Witchaven II: Blood Vengeance

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Witchaven II: Blood Vengeance
Witchaven II: Blood Vengeance cover
Capstone Software
United States IntraCorp
Europe U.S. Gold
Spain Proein S.L.
Digital SNEG
Release dates
DOS May 6, 1996
Windows (DOSBox) June 9, 2021[1]
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS
Art styles Digitized, Realistic
Themes Fantasy
Series Witchaven
Witchaven II: Blood Vengeance on HowLongToBeat
Witchaven II: Blood Vengeance on IGDB
Witchaven II: Blood Vengeance guide on StrategyWiki
Witchaven II: Blood Vengeance on MobyGames
Witchaven II: Blood Vengeance on Wikipedia
Witchaven 1995
Witchaven II: Blood Vengeance 1996

Witchaven II: Blood Vengeance is a fantasy FPS game with light RPG mechanics and a heavy focus on melee combat. It's story picks up directly after Witchaven.

The game's source code has been made available as of 2006 by a former developer.[2]

For a high-fidelity, accurate, and accessible implementation of the game use BuildGDX. For a bugfixed version of the original DOS executable and game code use EGwhaven2 inside DOSBox or on a pentium DOS computer.

General information

ETTiNGRiNDER's Witchaven Shrine Fanpage that catalogues much of Witchaven II's content & bugs.
Witchaven II entry at RTCM Lots of information & patches relating to Witchaven II.
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions


Source DRM Notes Keys OS
Disc check (requires the CD/DVD in the drive to play)
Prepackaged with DOSBox.
Humble Store
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Bundled with Witchaven.
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Prepackaged with DOSBox.
GOG.com and Steam versions include the original retail build, as well as an Enhanced build (both running on DOSBox with a custom configuration tool). The Enhanced build features fixes introduced in EGwhaven, and the controls are remapped to be more consistent with modern first-person games.[3][4]

Essential improvements[edit]

EGwhaven2 A bugfix/enhancement patch to the original executable. Improves mod-ability.
FGSFDS's Unofficial Witchaven II level fixes Fixes issues for two maps.
Witchaven II can be set to read it's SMK files from the hard drive. Use the LOCAL parameter.

Source ports[edit]

Name Description
BuildGDX Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, modern controller support and improved mouse control. Fixes most issues with the game.
macOS (OS X)



DOS32A is a memory extender for DOS games. It is an open source replacement to DOS4GW which was often used in game development . It can improve both the performance and stability of Witchaven II.

Game data[edit]

Some of Witchaven II's save data and settings are stored in non-human-readable .DAT files. They can be modified with a hex editor.

Configuration file(s) location[edit]

System Location
DOS <path-to-game>\PREF.DAT
Windows <path-to-game> (mounted in DOSBox)[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1655430/pfx/[Note 2]
PREF.DAT contains values changeable ingame.[5]

Save game data location[edit]

System Location
DOS <path-to-game>\SVGM*.MAP
Windows <path-to-game> (mounted in DOSBox)[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1655430/pfx/[Note 2]
SVGM*.MAP stores map data. Witchaven II uses Build MAP format version 7.[6]
SVGN*.DAT stores player data.[7]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud


Witchaven II inherits the first game's gamelogic issues. If unmodified it begins to malfunction at 30FPS and up.[8][9]


In-game control settings.
In-game control settings.
Withaven II uses scancodes to represent different keys inside CONTROLS.CFG. An exhaustive list of keys and their codes can be found here.

Keyboard and mouse State Notes
Using setup.exe or CONTROLS.CFG.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller support
Full controller support
Must be configured first.
Controller remapping
Using setup.exe or CONTROLS.CFG.
Controller sensitivity
Controller Y-axis inversion
Support for the Logitech Wingman only.
Controller types
XInput-compatible controllers
See the glossary page for potential workarounds.
DualShock 4 controllers
See the glossary page for potential workarounds.
Tracked motion controllers
The V2.0f patch by Capstone adds VFX1 cyberpuck support. Configure in CONTROLS.CFG
Button/gesture prompts
Generic/other controllers
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M


In-game sound settings. Includes jukebox feature.
In-game sound settings. Includes jukebox feature.

Audio feature State Notes
Separate volume controls
Music, Effects
Surround sound
Closed captions
Mute on focus lost
For DOSBox change the priority background value in the DOSBox configuration file.


Language UI Audio Sub Notes


Multiplayer types

Type Native Players Notes
Local play
LAN play
16 Versus, Co-op
Online play
16 Versus, Co-op

Connection types

Type Native Notes

Multiplayer Clients[edit]

VR Support[edit]

Headset Native Notes
Forte VFX1
Supported in version 2.0f. Type WH2 VFX1 to use.

Other information[edit]


Technical specs Supported Notes
DOS video modes SVGA, SVGA (VESA), VGA, MCGA


Middleware Notes
Audio HMI Sound Operating System
Cutscenes Smacker Video


Map Editing[edit]

  • The Build map editor was included on the CD. It is tailored to Witchaven II and does not work with Witchaven 1. Uses map version 7.

Texture packs[edit]

System requirements[edit]

Minimum Recommended
Operating system (OS) 5.0
Processor (CPU) Intel 486DX2 66 MHz
System memory (RAM) 8 MB
Hard disk drive (HDD) 62 MB
Video card (GPU) SuperVGA, VESA, VGA
Minimum Recommended
Operating system (OS) 7, 8.1
Processor (CPU) Dual Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) 512 MB of VRAM


  1. 1.0 1.1 File/folder structure within the installation folder reflects the path(s) listed for DOS game data.
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1655430/ in addition to or instead of this directory. The app ID (1655430) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.