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Tom Clancy's Splinter Cell: Double Agent

From PCGamingWiki, the wiki about fixing PC games
Tom Clancy's Splinter Cell: Double Agent
Tom Clancy's Splinter Cell: Double Agent cover
Developers
Ubisoft Shanghai
Ubisoft Annecy
Publishers
Ubisoft
Russia Russobit-M
Engines
Unreal Engine 2.5
Release dates
Windows November 7, 2006
Reception
Metacritic 80
IGDB 79
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person, First-person
Controls Direct control
Genres Action, Stealth
Art styles Realistic
Themes Contemporary, Africa, Asia, North America
Series Splinter Cell
Tom Clancy's Splinter Cell: Double Agent on HowLongToBeat
Tom Clancy's Splinter Cell: Double Agent on IGDB
Tom Clancy's Splinter Cell: Double Agent on MobyGames
Tom Clancy's Splinter Cell: Double Agent on Wikipedia
Splinter Cell
Subseries of Tom Clancy
Splinter Cell 2003
Splinter Cell: Pandora Tomorrow 2004
Splinter Cell: Chaos Theory 2005
Splinter Cell: Double Agent 2006
Splinter Cell: Conviction 2010
Splinter Cell: Blacklist 2013

Tom Clancy's Splinter Cell: Double Agent is a singleplayer and multiplayer third-person and first-person action and stealth game in the Splinter Cell series.

There are two different versions of this game. The "current-gen" version for original Xbox, PlayStation 2, Nintendo GameCube and Wii was developed by Ubisoft Montreal, the series' primary developer. The "next-gen" version for then next-generation Xbox 360 and PlayStation 3 consoles were developed by Ubisoft Shanghai and Ubisoft Annecy (for multiplayer modes). While both versions share the same general plot, there are minor plot details, levels and some features between the two versions that are different.[1][2]

The PC version is a port of the Xbox 360/PlayStation 3 version. However, the game suffers from major technical issues that remained unsolved after initial launch, in addition to several complains from players and game journalist alike for numerous compatibility issue with some system configurations.[3]

The online services were shut down on June 2016, with Ubisoft confirming its closure eventually on November 19, 2018.[4] The soundtrack is also available for free at composer's website.

General information

Splinter Cell Wiki
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM 7 DRM. Removed in patch v1.02a.[5]
Windows
Epic Games Store
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Windows
GamersGate
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Windows
Green Man Gaming
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Windows
Humble Store
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Windows
Steam
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Steam version is not patched.
Windows
Ubisoft Store
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Included with Ubisoft+.
Windows
Amazon.com (unavailable)
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Windows
GamersGate, Humble Store and Steam store pages show screenshots of the console "current-gen" version instead of the correct "next-gen" PC version.

Essential improvements

Skip intro videos

Use Splinter Cell Double Agent Widescreen Fix

Patches

The latest official patch is v1.02a, available from PCGamingWiki, Ubisoft's patch repository and Patches-Scrolls. It includes bug fixes and removes the DRM.
The Steam version also needs the patch to be manually applied. It may also require the 1.01 and 1.02 patches to be applied beforehand.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\[Note 1]
<path-to-game>\SCDA-Offline\System\SplinterCell4.ini[Note 1]
<path-to-game>\SCDA-Online\System\Default.ini[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/13580/pfx/[Note 2]
Singleplayer settings are in <path-to-game>\SCDA-Offline\System\SplinterCell4.ini
Multiplayer settings are in <path-to-game>\SCDA-Online\System\Default.ini

Save game data location

System Location
Windows %PROGRAMDATA%\Application Data\Ubisoft\SplinterCell4\<user-id>\[Note 1]
%PROGRAMDATA%\Application Data\Ubisoft\SplinterCell4\save\Offline\<user-id>[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/13580/pfx/[Note 2]

Save game cloud syncing

Video

Video settings
Video settings
Advanced video settings
Advanced video settings

Graphics feature State WSGF Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
See Field of view (FOV).
Windowed
See Windowed.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Up to 16 samples, does not apply to all surfaces.[citation needed]
Anti-aliasing (AA)
Up to 4x FSAA. Introduced in official patches.[citation needed]
Vertical sync (Vsync)
60 FPS
120+ FPS
Capped at 100 FPS in singleplayer mode. See High frame rate.
High dynamic range display (HDR)
Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering.

Widescreen resolution

Use Splinter Cell Double Agent Widescreen Fix[citation needed]
Edit configuration files[6]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell4.ini (singleplayer) or Default.ini (multiplayer).
  3. Find the section [WinDrv.WindowsClient].
  4. Set the FullscreenViewportX = and FullscreenViewportY = values to the desired resolution.
  5. Change the FOV. See Field of view (FOV).

Field of view (FOV)

Edit configuration file[6]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell4User.ini.
  3. Find the section [Engine.PlayerController].
  4. Change both DesiredFOV=75.0 and DefaultFOV=75.0 to the desired FOV.

Notes

No known solution for multiplayer.

Windowed

Edit configuration file[7]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell4.ini.
  3. Change StartupFullscreen=True to StartupFullscreen=False

High frame rate

Override frame rate cap[8]
  1. Download and install Splinter Cell Double Agent Widescreen Fix.
  2. Open the installed SplinterCellDoubleAgent.WidescreenFix.ini.
  3. Edit FPSLimit = 1000 as needed.
  4. The game's refresh rate is still capped at 60 Hz by default; see Run the game at screen refresh rate to fix this.

Notes

No cap for multiplayer. However, frame rates above 60 FPS will break movement strafing and aiming.

INI tweaks

Edit configuration files[9][dubious – discuss]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell4.ini.
  1. Edit the file as shown below:
[GENERAL]
DisableHDRTonemapping=False
LowResTex=False
SimpleShader=False
SimpleEffect=False
HidePieces=True ; => Setting it to "False" will add a few objects to the environment, but it will cause the coast guard to get stuck in the door on Cozumel and introduce a couple of graphical artifacts throughout the game. While "True" is recommended for the sake of compatibility, you might consider setting it to "False" to have more Environment Details in game.

[Graphics]
bEnableHDR=True 
bTrilinearFiltering=True
bSpecularLighting=True 
bVerticalSync=True
bHighQualityVisualFX=True

[WinDrv.WindowsClient]
TextureDetail=UltraHigh ; => Setting in the in-game settings to max setting will result in this values set to High. But there will be a lack of certain details and objects if these aren't set to UltraHigh.
SkinDetail=UltraHigh
Decals=True
NoDynamicLights=False
SkinDetail=High  
TextureDetail=High
NoFractalAnim=False
Decals=True ; => Yes, Skin and Texture details as well as decals appear twice in the .ini, you can safely remove the duplicates if you want.

[D3DDrv.D3DRenderDevice]
UseVSync=False ; => Does not touch Vsync. It's actually changed elsewhere. You can try removing this line if you want.
Translucency=True ; => For semi-transparent ice, which is broken in the game. Setting this to false does nothing wrong. The transparency in the game still works.
UsePrecaching=True
UseMipmapping=True
UseTrilinear=True
UseMultitexture=True
UsePageFlipping=True
UseGammaCorrection=True
UseTripleBuffering=True ; => Using Triple Buffering may cause save/load screen (the one with the progress bar) to flash.
UsePrecache=True
Use32BitTextures=True
ReduceMouseLag=False ; => While this reduces mouse lag by a bit, the setting is broken in UE2 and decreases performance, so it's not worth it.
UseTripleBuffering=True ; => Same situation as with the duplicates in the previous section.
UseHWShadowMapping=False ; => Designed for older GPUs. Not needed now.
ShadowResolutionDegree=0 ; => 0 is actually the High resolution shadows option in-game.
ShadowTurnOffDegree=200 ; => A higher number is better. It tells the game at which distance to render lights with shadows. 200 is maximum, which renders all lights at any distance.
bUseSmoothShadow=False ; => True does NOT work properly. It will actually mess up your shadows.
FSAADegree=0 ; => Setting Anti-Aliasing to 2 or 4 will disable HDR rendering and very likely cause a "Frozen Frame" issue during cutscenes. Not recommended.
AnisotropyDegree=1 ; => AF does not work. If you want AF in the game, force it through the video driver.

Input

Input settings
Input settings

Keyboard and mouse State Notes
Remapping
Half of the command buttons are not bindable. Manually edit the configuration file to bypass this.
Mouse acceleration
Enabled by default; see Mouse acceleration.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Shares the same slider with mouse.
Controller Y-axis inversion
Shares the same option with mouse.
Controller types
XInput-compatible controllers
Only official wired Xbox 360 controllers.
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
See the glossary page for potential workarounds.
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Button prompts
Prompts are text based (e.g. "Press Action key").
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Mouse acceleration

Disable mouse acceleration[citation needed]
  1. Open your configuration file, and look for [Init] section
  2. Set UseDIMouse to True.

Notes

Using Direct Mouse Input will invert Mouse Y axis. Set bInvertMouseUp=True to solve this while in-game. Menu will still be inverted though.

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Effects, Ambient.
Surround sound
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX 3
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Retail only. Chinese subtitles are present in gameplay, but not in cutscenes.
French
German
Hungarian
Fan translation, download
Italian
Polish
Retail only; download for digital releases.
Brazilian Portuguese
Fan translation; download.
Russian
Official localization by Russobit-M/GFI, retail only; download for digital releases.
Russian
Fan translation by SyS-team/ENPY Studio/Spirit Team; download.
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
Available in PS2/Xbox version only.[10]
LAN play
6
Online play
6 The official multiplayer service was shut down.

Issues unresolved

Game crashes with a runtime error

Game may often crash on saving and loading screens, as well as upon being maximized from the taskbar. Usually, it is followed by a C++ runtime error. A save file may be unusable and game will crash everytime when trying to load it. Similarly, a game may always crash when trying to save after a particular point, forcing the player to replay the level.[11]

Light rendering bug

Lights start to render only when player is very close and also turn on/off when rotating the camera.
Edit configuration file[12]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell4.ini with a text editor and change the following variables to these values:
    • ShadowTurnOffDegree = 100
    • PermeatingLightCutOff = False

Notes

This mostly fixes the issue, but some lights can still turn on/off at certain angles.

Broken input when typing profile name

If the player changes controls and tries to make a new profile, the letters will not match key input.
Reset the controls to default values[11]

Blurry screen during first person view

When the player controls the character in first-person view during two short interactive cutscenes, the screen turns very blurry.[11]

Pause menu letters and GUI elements appear during gameplay

During gameplay, some letters or other elements from the pause menu may shortly appear on screen.[11]

Enemies releasing steam

Sometimes when an enemy is shot, kicked or put on floor after being carried, they start releasing steam that can hurt the player.[11]

Enemies respawn after being killed

In Kinshasa (Part 2), some enemies in the streets near the buses keep respawning after being killed.

Emile Dufraisne's bedroom bug

A door in Emile's office leading to his bedroom cannot be opened, as the "open door" action prompt disappears too quickly.
Enter the room in later JBA HQ missions where the bug does not appear
Make a noise near the door, prompting Emile to open it
Stay close to him. If the door closes or Emile goes to sleep, it cannot be opened again.
Use ghost cheat

Game hangs after defusing the bomb in JBA headquarters

After defusing the bomb an in-game cutscene starts, but does not continue to play.
Before defusing the bomb switch to 4:3 or 16:10 resolution in the display options menu.[11]
Noclip onto bomb position[13]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell4User.ini.
  3. In the [Engine.Input] section bind to the buttons for the walk and ghost cheat.
  4. As soon as the game hangs, go into ghost mode.
  5. Fly in front of the bomb and switch off ghost mode (the walk button).

Game crashes when using a weapon's scope

The game crashes for some players running the game in the 16:9 aspect ratio when using the scope on SC-20K in the Kinshasa mission, making the player unable to complete the mission.
Switch to a 4:3 resolution.

Issues fixed

Game crashes on startup

Use ThirteenAG's fix[citation needed]
Disable visual themes and desktop composition for SplinterCell4.exe.[14]

Unable to load save through the "Continue" option / game crashes when loading saves manually

Load the mission first, then load the progress once the mission is running.

Broken controls during safe cracking and mine assembly

During safe cracking or mine assembly minigames the game does not react to player input, because it is tied to player speed.
Hold the left or right movement key and scroll up/down with the mouse wheel (player speed) until the game starts accepting input.[11]

Coast guard gets stuck in the door on Cozumel

This bug occurs while the game is set not to remove certain environment objects when Environment Detail option is set to "High". Mistakenly, the door appears to be one of those objects.
Set Environment Detail to Low in display options[citation needed]

Kinshasa (Part 2) map is too bright

Kinshasa (Part 2) map becomes excessively bright when user sets SimpleShader option to False in game's configuration file to improve visual quality.
Set HDR Rendering to Off in display options[citation needed]

Shanghai's mission intro not playing any audio and/or softlocks the game

Set the core affinity for SplinterCell4.exe to 1 core.[15]
Switch to a 4:3 resolution before starting the mission, when control will be available switch back.

Enhanced night vision goggles show black screen with gray stripes

Edit the map files to disable enhanced night vision and revert back to standard night vision[citation needed]
  1. Go to <path-to-game>\SCDA-Offline\Maps.
  2. In the following map files, find all the lines reading bEnhanceNightVision=true and change true to false.
00_HQ_05.ini
00_HQ_05_B.ini
01_Intro.ini
03_Okhotsk_01.ini
03_Okhotsk_02.ini
04_Hotel.ini
05_Cozumel_01.ini
05_Cozumel_02.ini
07_Kinshasa00.ini
07_Kinshasa01.ini
07_kinshasa02.ini
10_newyork_02.ini

Run the game at screen refresh rate

Game may default monitor refresh rate to 60 Hz, resulting in reduced smoothness and possible screen-tearing even if internal GPU render is at >60FPS.
Override refresh rate with hex editor[8]
  1. Open D3DDrv.dll with a hex editor such as HxD.
  2. Find the hex values 1B D2 83 E2 3C.
  3. Replace with BA E8 03 00 00 for highest available refresh rate.
  4. Save the changes.
Override refresh rate with Special K[citation needed]
  1. Install Special K by following the Special K Unofficial Guide. Manual local installation may work better.
  2. Start the game once and close it to allow the configuration file of Special K to be created.
  3. Open <path-to-game>\SCDA-Offline\System\d3d9.ini or %USERPROFILE%\Documents\My Mods\SpecialK\Profiles\SplinterCell4.exe\SpecialK.ini, depending on the installation method used.
  4. Change RefreshRate=-1 to RefreshRate=0 under [Render.FrameRate].

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 3.0
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio DirectSound3D

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
7, 10, 11 (Steam)
Processor (CPU) Intel Pentium IV 3.0 GHz
AMD Athlon 3000
System memory (RAM) 1 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce 6200
ATI Radeon X1300
128 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support
Sound (audio device) DirectX 9.0c compatible
Nvidia GeForce 6600 is required for multiplayer component.
Supported video cards at time of retail release:Single Player: ATI X1300, X1600, X1800, X1900; NVIDIA 6200, 6600, 6800, 7300, 7600, 7800, 7900 | Multiplayer: ATI X1600, X1800, X1900; NVIDIA 6600, 6800,7300, 7600, 7800, 7900
Laptop versions of these cards may work but are NOT supported.


Notes

  1. 1.0 1.1 1.2 1.3 1.4 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/13580/ in addition to or instead of this directory. The app ID (13580) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References