Portal 2
From PCGamingWiki, the wiki about fixing PC games
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Developers | |
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Valve Corporation | |
Engines | |
Source | |
Release dates | |
Windows | April 19, 2011 |
macOS (OS X) | April 19, 2011 |
Linux | June 17, 2014 |
Reception | |
Metacritic | 95 |
IGDB | 92 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Platform, Puzzle |
Art styles | Stylized |
Themes | Comedy, Sci-fi |
Series | Portal |
Portal | |
---|---|
Subseries of Half-Life | |
Portal | 2007 |
Portal 2 | 2011 |
Portal 2 Sixense Perceptual Pack | 2013 |
Aperture Tag: The Paint Gun Testing Initiative (unofficial mod) | 2014 |
Portal Stories (series) | |
The Lab | 2016 |
Bridge Constructor Portal | 2017 |
Moondust | 2018 |
Aperture Hand Lab | 2019 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- Built-in level editor with Steam Workshop support.[1]
General information
Availability[edit]
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | All copies of Portal 2 on PlayStation 3 come with a Steam key (can only be activated on accounts that have logged into Portal 2 on PS3 before). | |||
Steam | Portal Bundle also available. |
- All versions require Steam DRM.
- Soundtrack is available for free as DLC and on the official website.
PlayStation 3
- The PlayStation 3 version includes a single-use product key for Steam.
- Can be linked to a Steam account, which allows cross-platform multiplayer with Steam players, access to your Steam friend list (chat, invites, etc.), Steam Achievements, and Steam Cloud save-games (PlayStation 3 saves are not compatible with other versions).
DLC and expansion packs
Name | Notes | |
---|---|---|
Peer Review | Free, included in latest update. Requires you to finish the original coop missions to play.[2] | |
Soundtrack | Available for free. | |
Roll cage skin | Pre-order only | |
Paint job skin | Pre-order only | |
Antenna trooper skin | Pre-order only |
Essential improvements[edit]
Skip intro videos[edit]
Use -novid command line argument[citation needed]
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Game data[edit]
Configuration file(s) location[edit]
System | Location |
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Windows | <path-to-game>/portal2/cfg/[Note 1] <path-to-game>/portal2_dlc2/cfg/ <path-to-game>/update/cfg/ |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location[edit]
System | Location |
---|---|
Steam | <path-to-game>/portal2/SAVE/ |
Save game cloud syncing[edit]
System | Native | Notes |
---|---|---|
Steam Cloud | Approx. 1 GB available. |
Video[edit]
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Crosshair interface scales poorly. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Up to 16 samples. | ||
Anti-aliasing (AA) | Up to 8x MSAA. Nvidia users can acheive OGSSAA hybrid modes combined with TrSSAA using flag 0x000000C0 .[3] |
||
Vertical sync (Vsync) | Double and triple buffered. | ||
60 FPS and 120+ FPS | Capped at 300 using the default render, No cap when using the vulkan render, You can give a cap by changing fps_max in the developer console. You must first set sv_cheats = 1 before using fps_max . sv_cheats = 1 will also disable achievements.[4] |
- HBAO also available with flag
0x00000014
.
Field of view (FOV)[edit]
Enter console commands[5] |
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Split-screen without bezels[edit]
- Portal 2 split-screen mode was meant to be played on a single 16:9 screen only. If you have a different setup then, the image could not entirely fit the monitor(s).
Edit split-screen aspect-ratio[6] |
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Notes
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Disable motion blur[edit]
Use the +mat_motion_blur_percent_of_screen_max 0 command line argument[citation needed]
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Run at monitor's refresh rate[edit]
Use the -refresh command line argument, followed by the desired refresh rate.[citation needed]
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Cap frame rate[edit]
Use the +fps_max command line argument, followed by the desired frame rate.[citation needed]
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Input[edit]
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Perpetual Testing Initiative level select menu is buggy but workable. | |
Full controller support | To make controller vibration work, download an updated version of the SDL2 file and replace it with the one in the Portal2\Bin folder. SDL This works for any Source engine based game. |
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Controller remapping | ||
Controller sensitivity | Has separate sliders for horizontal and vertical sensitivity. | |
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers | ||
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Xbox button prompts | ||
Impulse Trigger vibration | Use X1nput[7] |
DualShock 4 controllers | Officially supported via Steam Input. | |
---|---|---|
DualShock button prompts | DS4 prompts are displayed as text during gameplay (e.g., Circle Button). Steam controller icons are used in menus. |
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Light bar support | ||
Connection modes | USB |
Tracked motion controllers | Sixense controllers with the Portal 2 Sixense Perceptual Pack | |
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Button/gesture prompts |
Generic/other controllers |
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Additional information | ||
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Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Steam Input | ||
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Steam Input API support | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio[edit]
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Over-all game volume and separate music slider. | |
Surround sound | 7.1, 5.1 surround sound, 4 speaker surround[8] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Open console and type snd_mute_losefocus 0 to Disable, snd_mute_losefocus 1 to Enable |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Romanian | ||||
Russian | ||||
Spanish | ||||
Swedish | ||||
Thai | ||||
Turkish |
Disable in-game voice chat[edit]
- Disables in-game voice chat to allow using other voice chat services instead.
Disable voice chat[citation needed] |
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Network[edit]
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op Two player split-screen |
||
LAN play | Use sv_lan command | |||
Online play | 2 | Co-op Supports crossplay with PS3 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Open the console (~) and enter connect followed by the IP and port. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 27014-27050 |
UDP | 3478, 4379-4380, 27000-27030 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support[edit]
3D modes | Native | GG3D | Notes | |
---|---|---|---|---|
Nvidia 3D Vision | Use Helix Mod: Portal 2 for better support. | |||
TriDef 3D | ||||
iZ3D | ||||
vorpX | G3D, DirectVR Officially supported game, see official vorpx game list. |
Issues fixed[edit]
Game does not start on Linux[edit]
- This happens because of Portal 2 bundling an old libstdc++ file. Most common in open source Radeon drivers such as RadeonSI.
Game does not start on Linux[citation needed] |
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Use any of these fixes
OR
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Purple and black broken textures[edit]
- A generic fix for this issue can be found on our Source engine page.
Split-screen co-op[edit]
- As of November 20, 2012, splitscreen mode has been officially added for Standard Co-Op.[9]
- If you'd like to use a keyboard/mouse for Player 1 and a controller for Player 2 in Windows, follow these instructions:
Input joy_remap_player_for_controller1 2[citation needed] |
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- If you'd like to use a keyboard/mouse for Player 2 and a controller for Player 1 in OS X or Linux, follow these instructions:
Use in_forceuser to switch keyboard and mouse to player 2[citation needed] |
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Black screen at launch[edit]
Set your resolution to your native desktop resolution[citation needed] |
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"Visual 2005 Runtime" error[edit]
Install Microsoft Visual Runtime Libraries[citation needed] |
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"Portal 2 Failed to create D3D device" error[edit]
Install DirectX[citation needed] |
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Freezes after logo intro video[edit]
Skip intro videos[citation needed] |
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Verify Your Game Cache[citation needed] |
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- If you have an FX Bulldozer CPU, such as the AMD FX 4100, you may need to:
Update the BIOS[citation needed] |
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Orocho-CEG[citation needed] |
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Notes
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Freezes and stuttering on Mac[edit]
Disable joystick support[citation needed] |
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"Could not Load Library Client" error[edit]
Add Steam.exe and portal2.exe to your firewall's exception lists[citation needed] |
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No sound[edit]
Run the game with Stereo Sound[citation needed] |
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Sound causing stuttering[edit]
Update your sound card drivers[citation needed] |
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Generic crash fixes[edit]
Run as Administrator[citation needed] |
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Run in compatibility mode[citation needed] |
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Cinematic audio stutter[edit]
Update your audio device drivers[citation needed] |
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Lag physics blob fix[edit]
Input r_threaded_blobulator 0 in the console[citation needed] |
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Portal 2 with Integrated Intel Graphics[edit]
- Portal 2 may have problems running on integrated Intel graphics cards, including crashing and black screens. Windowed mode may fix this.
Play in windowed mode[citation needed] |
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Resolution is too low in Linux[edit]
Resolution is too low in Linux[citation needed] |
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Run the game with |
Other information[edit]
API[edit]
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
OpenGL | 2.1 | OS X and Linux only. |
Vulkan | Use -vulkan Command line argument.[11] Works via DXVK translation layer.[12] |
|
Shader Model support | 2, 3 |
Middleware[edit]
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System | |
Cutscenes | Bink Video | Used for startup videos, in-game movies, and movies applied to surfaces. |
Multiplayer | Steamworks |
Console commands[edit]
- Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
Enabling the console in Source games[citation needed] |
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Notes
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Launch options[edit]
- View this Steam Support Article regarding launch options as well as the relevant Valve Developer wiki page for further information and a list of useful Source engine launch options.
Enabling a launch parameter[citation needed] |
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Mods[edit]
System requirements[edit]
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Pentium 4 3.0 GHz AMD Athlon 64 X2 |
|
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | ATI Radeon X800 Nvidia GeForce 7600 Intel HD Graphics 2000 128 MB of VRAM DirectX 9.0c compatible Shader model 2.0b support |
|
Sound (audio device) | DirectX 9.0c compatible |
- Windows XP and Vista were previously supported, but as future updates for this game and Steam occurred; the support was dropped, even with retail copies.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.7 | |
Processor (CPU) | Intel Core Duo 2.0 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | ATI Radeon HD 2400 Nvidia GeForce 8600M Intel HD Graphics 3000 |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | Intel Dual Core 2.8 GHz AMD Dual Core 2.8 GHz |
|
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | ATI Radeon HD 2600/3600 Nvidia GeForce 8600/9600 GT OpenGL 2.1 compatible |
|
Sound (audio device) | OpenAL compatible | |
Other | (Graphic Drivers: Nvidia 310, AMD 12.11) |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ News - Portal 2 Perpetual Testing Initiative Begins May 8
- ↑ https://gaming.stackexchange.com/questions/32061/how-do-i-actually-start-the-peer-review-dlc-on-portal-2
- ↑ https://www.forum-3dcenter.org/vbulletin/showpost.php?p=9559666&postcount=3606
- ↑ New 120Hz Games Report
- ↑ Permanent FOV in Portal 2 and Change Portal Gun Position - YouTube
- ↑ Widescreen gaming blog post on Eyefinity in Left 4 Dead 1
- ↑ X1nput 2.0 - Xbox One Controller Impulse Triggers on (almost) any PC game
- ↑ Portal 2 EAX sound fix for sublime sound - Steam Users' Forums (retrieved)
- ↑ Portal 2 Update Released - Steam News for Portal 2
- ↑ 10.0 10.1 Verified by User:Mastan on 2021-02-19
- ↑ https://store.steampowered.com/oldnews/81067
- ↑ https://www.reddit.com/r/linux_gaming/comments/ln426q/a_big_portal_2_update_has_been_released_which/gnynoe1?utm_source=share&utm_medium=web2x&context=3