublesome firewall authorization in Windows XP SP2 and later

Edit the <path-to-game>\System\UT2004.ini file (or <path-to-game>\System\ut2004-win64.ini if using x64 binaries) and add the following lines at the end of the file:

[FireWall]
IgnoreSP2=1

D3DERR_DEVICELOST error under Windows 10

The 32-bit version's default renderer can fail to start due to 'losing' the graphics card.
Install the 64-bit version of the game[13]
  1. Patch the game to the latest version.
  2. Download and install the 64-bit version of the game.
  3. Run <path-to-game>\System\ut2004-win64.exe
Use a different renderer[13]

See Enable the OpenGL renderer for instructions.

Windowed Mode[13]

MSI Afterburner OSD does not show

MSI Afterburner OSD does not show[citation needed]

Open RivaTuner (the tool that comes together with MSI Afterburner), add the game file UT2004.exe, and activate or deactivate Custom Direct3D support depending on the global setting.

UT2004 QoL Patches

Installation
These patches fix or add the following: the FPS cap on Windows 10+ (Microsoft broke the sleep(1) function which the game relied on to cap the FPS), an FPS cap to offline environments, native DX9 support to the 32-bit binary (and fixes the aforementioned graphical issues in DX9), adds raw input support, increased OpenGL refresh rate to 600Hz, fix for unintentional dodges when holding down two opposite movement keys, among other things.
  1. Download the latest patch from here (look for "Releases").
  2. In <path-to-game>\System, back up the original files and replace them with the ones from the patch.
  3. In UT2004.ini, set the default renderer to RenderDevice=D3D9Drv.D3D9RenderDevice, then prepend a semicolon ; to disable the currently selected renderer (e.g. ;RenderDevice=D3DDrv.D3DRenderDevice.
  4. Finally, run UT2004.exe. If everything worked correctly, you should notice you have an FPS cap in the menus, and the Render Device will be blank (DX9).

Linux

Segmentation Fault On Startup (after game was working previously)

This happens due to the corruption of the .ut2004 folder. Remove it and run the game.

Issues unresolved

x64 .exe deficiencies

On the 64-bit build of this game, hardware audio support appears to have been stripped out entirely, namely the "H/W 3D Audio" and "H/W 3D Audio + EAX" options. Forcing them via .ini ("Use3DSound=True", "UseEAX=True") has no effect either, leaving the 64-bit version with far inferior sound quality and 3D positioning.

Moreover, the 64-bit version defaults to a D3D9 renderer, which is exclusive to this version, but has been left in an experimental state by Epic and is functionally incomplete. Graphical issues include the Double Damage pickup shader, missing shadow volumes (e.g. DM-Morpheus3, DM-Gael), missing water puddles and possibly more. However, the D3D9 renderer does appear to perform faster on modern hardware compared to D3D8.
As a D3D8 to D3D9 wrapper is available now, it is recommended to use this in place of the stock D3D9 renderer.

EAX issues

On Audigy hardware, several maps have broken sound with the "H/W 3D Audio + EAX" option under 32-bit; for instance, on DM-Goliath near sounds appear far away and vice-versa.

Link Gun crash

Killing another player with the Link Gun alternate fire can hardfreeze the game in rare instances.

Intermittent system freeze when starting the game on Windows 7

Though the cause of the system freeze has not been strictly identified, following methods have been reported to stop them:

  • Make the game always start windowed, then switch to fullscreen with Alt+ Enter after reaching main menu.
  • Run UT2004 in Compatibility Mode (Windows XP Service Pack 3).

Other information

API

Technical specs Supported Notes
Direct3D 8.1, 9.0b Experimental Direct3D 9 support was added via Patch v3204. It was later removed in subsequent patches. Direct3D 8 was replaced by Direct3D 9 in x86-64 version.
OpenGL 1 Cannot be selected via in-game options on Windows x86 version. See Enable the OpenGL renderer. x86-64 Windows version provides native support via in-game options. Default API on OS X and Linux.
Software renderer
Software rasterizer was removed in x86-64 version.
Shader Model support 1.1, 2
ExecutablePPC 32-bit 64-bit Notes
Windows
The 64-bit version must be downloaded separately. See Patches.
macOS (OS X)
Support for Intel processors was added in v3369.2.
Linux
Both versions are included on the retail versions of the game.

Middleware

Middleware Notes
Physics Karma
Audio Miles Sound System, ISACT [14]Linux version might need OSS wrapper for audio to work (Alsa OSS [aoss], Pulse Audio OSS wrapper [padsp] or osspd OSS daemon)
Multiplayer GameSpy Master servers moved in 2014.

Enable the OpenGL renderer

Modify the UT2004.ini file[15]
  1. Go to <path-to-game>\System
  2. Open UT2004.ini.
  3. Add ; to the beginning of RenderDevice=D3DDrv.D3DRenderDevice (For software mode, modify RenderDevice=PixoDrv.PixoRenderDevice instead).
  4. Remove ; at the beginning of RenderDevice=OpenGLDrv.OpenGLRenderDevice
  5. Save the file and launch the game.

Install native Linux version

Libstdc++5 must be installed is required

The latest Linux patch for the game contains the main files of the game to make it work properly, however it lacks some of the libraries and you may need to add a serial key.

Serial key location

Steam

Enable Steam Play to view the serial key.

  1. Steam > Settings > Steam Play
  2. Steam Play Settings: Enable Steam Play for supported titles
  3. Advanced: Enable Steam Play for all titles > OK
  4. Switch "Detail View" mode in Steam library.
  5. Click "CD Key" to view license code of the game.
GOG / Retail

The serial keys are located in Windows registry and since Wine can simulate it, you can run with the command wine regedit or just simply regedit for the default Wineprefix.

Depending on the prefix, the location of it may be different:

On 32-bit prefix: HKEY_LOCAL_MACHINE\SOFTWARE\Unreal Technology\Installed Apps\UT2004
On 64-bit prefix: HKEY_LOCAL_MACHINE\SOFTWARE\WOW64\Unreal Technology\Installed Apps\UT2004

If these keys do not exist, you will have to request a CD Key from GOG.com's Support Team, per the support page.

Installation

Steam
  1. In your Steam library make sure that you can view all the games you own regardless of the system and install Unreal Tournament 2004, once finished just run it.
  2. Go to the Steamapps directory and copy all the files into your desired directory.
  3. In the System folder create an empty file called cdkey, open it in a text editor and paste in the cd key you've found.
  4. Apply the Linux patch
GOG
  1. Download the installer. unpack it using innoextract and then run it.
  2. Copy all the content from the apps folder into your desired location.
  3. In the System folder create an empty file called cdkey, open it in a text editor and paste in the cd key you've found.
  4. Apply the Linux patch

Alternatively you can go for an easy route and use this script to install the native version of the game. Be sure to run it through terminal. It automatically prepares necessary stuff, getting the cd key automatically and include SDLCL for fixing most of the issues that were present in original SDL 1.2.

Required Libraries

After applying the patch, all you need are 2 things to add:

  • SDL 1 - For the interface
  • OpenAL - For audio

The former can be easily added by creating a symlink inside the System directory with this command:

ln -s /usr/lib/libSDL-1.2.so <main game path>/System/libSDL-1.2.so

Make sure that you have sdl package installed. In case of OpenAL though, you have 3 options to choose from:

a) Precompiled OpenAL from your system

b) Use the latest precompiled version from the PCGamingWiki database

c) Compiling OpenAL Soft library.

Option A may be more simple to do as it's aleady installed, but if you are on a Fixed release Linux distro it may be behind the features.

Option A

If you've installed OpenAL from your repository all you need to do is just make a symlink of libopenal.so file from /usr/lib into your System folder as openal.so

ln -s /usr/lib/libopenal.so <main-game-directory>/System/openal.so
Option B

Unpack the archive and depending on the system, move or copy the libopenal.so file from libraries folder into the System folder as openal.so.

Option C
CMake is required
  1. Go to the main page and download the source code, either the archive or through Git.
  2. Open the downloaded folder (extract it 1st if you've downloaded the Tar-Bz archive).
  3. Create a directory called release and open it from Terminal (Any file manager has an option to open the current directory in Terminal)
  4. In terminal type in cmake .. and once everything is done without any errors, type in make. Be sure to use -j# argument to speed the compiling process up (Replace # with number of cores your CPU has)
  5. If everything is done, rename the created libopenal.so, as openal.so and then move it to the System folder.

(Optional) You can enable the 3D audio afterwards. See Use OpenAL Soft

After that, you can now play the game by running one of the following binary files:

  • ut2004-bin - If you're on 32 bit system
  • ut2004-bin-linux-amd64 - If you're on 64 bit system.

There is no Linux version of the Unreal Editor. However, there is a native version of the UCC. To run that, run ucc-bin (or ucc-bin-linux-amd64 for 64-bit) in the System folder.

Community bonus packs

Ultimate Community map packs

Models and mutators

  • Alternate HUDs - A mutator, that allows to play Unreal Tournament 2004 with 2003's HUD.
  • UT2003 Style Mutator Pack - A mutator pack and a few extras that bring back some of the largely missed aspects of Unreal Tournament 2003 to Unreal Tournament 2004, such as item and player respawn effect, weapon sounds, weapon feel, bot animated taunts, additional announcements, correct Shock Core dimensions, the SuperJump adrenaline combo, UT2003 loading screens and additional bot names.
  • Unreal Tournament: 2341 - A mod for that recreates UT99's arsenal and gameplay while bringing enhancements such as updated particles and models.
  • UT3 Character Models for UT2004 - These models are direct ports from Unreal Tournament 3 to Unreal Tournament 2004.
  • Unreal Championship 2 Model Pack - This model pack includes 37 characters from Unreal Championship 2 The Liandri Conflict Xbox Game plus 13 voicepacks and the UC2 Announcer.
  • UT3 Weapons,Pickups+Vehicles Mutators for UT2004 - Ports Weapons and Vehicles from Unreal Tournament 3 to Unreal Tournament 2004 (including hoverboard).

Mods

Singleplayer

Multiplayer

Both

System requirements

Windows
Minimum Recommended
Operating system (OS) 98SE
Processor (CPU) AMD Athlon 1.0 GHz
Pentium III 1.0 GHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 4 GB
Video card (GPU) 32 MB of VRAM
DirectX 9.0b compatible
macOS (OS X)
Minimum
Operating system (OS) 10.2.8
Processor (CPU) G4 933MHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 6 GB
Video card (GPU) ATI Radeon/NVidia GeForce 2
32 MB of VRAM


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/13230/ in addition to or instead of this directory. The app ID (13230) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References