Tom Clancy's Splinter Cell: Pandora Tomorrow

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Tom Clancy's Splinter Cell: Pandora Tomorrow
Tom Clancy's Splinter Cell: Pandora Tomorrow cover
Ubisoft Shanghai
Unreal Engine 2
Release dates
Windows March 23, 2004
Metacritic 87
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person, First-person
Controls Direct control
Genres Action, Stealth
Art styles Realistic
Themes Contemporary, Europe, Middle East, North America
Series Splinter Cell
Tom Clancy's Splinter Cell: Pandora Tomorrow on HowLongToBeat
Tom Clancy's Splinter Cell: Pandora Tomorrow on IGDB
Tom Clancy's Splinter Cell: Pandora Tomorrow on MobyGames
Tom Clancy's Splinter Cell: Pandora Tomorrow on Wikipedia
Splinter Cell
Subseries of Tom Clancy
Splinter Cell 2003
Splinter Cell: Pandora Tomorrow 2004
Splinter Cell: Chaos Theory 2005
Splinter Cell: Double Agent 2006
Splinter Cell: Conviction 2010
Splinter Cell: Blacklist 2013


Key points

Shadows, water and torchlight may not render correctly on modern PCs (see Issues fixed).
Online multiplayer is no longer functional.


Source DRM Notes Keys OS
Disc check (requires the CD/DVD in the drive to play)
CD key
SafeDisc v3 DRM[Note 1].
SafeDisc retail DRM no longer functions properly on Windows Vista and later (see above for affected versions).
Later re-released in the Ultimate Splinter Cell Collection. This version is DRM-free.
Not available digitally.

Essential improvements[edit]


Latest patch is automatically downloaded by SC:PT Updater Launcher, or standalone patches can be downloaded directly here. All patches are available from ubisoft here (if you get a "403 Forbidden" error, simply try again).

ThirteenAG's Widescreen Hack[edit]

  1. Download the archive from here.
  2. Extract the archive and copy the offline folder to the game installation folder.
  3. Run the game and agree to download dgVoodoo 2 in the pop up.
  4. If the pop up doesn't show up or when trying to play multiplayer, see dgVoodoo 2.


FOV is automatically adjusted to resolution.
Removes HUD stretching and moves HUD elements to the edge of the screen.
When launching single-player a window may appear asking to download the latest version and dgVoodoo 2 which is required to fix some rendering issues.

dgVoodoo 2[edit]

Use dgVoodoo 2[3]
  1. Download dgVoodoo 2 and extract the contents to the folder of your choice.
  2. Open dgVoodooSetup.exe and click on the DirectX tab.
  3. Under Videocard select GeForce 4 Ti 4800 from the drop-down menu.
  4. Select 256 MB from the VRAM drop-down menu.
  5. Click Apply and OK to close the application.
  6. Copy .dll files from dgVoodoo2\MS\x86 folder to <path-to-game>\offline\system and <path-to-game>\online\system next to the game's executables.


Sometimes a white flickering cross appears in center of the screen in the single player game. Alt-tabbing in and out of the game/regaining focus should fix the white cross issue.

HD Textures from the PS3 version[edit]

  1. Download the archive from here.
  2. Extract the archive and copy the offline folder to the game installation folder and overwrite the existing files.


Although in higher resolution, the HD textures often look bland (especially wood), so installing the pack is not necessarily an improvement. The file HUDPC.utx contains a hud comepletely different from the original and original ads have been removed. Moreover, some textures present transparency problems when applied directly in the pc version, an example would be the train lights that leak through the grids on the second mission at the beginning, in this case the grids do not let the light pass correctly and have a black texture where it should be invisible.

Skip intro videos[edit]

  • Launch the game through pandora_tomorrow.exe found in the installation folder to boot directly to the main menu.
  • To launch single-player directly use SplinterCell2.exe found in <path-to-game>\offline\system\.
  • To launch multiplayer directly use SplinterCell2.exe found in <path-to-game>\online\system\.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\offline\system[Note 2]

Save game data location[edit]

System Location
Windows <path-to-game>\offline\Save[Note 2]


Video options menu.
Video options menu.

Field of view (FOV)[edit]

Edit SplinterCell2User.ini[4]
  1. Go to the configuration files location.
  2. Open SplinterCell2User.ini.
  3. Find [Engine.PlayerController] section.
  4. Adjust the following values (91.3154482287 is advised for 16:9 displays and 85.2812718522 for 16:10 ones):
  5. Save the changes.


Custom FOV and Hor+ work only if applied before creating a new profile.


Edit SplinterCell2.ini[citation needed]
  1. Go to the configuration files location.
  2. Open SplinterCell2.ini.
  3. Find StartupFullscreen=True
  4. Change True to False and save the file.

Anti-aliasing (AA)[edit]

Modify driver profile[citation needed]
  1. Download and run Nvidia Profile Inspector.
  2. Select the Splinter Cell: Pandora Tomorrow profile.
  3. Change Antialiasing compatibility to 0x08000040
  4. Change Antialiasing - Behavior Flags to None.
  5. Change Antialiasing - Mode to Override.
  6. Change Antialiasing - Setting to 8x Multisampling or your desired setting.
  7. Change Antialiasing - Transparency Supersampling to 8x Sparse Grid Supersampling (optional)
  8. Click Apply changes.


This works only for Nvidia cards.
Force MSAA using dgVoodoo 2[3]
  1. Install dgVoodoo 2.
  2. Open dgVoodooCpl.exe and click on the DirectX tab.
  3. Set Antialiasing(MSAA) to 2x, 4x or 8x.


When using ThirteenAG's Widescreen Fix the included <path-to-game>\offline\system\dgVoodoo.conf file overrides the global dgVoodoo 2 settings. Delete/rename that file to use the global settings or edit it directly when using dgVoodooCpl.exe.
Water will be rendered incorrectly in two places in Komodo Shipyard level.
Force SMAA using ReShade[3]
  1. Read the instructions below to properly setup dgVoodoo 2 for this game.
  2. Download the latest version of ReShade and run the Reshade Setup program.
  3. Click Select game, then select SplinterCell2.exe found in <path-to-game>\offline\system\.
  4. Select Direct3D 10+ as the rendering API.
  5. Allow to download shaders/effects and choose either all of them or just SMAA.
  6. Run the game, press Shift+F2 to enter the configuration menu and follow the tutorial to create new profile and activate SMAA.
  7. In the Settings tab, under Usage Mode select Performance Mode.
  8. Click X in top right to exit the configuration menu.


If downloading shader archive fails, download the archive manually and extract it to <path-to-game>\offline\system\. Then in game in ReShade settings add \reshade-shaders-master\Shaders to end of the Effect Search Paths and \reshade-shaders-master\Textures to the end of Texture Search Paths field. Restart the game and continue from Step 6.
No water rendering issues.
Using the Night Vision Goggles causes a huge performance loss because ReShade tries to anti-alias the grain effect.

Vertical sync (Vsync)[edit]

Edit SplinterCell2.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell2.ini.
  3. Find a section [D3DDrv.D3DRenderDevice].
  4. At the bottom of the section (after OverrideOptimalRefreshRate=False), add a line:
    • UseVsync=True
  5. Save the file.


Control options menu.
Control options menu.

Mouse acceleration[edit]

Mouse acceleration is present whenever you equip/shoulder your weapon, as well as during aiming.
Edit ESetting.ini[3]
  1. Go to the installation directory <path-to-game>\offline\system\.
  2. Open ESetting.ini.
  3. Find all useAimTuning= lines and edit their value from v=1 to v=0 then save.
  4. When in game, be sure to create a new Save (loading a previous Save doesn't register the change).

Controller support[edit]

This fix makes XInput controllers somewhat compatible (menus can be navigated without a mouse, however cutscenes can't be skipped with a controller).
Go to <path-to-game>\offline\system
  1. Open Spintercell2.ini
  2. find UseJoystick=False and change it to UseJoystick=True
  3. download this fix
  4. paste the files in <path-to-game>\offline\system


Sound options menu.
Sound options menu.

Audio feature State Notes
Separate volume controls
Voice, music, ambient and SFX.
Surround sound
Up to 7.1[5]
Only in-game subtitles for the OPSAT dialogue, not available in cutscenes, except for Polish version, which also adds subtitles to every dialogue in-game.
Closed captions
Mute on focus lost
EAX support
EAX 3.0[6]


Language UI Audio Sub Notes
Only Local Retail. Available to download.
Local retail only


Multiplayer types

Type Native Notes
LAN play
Online play

Connection types

VR support[edit]

3D modes Native Notes
User created profile, requires DGVoodoo2 v 2.55.4, see profile introdution.
Note: Profile may not work with the latest wrapper, in case of issues please report to the vorpx forum.

Issues fixed[edit]

Rendering issues on modern PCs[edit]

Shadows and spotlights do not render on modern GPUs, rendering some areas of the game extremely difficult to complete (this issue is still present in the Ultimate Splinter Cell Collection release).
Sea and water may flicker in some maps.
Torchlight doesn't work in multiplayer.
Install dgVoodoo 2[7]
Experimental fix[citation needed]
  1. Download this experimental fix.
  2. Drop the d3d8.dll file next to the game's executable (<path-to-game>\offline\system).

Enabling EAX Advanced HD[edit]

Users may be unable to enable EAX Advanced HD in the in-game audio options, as the selection is greyed out.
Use Creative ALchemy[citation needed]
  1. Download and install Creative ALchemy.
  2. Select the add option and specify the executable path and game title.
  3. Move the entry from the Installed Games box to the ALchemy-enabled Games box using the arrow buttons.
  4. Close the program, and enable EAX Advanced HD in the in-game audio options.


The game executable must be set to run as an administrator and in compatibility mode for Windows XP (Service Pack 3).
  1. Download DSOAL from here.
  2. Drop dsoal.dll, alsoft.ini and dsoal-aldrv.dll near the game's executable file (<path-to-game>\offline\system)

Issues unresolved[edit]

Cutscenes crashing[edit]

Cutscenes at any random point will crash with a "General protection fault!" error

Other information[edit]


Technical specs Supported Notes
Direct3D 8.1
Executable 32-bit 64-bit Notes


Middleware Notes
Audio DirectSound3D
Cutscenes Bink Video
Anti-cheat PunkBuster

System requirements[edit]

Minimum Recommended
Operating system (OS) 98 SE, ME, 2000
Processor (CPU) Intel Pentium III 1.0 GHz
AMD Athlon
System memory (RAM) 128 MB
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia GeForce 3
ATI Radeon 8500
64 MB of VRAM
DirectX 8.1 compatible


  1. SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).