Game |
Developer |
Publisher |
First release |
Available on |
Age of Chivalry |
Team Chivalry |
|
September 10, 2007 |
|
Alien Swarm |
Valve Corporation |
|
July 19, 2010 |
|
Alien Swarm: Reactive Drop |
Reactive Drop Team |
|
April 20, 2017 |
|
Anarchy Arcade |
Elijah Newman-Gomez |
|
|
|
Aperture Tag: The Paint Gun Testing Initiative |
Aperture Tag Team |
|
July 15, 2014 |
|
Apex Legends |
Respawn Entertainment |
Electronic Arts |
February 4, 2019 |
|
Bear Party: Adventure |
Klems |
|
April 22, 2020 |
|
Black Mesa |
Crowbar Collective |
|
March 6, 2020 |
|
Blade Symphony |
Puny Human |
|
May 7, 2014 |
|
Bloody Good Time |
Outerlight |
Ubisoft |
October 29, 2010 |
|
BrainBread 2 |
Reperio Studios |
|
March 9, 2022 |
|
Consortium |
Interdimensional Games |
|
January 6, 2014 |
|
Contagion |
Monochrome LLC |
|
April 11, 2014 |
|
Counter-Strike Online 2 |
Nexon |
Nexon, TianCity, Beanfun |
November 28, 2013 |
|
Counter-Strike: Global Offensive |
Valve Corporation, Hidden Path Entertainment |
|
August 21, 2012 |
|
Counter-Strike: Source |
Valve Corporation, Turtle Rock Studios, Hidden Path Entertainment |
|
October 7, 2004 |
|
D.I.P.R.I.P. Warm Up |
EXOR Studios |
|
March 18, 2008 |
|
Dark Messiah of Might and Magic |
Arkane Studios, Floodgate Entertainment, Kuju Entertainment |
Ubisoft |
October 24, 2006 |
|
Day of Defeat: Source |
Valve Corporation |
|
September 26, 2005 |
|
Day of Infamy |
New World Interactive |
|
March 23, 2017 |
|
Dear Esther |
The Chinese Room |
|
February 14, 2012 |
|
Dino D-Day |
800 North, Digital Ranch |
|
April 8, 2011 |
|
Divinia Chronicles: Relics of Gan-Ti |
Team Monkey |
|
|
|
Dota 2 |
Valve Corporation |
|
July 9, 2013 |
|
Dystopia |
Puny Human |
|
September 10, 2005 |
|
E.Y.E: Divine Cybermancy |
Streum On Studio |
|
July 29, 2011 |
|
Empires |
Empires |
|
March 4, 2006 |
|
Entropy: Zero |
Breadman |
|
October 10, 2017 |
|
Estranged: Act I |
Alan Edwardes |
|
January 16, 2014 |
|
Fast Detect |
Phosphorus Games |
|
October 7, 2016 |
|
Firefight Reloaded |
Bitl |
Cobalt-57 |
November 5, 2015 |
|
Fistful of Frags |
Fistful of Frags Team |
|
May 9, 2014 |
|
Fortress Forever |
Fortress Forever Development Team |
|
September 13, 2007 |
|
G String |
Eyaura |
LunchHouse Software |
October 16, 2020 |
|
Garry's Mod |
Facepunch Studios |
Valve Corporation |
December 24, 2004 |
|
GoldenEye: Source |
GESHL2 Team |
|
February 7, 2009 |
|
Half-Life 2 |
Valve Corporation |
Sierra Entertainment, Valve Corporation, 1C-SoftClub |
November 16, 2004 |
|
Half-Life 2: Deathmatch |
Valve Corporation |
|
November 30, 2004 |
|
Half-Life 2: Episode One |
Valve Corporation |
|
June 1, 2006 |
|
Half-Life 2: Episode Two |
Valve Corporation |
|
October 9, 2007 |
|
Half-Life 2: Genry's Great Escape from City 13 |
Kirill Bulavintsev |
Razgilday Production |
June 23, 2020 |
|
Half-Life 2: Lost Coast |
Valve Corporation |
|
October 27, 2005 |
|
Half-Life 2: Year Long Alarm |
Chuck Wilson |
|
November 16, 2018 |
|
Half-Life Deathmatch: Source |
Valve Corporation |
|
May 1, 2006 |
|
Half-Life: Source |
Valve Corporation |
|
November 16, 2004 |
|
Hunt Down the Freeman |
Royal Rudius Entertainment |
|
February 24, 2018 |
|
INFRA |
Loiste Interactive |
|
January 15, 2016 |
|
Insurgency |
New World Interactive |
|
January 22, 2014 |
|
IOSoccer |
IOSoccer Team |
|
|
|
Jabroni Brawl: Episode 3 |
Team Jabroni |
|
|
|
Kreedz Climbing |
ObsessionSoft |
|
June 15, 2017 |
|
Lambda Wars |
Vortal Storm |
|
December 5, 2014 |
|
Left 4 Dead |
Valve South, Valve Corporation |
Valve Corporation |
November 17, 2008 |
|
Left 4 Dead 2 |
Valve Corporation |
Valve Corporation |
November 19, 2009 |
|
Lost Squad |
Oak Gear |
|
|
|
MINERVA |
Adam Foster |
|
April 28, 2013 |
|
NeoTokyo |
STUDIO RADI-8 |
|
July 3, 2009 |
|
No More Room in Hell |
No More Room in Hell Team |
Lever Games |
October 31, 2011 |
|
Nuclear Dawn |
InterWave Studios |
|
September 26, 2011 |
|
Operation: Black Mesa |
Tripmine Studios |
|
|
|
Pirates, Vikings, and Knights II |
Octoshark Studios |
|
February 12, 2010 |
|
Portal |
Valve Corporation |
|
October 9, 2007 |
|
Portal 2 |
Valve Corporation |
|
April 19, 2011 |
|
Portal 2 Sixense Perceptual Pack |
Sixense Studios |
Sixense Entertainment |
September 20, 2013 |
|
Portal Stories: Mel |
Prism Studios |
|
June 25, 2015 |
|
Postal III |
Trashmasters |
Akella |
November 23, 2011 |
|
Prospekt |
SCT |
|
February 18, 2016 |
|
Requiem of Science |
Kirill Bulavintsev |
|
January 7, 2022 |
|
Revelations 2012 |
Dark Artz Entertainment |
|
April 23, 2012 |
|
SiN Episodes: Emergence |
Ritual Entertainment |
|
May 10, 2006 |
|
Smashball |
Smashball Labs |
|
June 18, 2009 |
|
Tactical Intervention |
FIX Korea |
|
October 8, 2013 |
|
Team Fortress 2 |
Valve Corporation, Escalation Studios |
|
October 9, 2007 |
|
The Beginner's Guide |
Everything Unlimited |
|
October 1, 2015 |
|
The Forgotten Ones |
Bernt Andreas Eide |
|
July 16, 2014 |
|
The Hidden: Source |
Hidden Team |
|
June 13, 2005 |
|
The Ship |
Outerlight |
Blazing Griffin |
July 30, 2006 |
|
The Stanley Parable |
Galactic Cafe |
|
October 17, 2013 |
|
Titanfall |
Respawn Entertainment |
Electronic Arts |
March 11, 2014 |
|
Titanfall 2 |
Respawn Entertainment |
Electronic Arts |
October 28, 2016 |
|
Transmissions: Element 120 |
Shokunin, Thomas M. Visser, Vincent Thiele |
|
June 16, 2016 |
|
Vampire: The Masquerade - Bloodlines |
Troika Games |
Activision |
November 16, 2004 |
|
Vindictus |
devCAT, Nexon |
Nexon America |
January 21, 2010 |
|
Zeno Clash |
ACE Team |
Tripwire Interactive, Iceberg Interactive |
April 21, 2009 |
|
Zombie Master |
Zombie Master Team |
|
March 11, 2009 |
|
Zombie Panic! Source |
Zombie Panic! Team |
|
December 28, 2007 |
|
Other information[edit]
Source Dedicated Server[edit]
- Works with multiple Source-based games.
- See the "Source Dedicated Server", "SteamCMD" (for most Source games), or "HLDUSUpdateTool" (for games which haven't received updates for a while) articles on the Valve Developer Community Wiki for more information.
- See also the the Steam Support article for setting up a Source Dedicated Server through Steam and the article on setting one up stand-alone.
- Can be used to increase performance in Source-based games and fix various problems.
- Longer launch options can be stored in an
autoexec.cfg
(without the -
prefix and with every command on its own line) in the game's config folder for easier readability and editing. Starting the game with the -autoexec
command is required.
- See the Command Line Options article on the Valve Developer Community Wiki for more information.
Issues fixed[edit]
Game launches in an unsupported or unusable resolution[edit]
Add your resolution to the game's launch options[citation needed]
|
- Navigate through your Steam library and open the game's properties.
- Add
-width X -height Y to the game's launch options. Where X is your horizontal resolution and Y your vertical resolution.
- Press
OK .
|
Console doesn't open[edit]
- Make sure developer console is enabled. This can usually be toggled in the Advanced Settings under Keyboard/Controls.
- You can't use the button above Tab ↹ and to the left of 1 to open the console, this is because the game only recognizes ~, which is not present on non-US keyboard layouts. There are two possible solutions:
Bind another key[citation needed]
|
- Navigate through your Steam library and open the game's properties.
- Add
-console to the game's launch options. Start the game.
- Type in the console
bind x toggleconsole (where x is the button you want permanently assign to this).
Notes
- You can then remove the
-console switch.
|
Bind console key with autoexec[citation needed]
|
- Navigate to the configuration file location.
- Create or open your
autoexec.cfg file with your text file editor of choice.
- Make a new line and write
bind x toggleconsole where x is the button you'll press to open up the console.
- Save and exit the text editor.
Notes
- You might need add
exec autoexec to your launch parameters if it doesn't get executed automatically by the game.
|
Change keyboard layout[citation needed]
|
- Open Language and Country settings in Windows's the control panel.
- Select Change keyboard into Language and Keyboard tab.
- Add English (US) keyboard to the list of the available.
- Make sure you are using it and save.
|
Missing models or textures[edit]
- Any missing textures will appear as a black and pink checkerboard pattern, missing models are represented by a large red ERROR model.
Instructions[citation needed]
|
- Find the desired game in the Library, then Right Click on it.
- Select Properties, Local Files, then push the Verify Integrity of Game Cache... button.
|
Some maps are way too dark on Intel HD Graphics GPUs[edit]
Games and maps using ambient occlusion can be very dark on Intel HD Graphics.
Upstream issue here.
Modify configuration file
|
If the console mat_tonemapping_occlusion_use_stencil is available (e.g. in Garry's Mod):
- Set
mat_tonemapping_occlusion_use_stencil to 1
Notes
- If the setting does not save, add it to the games
autoexec.cfg
If the console variable is not available (e.g. in CS:GO or Left 4 Dead 2):
- Edit
Steam\userdata\<userid>\<appid>\local\cfg\video.txt
- Add
"setting.mat_tonemapping_occlusion_use_stencil" "1"
- Save and set the file to read-only.
Notes
- Not setting the file permissions to read-only will revert the change on the next game launch.
|
Enabling 7.1 Output (Windows Vista and later)[edit]
- Even when 7.1 speaker option is selected, game may still output to only 5 speakers, leaving the side surround speakers void of sound.
- This issue is typically present in Source engine games that use Miles Sound System.
Enable 7.1 Speaker Output In Source Engine Games[citation needed]
|
- Refer to Restoring Legacy Audio Effects (DirectSound 3D) and enable DirectSound 3D based on the audio device you have.
- Run the game and open the console (~).
- In the console, type:
snd_legacy_surround 1
- Restart the game.
- Select 7.1 speaker output from the game's options.
Notes
- If only up to 5.1 is available, select 5.1 and the game will discretely output to 7 speakers.
- If using Creative's ALchemy, Source engine games typically need Buffers set to 5 and Duration set to 10.
|
References