Tom Clancy's Rainbow Six: Vegas

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Tom Clancy's Rainbow Six: Vegas
Tom Clancy's Rainbow Six: Vegas cover
Ubisoft Montreal
Unreal Engine 3
Release dates
Windows November 28, 2006
Tom Clancy's Rainbow Six: Vegas guide on StrategyWiki
Tom Clancy's Rainbow Six: Vegas on MobyGames
Tom Clancy's Rainbow Six: Vegas on Wikipedia
Subseries of Tom Clancy
Tom Clancy's Rainbow Six 1998
Rainbow Six: Rogue Spear 1999
Rainbow Six: Covert Operations Essentials 2000
Rainbow Six: Rogue Spear: Black Thorn 2001
Rainbow Six 3: Raven Shield 2003
Rainbow Six: Lockdown 2006
Rainbow Six: Vegas 2006
Rainbow Six: Vegas 2 2008
Rainbow Six Siege 2015
Rainbow Six Quarantine 2020

Key points

The official multiplayer service is no longer available on PC.[1]

General information

Ubisoft game page
Official Forum
Rainbow Six Wiki
Steam Community Discussions


Source DRM Notes Keys OS
Disc check (requires the CD/DVD in the drive to play)
SecuROM 7 DRM. Russian copies use StarForce 4 DRM[Note 1].
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Green Man Gaming
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Humble Store
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Included with Uplay+.
StarForce DRM for this game does not work on some versions of Windows (see above for affected versions).

DLC and expansion packs

Name Notes
Map Pack Available for free. See Map Pack.

Essential improvements[edit]


All the patches for the game can be found here.

Map Pack[edit]

The only official map pack for the game, it includes all the content from the Xbox 360/PlayStation 3 DLCs ("Player's Pack Red Edition" and "Player's Pack Black Edition", 10 maps total).

It can be downloaded from PCGamingWiki.

Game data[edit]

In-game general settings.
In-game general settings.

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\Engine\Config[Note 2]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/13540/pfx/[Note 3]

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\Ubisoft\R6Vegas\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/13540/pfx/[Note 3]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

In-game video settings.
In-game video settings.

Graphics feature State WSGF Notes
Widescreen resolution
16:10 resolutions not supported natively. Use the resolution patcher. HUD is for 4:3 resolution regardless of setting. See HUD is in the 4:3 middle of the screen on wide resolutions.
Not natively supported. See instructions on Widescreen Gaming Forum.
Not natively supported. See instructions on Widescreen Gaming Forum.
4K Ultra HD
Field of view (FOV)
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See Anisotropic filtering (AF).
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Some animations are tied to frame rate; characters may twitch unnaturally when idle at high frame fix it active vsync and set your monitor hz in 60hz[citation needed]

Anisotropic filtering (AF)[edit]

Anisotropic filtering[citation needed]
  1. Go to the configuration file(s) location.
  2. Open BaseEngine.ini.
  3. Search and change LevelOfAnisotropy=4 to desired value.
  4. Save your changes and close the file.

Remove the bloom/haze effects[edit]

This removes the bloom/haze but retains the thermal/night vision and other blur effects.
Remove effects[4]
  1. Go to <path-to-game>\Engine\Shaders\HLSL\MegaPostProcess\.
  2. Open Blur.hlsl with a text editor.
  3. Find this line.
    return lerp(PreviousColor, BlurColor, Factor) + BloomColor;
  4. Change it to this.
    return lerp(PreviousColor, BlurColor, Factor);
  5. Find the following lines.
    float3 BloomColor = BlurColor * BlurScreenThresold.g + BlurScreenThresold.r;
    BloomColor = max(BloomColor, 0.0f) * BlurScreenAmount;
  6. Change them to this.
  7. //float3 BloomColor = BlurColor * BlurScreenThresold.g + BlurScreenThresold.r;
    //BloomColor = max(BloomColor, 0.0f) * BlurScreenAmount;

Input settings[edit]

In-game control settings.
In-game control settings.

Keyboard and mouse State Notes
Enter cannot be bound to commands. Mouse wheel scrolling does nothing and cannot be bound to commands.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller support
The game always uses the modified bullet collision data adopted for the mouse aim accuracy, see "Issues fixed" section to revert the game to the Xbox 360 version behaviour.
Full controller support
One time prompt to enable controller support, which cannot be answered with a controller.
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Uses the same toggle.
Additional information
Button prompts
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Surround sound
Closed captions
Mute on focus lost
EAX support


Language UI Audio Sub Notes
Only available in Polish retail release.
Official localization by «Руссобит-М» – local retail only.
Fan translation by «SyS-team / Spirit Team»


In-game multiplayer settings.
In-game multiplayer settings.

Multiplayer types

Type Native Players Notes
Local play
2 Only on consoles.
LAN play
16 Versus, Co-op
Co-op: 4 players.
Online play
16 Versus, Co-op
Co-op: 4 players.

Connection types


Protocol Port(s) and/or port range(s)
TCP 80, 3074
UDP 3074-3174
Universal Plug and Play (UPnP) support status is unknown.

Issues fixed[edit]

Game doesn't start[edit]

The game will not start through the launcher on some systems.
Startup Fix[citation needed]
  1. Go to <path-to-game>\Binaries\ folder.
  2. Open "runme.dat" in a text editor.
  3. Change "R6Vegas_Launcher.exe" to "R6Vegas_Game.exe".

HUD is in the 4:3 middle of the screen on wide resolutions[edit]

The widescreen HUD in the fix is a leftover file from the Xbox 360 version and it causes the bugged cover sniper aim along with the UI shift to the left when used.
16:9 fullscreen HUD fix[citation needed]
  1. Go to <path-to-game>\KellerGame\Content\MenusPC\
  2. Delete or rename r6hud.mgb
  3. Go to <path-to-game>\KellerGame\Content\MenusPC\Widescreen\
  4. Copy r6hudWide.mgb to the .\MenusPC\ folder and rename it to r6hud.mgb

Restore the original bullet collision configuration[edit]

The game uses the modified bullet collision config adopted for the pinpoint mouse aim accuracy even when the controller is active.
No actual gameplay benefits with restoring it when you don't play the game with the gamepad.
Replace the "KellerWeaponsConfig.ini" file with the original Xbox 360 one[citation needed]
  1. Download the file and make sure to retain its original name and extension.
  2. Go to <path-to-game>\Rainbow Six Vegas\KellerGame\Config\PC\ folder.
  3. Backup your original "KellerWeaponsConfig.ini" file and place the new one instead of it.

Other information[edit]


Technical specs Supported Notes
Direct3D 9
Shader Model support 3
Executable 32-bit 64-bit Notes


Middleware Notes
Physics PhysX
Cutscenes Bink Video
Multiplayer DemonWare, Rendez-Vous,
Anti-cheat PunkBuster

System requirements[edit]

Minimum Recommended
Operating system (OS) XP
Processor (CPU) Intel Pentium 4 3.0 GHz
AMD Athlon 3000+
System memory (RAM) 1 GB
Hard disk drive (HDD) 7 GB
Video card (GPU) 128 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support


  1. This version of StarForce DRM does not work on Windows 8.1 or Windows 10.[2][3] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
  2. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  3. 3.0 3.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/13540/ in addition to or instead of this directory. The app ID (13540) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.