Key points
- The official multiplayer service is no longer available on PC.[1]
General information
- Ubisoft game page
- Official Forum
- Steam Community Discussions
Availability[edit]
- StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).
DLC and expansion packs
Name |
Notes |
|
Map Pack |
Available for free. See Map Pack. |
|
Essential improvements[edit]
Patches[edit]
All the patches for the game can be found here.
Map Pack[edit]
The only official map pack for the game, it includes all the content from the Xbox 360/PlayStation 3 DLCs ("Player's Pack Red Edition" and "Player's Pack Black Edition", 10 maps total). It can be downloaded from PCGamingWiki.
- Ambient noises will not play on the extra maps.
- Doesn't support Polish fonts.
Game data[edit]
In-game general settings.
Configuration file(s) location[edit]
Save game data location[edit]
Anisotropic filtering[citation needed]
|
- Go to the configuration file(s) location.
- Open
BaseEngine.ini .
- Search and change
LevelOfAnisotropy=4 to desired value.
- Save the changes and close the file.
|
Remove the bloom/haze effects[edit]
- This removes the bloom/haze but retains the thermal/night vision and other blur effects.
Remove effects[5]
|
- Go to
<path-to-game>\Engine\Shaders\HLSL\MegaPostProcess\ .
- Open
Blur.hlsl with a text editor.
- Find this line.
return lerp(PreviousColor, BlurColor, Factor) + BloomColor;
- Change it to this.
return lerp(PreviousColor, BlurColor, Factor);
- Find the following lines.
float3 BloomColor = BlurColor * BlurScreenThresold.g + BlurScreenThresold.r;
BloomColor = max(BloomColor, 0.0f) * BlurScreenAmount;
- Change them to this.
//float3 BloomColor = BlurColor * BlurScreenThresold.g + BlurScreenThresold.r;
//BloomColor = max(BloomColor, 0.0f) * BlurScreenAmount;
|
In-game control settings.
Audio feature |
State |
Notes |
Separate volume controls |
|
|
Surround sound |
|
|
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
|
EAX support |
|
|
Localizations
Change game language[edit]
Edit .ini file[6]
|
- Go to the
Rainbow Six Vegas\KellerGame\Config\PC\ .
- Open
KellerEngine.ini .
- Search and change
Language=int to the desired value. fra for French, deu for German, ita for Italian, jpn for Japanese, pol for Polish, rus for Russian, and esp for Spanish.
- Save the changes and close the file.
- For the Polish version, this is also needed to have Polish voices in cutscenes.
|
Network[edit]
In-game multiplayer settings.
Multiplayer types
Type |
Native |
Players |
Notes |
Local play |
|
2 |
Only on consoles. |
LAN play |
| 16 |
Versus, Co-op Co-op: 4 players. |
Online play |
| 16 |
Versus, Co-op Co-op: 4 players. |
Connection types
Ports
Protocol |
Port(s) and/or port range(s) |
TCP |
80, 3074 |
UDP |
3074-3174 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed[edit]
Game doesn't start[edit]
- The game will not start through the launcher on some systems.
Startup Fix[citation needed]
|
- Go to
<path-to-game>\Binaries\ folder.
- Open "runme.dat" in a text editor.
- Change "R6Vegas_Launcher.exe" to "R6Vegas_Game.exe".
|
Game crashes on start[edit]
HUD is in the middle of the screen (as if on a 4:3 display) on widescreen resolutions[edit]
- The widescreen HUD in the fix is a leftover file from the Xbox 360 version and it causes the bugged cover sniper aim along with the UI shift to the left when used.
16:9 fullscreen HUD fix[citation needed]
|
- Go to
<path-to-game>\KellerGame\Content\MenusPC\
- Delete or rename
r6hud.mgb
- Go to
<path-to-game>\KellerGame\Content\MenusPC\Widescreen\
- Copy
r6hudWide.mgb to the .\MenusPC\ folder and rename it to r6hud.mgb
|
Restore the original bullet collision configuration[edit]
- The game uses the modified bullet collision config adopted for the pinpoint mouse aim accuracy even when the controller is active.
- No actual gameplay benefits with restoring it when not playing on a gamepad.
Replace the "KellerWeaponsConfig.ini" file with the original Xbox 360 one[citation needed]
|
- Download the file and make sure to retain its original name and extension.
- Go to
<path-to-game>\Rainbow Six Vegas\KellerGame\Config\PC\ folder.
- Backup the original "KellerWeaponsConfig.ini" file and place the new one instead of it.
|
Other information[edit]
Technical specs |
Supported |
Notes |
Direct3D |
9 |
|
Shader Model support |
3 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware[edit]
|
Middleware |
Notes |
Physics |
PhysX |
2.5.1 |
Audio |
DARE |
|
Cutscenes |
Bink Video |
1.8.8.0 |
Multiplayer |
DemonWare, Rendez-Vous, Ubi.com |
|
Anti-cheat |
PunkBuster |
|
System requirements[edit]
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
XP | |
Processor (CPU) |
Intel Pentium 4 3.0 GHz AMD Athlon 3000+ |
Intel Pentium 4 3.5 GHz AMD Athlon 3500+ |
System memory (RAM) |
1 GB |
2 GB |
Hard disk drive (HDD) |
7 GB | |
Video card (GPU) |
128 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
256 MB of VRAM |
Notes
- ↑ This version of StarForce DRM does not work on Windows 8.1, Windows 10, or Windows 11.[2][3] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
, %PROGRAMDATA%
, or %WINDIR%
might be redirected to %LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
- ↑ 3.0 3.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/13540/
in addition to or instead of this directory. The app ID (13540) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References