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Myth: The Fallen Lords

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Myth: The Fallen Lords
Myth: The Fallen Lords cover
Developers
Bungie
Publishers
North America Bungie
Europe Eidos Interactive
Release dates
Windows October 31, 1997
Mac OS (Classic) October 31, 1997
macOS (OS X) October 27, 2003
Myth: The Fallen Lords on MobyGames
Myth: The Fallen Lords on Wikipedia
Myth
Myth: The Fallen Lords 1997
Myth II: Soulblighter 1998
Myth III: The Wolf Age 2001

Key points

Small but dedicated community

General information

Bungie.net - The original developer's site.
Project Magma - The current developers for the Myth series.
Bungiepedia - A wiki for everything Bungie related.
Wyrdipedia - A small wiki for everything Myth related.
Myth.Bungie.org - One of the biggest Myth fan sites around.
The Tain - A huge mod database for the Myth series.

Availability[edit]

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
Serial key is only used for online multiplayer access.
Windows
Mac OS

Essential improvements[edit]

Project Magma patch[edit]

Adds OpenGL rendering and improves compatibility. Can be downloaded here.

Myth: The Fallen Levels[edit]

Myth: The Fallen Levels is a project to port Myth: The Fallen Lords' content to the Myth 2 engine. Single player levels available here and multi here. Requires Myth II: Soulblighter! Hi-res cutscenes can also be found here.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows
Mac OS (Classic)

Save game data location[edit]

System Location
Windows
Mac OS (Classic)

Video settings[edit]

In-game options menu.
In-game options menu.
Graphics feature State Notes
Widescreen resolution
Use the Project Magma patch.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Use nGlide.
60 FPS and 120+ FPS

Input settings[edit]

In-game control settings.
In-game control settings.
Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Use the Myth Camera Speed Kit.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
See the glossary page for potential workarounds.

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
EAX support

Localizations

Language UI Audio Sub Notes
English
German
Japanese

Network[edit]

Multiplayer types

Type Native Players Notes
LAN play
16
Online play
16

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 3453
UDP 3453
Universal Plug and Play (UPnP) support status is unknown.
These are the default ports used. They can be modified on game creation

Other information[edit]

API[edit]

Technical specs Supported Notes
OpenGL
The Project Magma patch is required.
Glide 2.4.3
Software renderer
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)

Middleware[edit]

Middleware Notes
Cutscenes Smacker
Multiplayer Bungie.net, TEN Both services are no longer available.

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 95, NT 4.0
Processor (CPU) Intel Pentium 90 MHz
System memory (RAM) 16 MB
Hard disk drive (HDD) 51 MB
Video card (GPU) DirectX 5.0 compatible
Mac OS
Minimum Recommended
Operating system (OS) 7.5
Processor (CPU) PowerPC 601
System memory (RAM) 16 MB
Hard disk drive (HDD) 30 MB
Other 4x CD-ROM drive

References