Team Fortress 2
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Developers | |
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Valve Corporation | |
PASS Time | Escalation Studios[1] |
Publishers | |
Valve Corporation | |
Russia (The Orange Box) | Buka Entertainment |
Engines | |
Original | Source 2007 |
Current | Source 2013 Multiplayer |
Release dates | |
Windows | October 9, 2007 |
macOS (OS X) | June 10, 2010 |
Linux | November 6, 2012 |
Reception | |
Metacritic | 92 |
Taxonomy | |
Monetization | Free-to-play, Cross-game bonus |
Microtransactions | Cosmetic, Loot box, Player trading, Unlock |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS |
Art styles | Stylized |
Themes | North America, Sci-fi |
Series | Team Fortress |
Team Fortress | |
---|---|
Team Fortress (mod) | 1996 |
Team Fortress Classic | 1999 |
Fortress Forever (unofficial mod) | 2007 |
Team Fortress 2 | 2007 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Team Fortress 2 is a multiplayer first-person action and FPS game in the Team Fortress series.
The game was purchasable individually and as part of The Orange Box compilation as of October 9, 2007. It became free-to-play on June 23, 2011.[2]
General information
- Official wiki - Run by the TF2 community and hosted by Valve
- GitHub Issue Tracker includes other Source-based games
- Steam Community Discussions
- Steam Workshop
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Gives access to Premium account features[3] | |||
Steam | Free to play, Install with steam://install/440 Also available to purchase in The Orange Box bundle, which gives access to Premium account features. |
Monetization
Type | Notes |
---|---|
DLC | The soundtrack is sold as DLC. |
Free-to-play | The base game is free-to-play as of June 23, 2011, but Premium accounts have access to additional features. |
Microtransactions
Type | Notes |
---|---|
Cosmetic | There are hundreds of cosmetics items that players can use to customize their appearance in the game. Some are Halloween-restricted. |
Free-to-grind | Timed drops allow players to "find" weapons and other unlockables; rarely, they may find cosmetic items. Premium accounts get an advantage. |
Loot box | Mann Co. Supply Crates, and other types of crates, drop automatically, but must be unlocked with a purchased key. |
Player trading | Most items in the game can be traded for on Steam with other players, or listed for sale on the community marketplace. |
Time-limited | Some cosmetic items were available for purchase, or as part of a promotion, in the past, but are no longer available. |
Unlock | All non-reskin weapons in the game can either be outright purchased, traded for, or found in random drops with enough gameplay time. |
- Limited-use items: Some purchasable items have a limited number of uses, such as Noise Makers and the Dueling Mini-Game.
DLC and expansion packs
Name | Notes | |
---|---|---|
Fight Songs: The Music Of Team Fortress 2 | Soundtrack |
Essential improvements
Skip intro videos
Use the -novid command line argument[4]
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Increase performance
- TF2's default settings are generally not well optimized. Therefore, it is recommended to install a custom config, such as mastercomfig.
Install mastercomfig[citation needed] |
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Higher texture quality
- Using the console command
mat_picmip #
, one can change TF2's texture quality preset independently from the in-game settings, where#
can range from2
to-10
. The lower the value, the better. - The in-game "Very High" Texture detail setting uses
-1
, therefore it is not the highest possible texture quality the engine can offer.
Set mat_picmip value in autoexec.cfg[5] |
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|
Game data
Configuration file(s) location
System | Location |
---|---|
Steam | <path-to-game>\tf\cfg/ |
- Steam Cloud settings are stored in
<Steam-folder>\userdata\<user-id>\440\remote
. - Demo files are stored in
<path-to-game>\tf
.
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Approx. 1 GB available. Settings, in-game sprays and Steam Workshop submissions. |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Some UI assets don't fill the entire screen. | ||
4K Ultra HD | Interface scales with resolution and can become unusable. | ||
Field of view (FOV) | Slider from 75 to 90°. See Field of view (FOV) for further options. | ||
Windowed | |||
Borderless fullscreen windowed | Use the -window -noborder command line arguments. |
||
Anisotropic filtering (AF) | Up to 16 samples. | ||
Anti-aliasing (AA) | MSAA, up to 8x. | ||
Vertical sync (Vsync) | Labeled as "Wait for vertical sync". | ||
60 FPS and 120+ FPS | 300 FPS cap by default. With console, can change "fps_max" to any value; use 0 for uncapped framerate. The game will break when above 1000 fps, so it may be worthwhile to keep the framerate capped.[citation needed] |
||
High dynamic range display (HDR) | In-game HDR option refers only to HDR Rendering for rendering Bloom and sun shine type effects. | ||
Color blind mode | Under "Advanced HUD Options". Only changes some minor effects like Jarate and Mad Milk.[6] |
Field of view (FOV)
- For 16:9, a setting of 90° results in a FOV slightly above 106°.
- Console commands can change the FOV to arbitrary values, but are not allowed in Competitive Mode. Viewmodel FOV can also be adjusted.
fov_desired[citation needed] |
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viewmodel_fov[citation needed] |
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Plugins[citation needed] |
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Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | See Controller support for information on enabling the Xbox 360 HUD, which causes the game to show Xbox 360 button icons. | |
Full controller support | Some menus are unusable with a controller. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers | Officially supported via Steam Input | |
---|---|---|
DualShock button prompts | ||
Light bar support | ||
Connection modes | unknown |
Tracked motion controllers | Supports Razer Hydra Sixense API. Exit the Hydra tray application and use the launch options +sixense_enabled 1 [7] |
|
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Button/gesture prompts |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Controller support
- See also: Xbox 360 controls on the Official Team Fortress Wiki.
Enabling Xbox 360 HUD[citation needed] |
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Notes
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Over-all game volume and separate music slider. | |
Surround sound | 7.1, 5.1 surround sound, 4 speaker surround. Linux version lacks the surround support as SDL itself was chosen to handle the audio without the additional API such as SDL_mixer or OpenAL. | |
Subtitles | The Developer Commentary is the only part of the game with subtitles. | |
Closed captions | ||
Mute on focus lost | "Silence the audio while the game window is in the background" check box | |
EAX support | Linux only. Open alsoft-config (included with OpenAL package) and in HRTF tab set HRTF Mode to Forced On. It'll work only if you have a 32-bit package of OpenAL. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Bulgarian | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Greek | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Brazilian Portuguese | ||||
Portuguese | ||||
Romanian | ||||
Russian | ||||
Spanish | ||||
Swedish | ||||
Thai | ||||
Turkish | ||||
Ukrainian | The game contains files for complete subtitles, but they are not compiled. The user can compile it themselves using the captioncompiler.exe program which is provided with the game. |
Network
- For more information, see the "Source Dedicated Server" section of our Source engine article.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 32 | Co-op, Versus Use Nucleus Co-op. |
||
LAN play | 32 | Co-op, Versus |
||
Online play | 32 | Co-op, Versus |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 27014-27050 |
UDP | 3478-4380, 27000-27030 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Nvidia 3D Vision | ||||
TriDef 3D |
Headsets | |||
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | Available under Video Settings. See Oculus Rift for more information. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. |
Devices | |||
---|---|---|---|
Tracked motion controllers | Supports Razer Hydra Sixense API. Exit the Hydra tray application and use the launch options +sixense_enabled 1 [7] See Input for details. |
||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Oculus Rift
- By default VR mode will run full screen, to switch back to a borderless windowed set the
vr_force_windowed
convar.
Toggle world view models[citation needed] |
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Issues fixed
Generic fixes for issues
Console commands[citation needed] |
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Sprays are not visible
- As of the September 16, 2021 update, sprays are no longer available on official Valve servers and can be disabled per server by the server admins.
Multiplayer Decal Limit[citation needed] |
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Purple and black broken textures
- A generic fix for this issue can be found on our Source engine page.
Game Crashes at Valve logo on startup
- Most likely caused by DirectX problems.
Run the game with command line arguments[citation needed] |
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Game crashes after closing MotD
- Some servers use Pinion advertisement, a buggy plugin that sometimes crashes TF2.
Game crashes after closing MotD[citation needed] |
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Note that some servers require you to watch the MotD for a minimum amount of time (e.g. 30 seconds) |
Cosmetic items do not appear on a player
- Bug is caused by the dynamic-model-loading system implemented in Team Fortress 2.
Touch a resupply cabinet[citation needed] |
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Getting disconnected while playing on a LAN with multiple players
- This is caused by multiple players trying to connect to a server using the same client port.
Use unique client ports[citation needed] |
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Low FPS fix
Ubuntu (12.10 to 17.04) or any distro with Unity desktop
Fix low FPS on Ubuntu (12.10 to 17.04) or any distro with Unity desktop[citation needed] |
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Once the game has loaded and the FPS have dropped below playable:
From here on, the game should increase dramatically in performance.
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Linux with Cinnamon Desktop
Fix low FPS on Linux with Cinnamon Desktop[citation needed] |
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To increase performance:
Cinnamon, by default, skips the compositing rendering manager if an application runs fullscreen, which in turn, disables Vsync. Enabling the compositing manager turns ON Vsync and (depending on the system) slows the game down.
|
Anti-virus exception
- Anti-virus software can interfere with a file in TF2's folder, which gets updated constantly during gameplay.
Add an anti-virus exception for the game's entire installation folder[8][9] |
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No sound in Linux
Ensure that the PulseAudio is installed and its daemon is enabled.[citation needed] |
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Command the game to use ALSA instead by adding SDL_AUDIODRIVER=alsa command line argument as the first launch option.[citation needed]
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Specify AUDIODEV instead, use aplay -1 command to list available sound cards.[citation needed]
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Loading screen freezes in Linux
- This happens mostly if you are on a non-english user in ArchLinux, but that may happen on other distros as well.
Edit configuration file[citation needed] |
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Textures load slowly on Linux
- Happens only when you are using any configuration file responsible for improving the framerate such as Chris' FPS Config.
Set mat_picmip 2 to mat_picmip -1 in the configuration file.[citation needed]
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Game does not start on ArchLinux
Ensure that the lib32-libpng12 has been installed.[citation needed]
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FL_LoadGlyph error in Linux
- Caused by any user who inputs a Unicode symbol in chat
Make the game use Unicode supported font by default[citation needed] |
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Audio delay/distortion when using PipeWire
Change the value of snd_mixahead to 0.03 or higher[10]
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Mouse sensitivity is doubled than what was set in Linux
- Caused by a very outdated SDL2 library included with the game.
Go to <path-to-game>/bin and remove libSDL2-2.0.so.0 to force the usage of the system-native library.[11]
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Flickering Black Graphics on Linux
- Caused by a Mesa driver bug
Fixing via console commands[citation needed] |
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Add these console commands to
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Fixing by rolling back Mesa driver[12] |
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Users can rollback to Mesa version 20.1.7 or earlier to avoid the issue as long as |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
OpenGL | 2.1 | OS X and Linux, uses Valve's DirectX 9 to OpenGL conversion called 'ToGL'. Can be launched on Windows with -gl launch parameter. |
Shader Model support | 2, 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. | ||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System, OpenAL, SDL | SDL and OpenAL are used in Linux. |
Interface | SDL | |
Cutscenes | Bink Video | |
Multiplayer | Steamworks |
Total Conversions
Name | System | Description |
---|---|---|
TF2 1.0.1.8 Source 2013 | Windows, Mac OS X, Linux | Based on the February 2008 build of the game which does not contain any additional weapons, cosmetic items or even recent game modes, it is ported into Source 2013 engine which fixes a lot of security exploits. This is currently the most original form of the game. Requires Source SDK 2013 Multiplayer. |
TF2 Classic | Windows, Mac OS X, Linux | Based on the February 2008 build, it is a community-maintained mod which brings in some features from TFC such as 4-team modes, VIP/escort etc. Right now it provides community-made balances and unique weapons, graphical improvements (such as dynamic lighting for some particle effects) and new features that are completely absent in the original game. The update cycle is slow, but brings in many new changes that keeps it very fresh. Requires Source SDK 2013 Multiplayer. Discord server link: https://discord.com/invite/3zMk4vn |
TF2 Vintage | Windows, Mac OS X, Linux | A fork of TF2 Classic. It aims to bring back the game to the pre-Mannconomy Update which happened in October 2010. Primarily focused on gameplay and quality updates. Requires Source SDK 2013 Multiplayer and Team Fortress 2. |
Lambda Fortress: Extended | Windows, Mac OS X, Linux | Based on Team Fortress 2 Classic Beta 4. It is a community mod, which adds Half-Life: Source and Half-Life 2 campaign with co-op features. Requires Source SDK 2013 Multiplayer and Team Fortress 2. Discord server link: https://discord.gg/QEHADrdhZr |
Open Fortress | Windows, Linux | Based on the February 2008 build, it is a open-source mod, which adds lots of custom content such as new gamemodes and maps, Mercenary and Civilian classes. It is in development now, but can be downloaded using SVN (TortoiseSVN for Windows or various SVN clients for Linux). Requires Source SDK 2013 Multiplayer and Team Fortress 2. Discord server link: https://discord.gg/mKjW2ACCrm |
Pre-Fortress 2 | Windows, Mac OS X, Linux | Based on the February 2008 build, it is a community-maintained mod that caters to the gameplay of earlier Team Fortress installments while maintaining the aesthetics from TF2's alternative designs from 2006. Requires Source SDK 2013 Multiplayer. |
Console commands
- "List of useful console commands" - Official TF2 Wiki
- Games running on the source engine can utilize Source Engine Console Commands for various tasks.
- These commands can be saved into
<path-to-game>\tf\cfg\autoexec.cfg
to be executed when the game launches.
Enabling the console in Source games[citation needed] |
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Notes
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Command line arguments
- View this Steam Support Article regarding launch options as well as the relevant Valve Developer wiki page for further information and a list of useful Source engine launch options.
System requirements
- Windows version requires a CPU supporting SSE instructions.
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Dual Core 2.8 GHz AMD Dual Core 2.8 GHz |
Intel Core i7 |
System memory (RAM) | 512 MB | 4 GB |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | Nvidia GeForce 8xxx series ATI Radeon X1600 Intel HD Graphics 3000 DirectX 8.1 compatible | DirectX 9.0c compatible |
- DirectX 9 is required for Competitive Mode.[13]
- Windows XP and Vista were previously supported, but as future updates for this game and Steam occurred; the support was dropped, even with retail copies.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5.8 | |
Processor (CPU) | 1.7 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | Nvidia GeForce 8xxx series ATI Radeon X1600 Intel HD Graphics 3000 |
Linux | ||
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Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | Intel Dual Core 2.8 GHz AMD Dual Core 2.8 GHz |
|
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | Nvidia GeForce 8600/9600 GT ATI/AMD Radeon HD 2600/3600 OpenGL 2.1 compatible |
|
Sound (audio device) | OpenAL Compatible Sound Card | |
Other | (Graphic Drivers: Nvidia 310, AMD 12.11) |
References
- ↑ Introducing PASS Time, a New Beta Game Mode! - TF2 Team - last accessed on 2016-5-22
- ↑ News - Team Fortress 2 is now Free to Play - last accessed on 2023-08-12
- ↑ Team Fortress 2: Free-to-Play FAQ - last accessed on 2016-5-22
- "If you've ever spent money on TF2, you have a premium account. This includes purchasing the game before it was Free-to-Play, activating a retail version of the game, or making a purchase in the Mann Co. in-game store."
- ↑ Skipping the Valve-intro :: Team Fortress 2 Steam Community Guide - last accessed on 14-03-2018
- ↑ Ultra High Settings :: Team Fortress 2 Official Wiki - last accessed on 22-07-2022
- ↑ 'colorblind mode' - Steam Users' Forums (retrieved)
- ↑ sixense.com - last accessed on May 2023
- ↑ Source thread on the Steam forums from 2009 (retrieved)
- ↑ Thread on the ETF2L forums - last accessed on May 2023
- ↑ gitlab.freedesktop.org - last accessed on May 2023
- ↑ GitHub - last accessed on May 2023
- ↑ gitlab.freedesktop.org - last accessed on May 2023
- ↑ Team Fortress 2 - Competitive FAQ - last accessed on July 8, 2016
- ↑ Could not find required OpenGL entry point 'glColorMaskIndexedEXT'! · ValveSoftware/steam-for-linux - last accessed on 9 June 2023
- Released games under active development
- Games in development
- Windows
- OS X
- Linux
- Free-to-play
- Cross-game bonus
- Cosmetic
- Loot box
- Player trading
- Unlock
- Multiplayer
- Real-time
- First-person
- Direct control
- Action
- Shooter
- FPS
- Stylized
- North America
- Sci-fi
- Games
- Pages needing references
- Local multiplayer games
- Self-hosting
- VR games