Tom Clancy's Splinter Cell: Double Agent

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Tom Clancy's Splinter Cell: Double Agent
Tom Clancy's Splinter Cell: Double Agent cover
Ubisoft Shanghai
Ubisoft Milan
Unreal Engine 2.5
Release dates
Windows November 7, 2006
Tom Clancy's Splinter Cell: Double Agent on MobyGames
Tom Clancy's Splinter Cell: Double Agent on Wikipedia
Splinter Cell
Subseries of Tom Clancy
Splinter Cell 2003
Splinter Cell: Pandora Tomorrow 2004
Splinter Cell: Chaos Theory 2005
Splinter Cell: Double Agent 2006
Splinter Cell: Conviction 2010
Splinter Cell: Blacklist 2013

Key points

There are two different versions of Double Agent. Version 1 was made by Ubisoft Milan and Ubisoft Shanghai for PC, Xbox 360 and PlayStation 3. Version 2 was made by Ubisoft Montreal for Xbox, PlayStation 2, GameCube and Wii. Games share the same general plot, but feature different storylines, plot twists and levels. Games also run on different engines; Version 1 has a more modern engine, while Version 2 is closer to the first two games in the series.[1]
Online services were shut down on November 19, 2018.[2]
Game is filled with many game breaking bugs that were never patched; crashes when loading or saving game, broken light rendering, broken input during mini-games, player getting stuck on terrain, etc.
The soundtrack is available for free at composer's website.

General information

Ubisoft game page
Official Forum
Splinter Cell Wiki
Steam Community Discussions


Source DRM Notes Keys OS
Disc check (requires the CD/DVD in the drive to play)
SecuROM 7 DRM. Removed in Patch v1.02a.[3]
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Green Man Gaming
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Humble Store
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Steam version is not patched.
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Included with Uplay+.

Essential improvements[edit]

Skip intro videos[edit]

Adjust videos folder[4]
  1. Move/delete/rename <path-to-game>\SCDA-Offline\System\Videos\Ubilogo.bik.
  2. To skip menu intros, replace menu and menus_01menu (in the same folder) with another shorter clip such as Pause.bik. This step is optional.


The patch required for multiplayer is not included in the Steam version.
Only patch 1.02a is required. Patches can be found here.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\[Note 1]
Linux (Proton) <Steam-folder>/steamapps/compatdata/13580/pfx/[Note 2]
Single player settings are in <path-to-game>\SCDA-Offline\System\SplinterCell4.ini
Multiplayer settings are in <path-to-game>\SCDA-Online\System\Default.ini

Save game data location[edit]

System Location
Windows %PROGRAMDATA%\Application Data\Ubisoft\SplinterCell4\<user-id>\
%PROGRAMDATA%\Application Data\Ubisoft\SplinterCell4\save\Offline\<user-id>
Linux (Proton) <Steam-folder>/steamapps/compatdata/13580/pfx/[Note 2]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

Video settings
Video settings
Advanced video settings
Advanced video settings
Graphics feature State WSGF Notes
Widescreen resolution
See Widescreen resolution.
See Widescreen resolution.
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
See Field of view (FOV).
See Windowed.
Borderless fullscreen windowed
Use Borderless Gaming.
Anisotropic filtering (AF)
Up to 16x, but not applied to all surfaces, force in the GPU control panel instead.
Anti-aliasing (AA)
Up to 4x FSAA. Not available in the Steam version. Install patch 1.02a to fix.[citation needed]
Vertical sync (Vsync)
60 FPS
120+ FPS
Frame rate is capped at 100 FPS. See Run the game at screen refresh rate.
High dynamic range display (HDR)
Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering.

Widescreen resolution[edit]

Does not work on Windows XP.[5]
Edit SplinterCell4.ini/Default.ini[6]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell4.ini (single player) or Default.ini (multiplayer).
  3. Find the section [WinDrv.WindowsClient].
  4. There you'll find 2 lines: FullscreenViewportX = and FullscreenViewportY =. Replace with your desired resolution.
  5. Change the FOV. See Field of view (FOV).

Field of view (FOV)[edit]

Edit SplinterCell4User.ini[6]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell4User.ini.
  3. Find a section [Engine.PlayerController].
  4. There you'll find 2 lines:
    • DesiredFOV=75.0
    • DefaultFOV=75.0
  5. Change them to desired fov (91.3154482287 is advised for 16:9 displays and 85.2812718522 for 16:10 ones)


This solution is single player only. No known method exists for multiplayer.


Edit SplinterCell4.ini[7]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell4.ini.
  3. Change StartupFullscreen=True to StartupFullscreen=False

Input settings[edit]

Input settings
Input settings
Keyboard and mouse State Notes
Half of the command buttons aren't bindable.
Manually edit SplinterCell4User.ini to workaround this.
Mouse acceleration
Enabled by default; see Mouse acceleration.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller support
Full controller support
Controller remapping
Controller sensitivity
Shares the same slider with mouse.
Controller Y-axis inversion
Shares the same option with mouse.
Controller types
XInput-compatible controllers
Only official wired Xbox 360 controllers.
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
See the glossary page for potential workarounds.
Tracked motion controllers
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Button prompts
Prompts are text based (e.g. "Press Action key").
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Mouse acceleration[edit]

Disable mouse acceleration[citation needed]
  1. Open your configuration file, and look for [Init] section
  2. Set UseDIMouse to True.


Using Direct Mouse Input will invert Mouse Y axis. Open SplinterCell4User and set bInvertMouseUp=True to solve this while in-game. Menu will still be inverted though.

Audio settings[edit]

Audio settings
Audio settings
Audio feature State Notes
Separate volume controls
Effects, Ambient.
Surround sound
Closed captions
Mute on focus lost
EAX support


Language UI Audio Sub Notes
Fan translation.
Local retail version only.
Official localization by «Руссобит-М\GFI». Retail only. Patch for digital release here.
Fan translation by «SyS-team/ENPY Studio/Spirit Team»


Multiplayer types

Type Native Players Notes
Local play
PS2/Xbox version only.[8]
LAN play
6 Tunngle is recommended for LAN matches
Online play
6 Online services are online but only accessible after manually installing Patch 1.02a. It is recommended to use existing Steam Groups to find other players (does not require game purchase through Steam).

Issues unresolved[edit]

Game crashes with a runtime error[edit]

Game may often crash on saving and loading screens, as well as upon being maximized from the taskbar. Usually, it is followed by a C++ runtime error. A save file may be unusable and game will crash everytime when trying to load it. Similarly, a game may always crash when trying to save after a particular point, forcing the player to replay the level.[4]

Light rendering bug[edit]

Lights start to render only when player is very close and also turn on/off when rotating the camera.
  1. Go to the configuration file(s) location.
  2. Open SplinterCell4.ini with a text editor and change the following variables to these values:
  3. ShadowTurnOffDegree = 0
  4. PermeatingLightCutOff = False


This doesn't solve the issue completely, some lights can still turn on/off at certain angles.

Broken controls during safe cracking and mine assembly[edit]

During safe cracking or mine assembly minigames the game does not react to player input.
  1. Hold the left or right movement key and scroll up/down with your mouse wheel until the game starts accepting input.

Broken input when typing profile name[edit]

If the player changes controls and tries to make a new profile, the letters will not match key input.
  1. In the controls menu reset the controls to default values.

Blurry screen during first person view[edit]

When player controls the character in first person view during two short interactive cutscenes, the screen turns very blurry.[4]

Pause menu letters and elements appear during gameplay[edit]

During gameplay sometimes some letters or other element from the pause menu shortly appear on screen.[4]

Enemies releasing steam[edit]

Sometimes when an enemy is shot, kicked or put on floor after being carried they start releasing steam that can hurt the player.[4]

Enemies respawn after being killed[edit]

In Kinshasa (Part 2) some enemies in the streets near the buses keep respawning after being killed.

Issues fixed[edit]

Game crashes on startup[edit]

Use ThirteenAG's fix[citation needed]
Alternative fix[10]
  1. Right-click <path-to-game>/SCDA-Offline/System/SplinterCell4.exe and select Properties.
  2. In compatibility settings disable visual themes and disable desktop composition.

Emile Dufraisne's bedroom bug[edit]

In JBA headquarters a door in Emile's office leading to his bedroom cannot be opened, as the "Open door" action prompt disappears too quickly. If the player manages to enter the room following Emile, they will not be able to exit if Emile stays in the room.
This bug is fixed in later missions that are set in JBA headquarters, so player can enter then.[4]
Alternative fix: Use ghost cheat[11]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell4User.ini.
  3. In the [Engine.Input] section bind the keys for walk and ghost cheat.
  4. As soon as the game hangs, go into ghost mode.
  5. Fly in front of the bomb and switch off ghost mode (the walk button).

Game hangs after defusing the bomb in JBA headquarters[edit]

Game may "freeze" after defusing the bomb when a in-game cutscene should start. This happens when playing at 16:9 resolution.
  1. Before defusing the bomb switch to 4:3 or 16:10 resolution in the display options menu.

Coast guard gets stuck in the door on Cozumel[edit]

This bug occurs while the game is set not to remove certain environment objects when Environment Detail option is set to "High". Mistakenly, the door appears to be one of those objects.
Set Environment Detail to Low in display options[citation needed]

Kinshasa (Part 2) map is too bright[edit]

Kinshasa (Part 2) map becomes excessively bright when user sets SimpleShader option to False in game's configuration file to improve visual quality.
Set HDR Rendering to Off in display options[citation needed]

Enhanced night vision goggles show black screen with gray stripes[edit]

Edit the map files to disable enhanced night vision and revert back to standard night vision[citation needed]
  1. Go to <path-to-game>\SCDA-Offline\Maps.
  2. Open the following map files:
    • 00_HQ_05.ini
    • 00_HQ_05_B.ini
    • 01_Intro.ini
    • 03_Okhotsk_01.ini
    • 03_Okhotsk_02.ini
    • 04_Hotel.ini
    • 05_Cozumel_01.ini
    • 05_Cozumel_02.ini
    • 07_Kinshasa00.ini
    • 07_Kinshasa01.ini
    • 07_kinshasa02.ini
    • 10_newyork_02.ini
  3. Find all the lines reading bEnhanceNightVision=true and change true to false.

Character moves by himself[edit]

Disable controller input[citation needed]
  1. Open the configuration file
  2. Look for [WinDrv.WindowsClient] section and set UseJoystick=False

Run the game at screen refresh rate[edit]

Game may default monitor refresh rate to 60 Hz, resulting in reduced smoothness and possible screen-tearing even if internal GPU render is at 100 FPS.
Set screen refresh rate[citation needed]
  1. Install Special K by following the Special K Unofficial Guide. Manual local installation may work better.
  2. Start the game once and close it to allow the configuration file of Special K to be created.
  3. Open <path-to-game>\SCDA-Offline\System\d3d9.ini or %USERPROFILE%\Documents\My Mods\SpecialK\Profiles\SplinterCell4.exe\SpecialK.ini depending on the installation method you used.
  4. Change RefreshRate=-1 to RefreshRate=0 under [Render.FrameRate].

Other information[edit]


Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes


Middleware Notes
Audio DirectSound3D

System requirements[edit]

Minimum Recommended
Operating system (OS) XP
Processor (CPU) Intel Pentium 4 3 GHz
AMD Athlon 3000
System memory (RAM) 1 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) ATI Radeon X1300 (Single-player) / X1300 (Multi-player)
Nvidia Geforce 6200 (Single-player) / 6600 (Multi-player)
128 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support


  1. When running this game without Administrator elevation, activity in %PROGRAMFILES%, %PROGRAMFILES(X86)%, and %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore\ (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/13580/ in addition to or instead of this directory. The app ID (13580) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.