Games
Game |
Developer |
Publisher |
First release |
Available on |
Age of Chivalry |
Team Chivalry |
|
10 September 2007 |
|
Alien Swarm |
Valve Corporation |
|
19 July 2010 |
|
Alien Swarm: Reactive Drop |
Reactive Drop Team |
|
20 April 2017 |
|
Anarchy Arcade |
Elijah Newman-Gomez |
|
|
|
Aperture Tag: The Paint Gun Testing Initiative |
Aperture Tag Team |
|
15 July 2014 |
|
Apex Legends |
Respawn Entertainment |
Electronic Arts |
4 February 2019 |
|
Bear Party: Adventure |
Klems |
|
22 April 2020 |
|
Black Mesa |
Crowbar Collective |
|
6 March 2020 |
|
Blade Symphony |
Puny Human |
|
7 May 2014 |
|
Bloody Good Time |
Outerlight |
Ubisoft |
29 October 2010 |
|
BrainBread 2 |
Reperio Studios |
|
|
|
Consortium |
Interdimensional Games |
|
6 January 2014 |
|
Contagion |
Monochrome LLC |
|
11 April 2014 |
|
Counter-Strike Online 2 |
Nexon |
Nexon, TianCity, Beanfun |
28 November 2013 |
|
Counter-Strike: Global Offensive |
Valve Corporation, Hidden Path Entertainment |
|
21 August 2012 |
|
Counter-Strike: Source |
Valve Corporation, Turtle Rock Studios, Hidden Path Entertainment |
|
1 November 2004 |
|
Dark Messiah of Might and Magic |
Arkane Studios, Floodgate Entertainment, Kuju Entertainment |
Ubisoft |
24 October 2006 |
|
Day of Defeat: Source |
Valve Corporation |
|
26 September 2005 |
|
Day of Infamy |
New World Interactive |
|
23 March 2017 |
|
Dear Esther |
The Chinese Room |
The Chinese Room |
14 February 2012 |
|
Dino D-Day |
800 North, Digital Ranch |
|
8 April 2011 |
|
Divinia Chronicles: Relics of Gan-Ti |
Team Monkey |
|
|
|
Dota 2 |
Valve Corporation |
|
9 July 2013 |
|
Dystopia |
Puny Human |
|
10 September 2005 |
|
E.Y.E: Divine Cybermancy |
Streum On Studio |
|
29 July 2011 |
|
Empires |
Empires |
|
4 March 2006 |
|
Estranged: Act I |
Alan Edwardes |
|
16 January 2014 |
|
Firefight Reloaded |
Bitl |
Cobalt-57 |
5 November 2015 |
|
Fistful of Frags |
Fistful of Frags Team |
|
9 May 2014 |
|
Fortress Forever |
Fortress Forever Development Team |
|
13 September 2007 |
|
G String |
Eyaura |
LunchHouse Software |
16 October 2020 |
|
Garry's Mod |
Facepunch Studios |
Valve Corporation |
24 December 2004 |
|
GoldenEye: Source |
GESHL2 Team |
|
7 February 2009 |
|
Half-Life 2 |
Valve Corporation |
Sierra Entertainment, Valve Corporation |
16 November 2004 |
|
Half-Life 2: Deathmatch |
Valve Corporation |
|
30 November 2004 |
|
Half-Life 2: Episode One |
Valve Corporation |
|
1 June 2006 |
|
Half-Life 2: Episode Two |
Valve Corporation |
|
9 October 2007 |
|
Half-Life 2: Lost Coast |
Valve Corporation |
|
27 October 2005 |
|
Half-Life 2: Year Long Alarm |
Chuck Wilson |
|
16 November 2018 |
|
Half-Life Deathmatch: Source |
Valve Corporation |
|
1 May 2006 |
|
Half-Life: Source |
Valve Corporation |
|
1 June 2004 |
|
Hunt Down The Freeman |
Royal Rudius Entertainment |
|
24 February 2018 |
|
INFRA |
Loiste Interactive |
|
15 January 2016 |
|
Insurgency |
New World Interactive |
|
22 January 2014 |
|
Jabroni Brawl: Episode 3 |
Team Jabroni |
|
|
|
Kreedz Climbing |
ObsessionSoft |
|
15 June 2017 |
|
Left 4 Dead |
Turtle Rock Studios, Valve Corporation |
Valve Corporation |
17 November 2008 |
|
Left 4 Dead 2 |
Valve Corporation |
Valve Corporation |
19 November 2009 |
|
NeoTokyo |
STUDIO RADI-8 |
|
3 July 2009 |
|
No More Room in Hell |
No More Room in Hell Team |
Lever Games |
31 October 2011 |
|
... further results
Other information[edit]
Source Dedicated Server[edit]
- Works with multiple Source-based games.
- See the "Source Dedicated Server", "SteamCMD" (for most Source games), or "HLDUSUpdateTool" (for games which haven't received updates for a while) articles on the Valve Developer Community Wiki for more information.
- See also the the Steam Support article for setting up a Source Dedicated Server through Steam and the article on setting one up stand-alone.
- Can be used to increase performance in Source-based games and fix various problems.
- Longer launch options can be stored in an
autoexec.cfg
(without the -
prefix and with every command on its own line) in the game's config folder for easier readability and editing. Starting the game with the -autoexec
command is required.
- See the Command Line Options article on the Valve Developer Community Wiki for more information.
Issues fixed[edit]
Game launches in an unsupported or unusable resolution[edit]
Add your resolution to the game's launch options[citation needed]
|
- Navigate through your Steam library and open the game's properties.
- Add
-width X -height Y to the game's launch options. Where X is your horizontal resolution and Y your vertical resolution.
- Press
OK .
|
Console doesn't open[edit]
- Make sure developer console is enabled. This can usually be toggled in the Advanced Settings under Keyboard/Controls.
- You can't use the button above Tab ↹ and to the left of 1 to open the console, this is because the game only recognizes ~, which is not present on non-US keyboard layouts. There are two possible solutions:
Bind another key[citation needed]
|
- Navigate through your Steam library and open the game's properties.
- Add
-console to the game's launch options. Start the game.
- Type in the console
bind x toggleconsole (where x is the button you want permanently assign to this).
Notes
- You can then remove the
-console switch.
|
Bind console key with autoexec[citation needed]
|
- Navigate to the configuration file location.
- Create or open your
autoexec.cfg file with your text file editor of choice.
- Make a new line and write
bind x toggleconsole where x is the button you'll press to open up the console.
- Save and exit the text editor.
Notes
- You might need add
exec autoexec to your launch parameters if it doesn't get executed automatically by the game.
|
Change keyboard layout[citation needed]
|
- Open Language and Country settings in Windows's the control panel.
- Select Change keyboard into Language and Keyboard tab.
- Add English (US) keyboard to the list of the available.
- Make sure you are using it and save.
|
Missing models or textures[edit]
- Any missing textures will appear as a black and pink checkerboard pattern, missing models are represented by a large red ERROR model.
Instructions[citation needed]
|
- Find the desired game in the Library, then Right Click on it.
- Select Properties, Local Files, then push the Verify Integrity of Game Cache... button.
|
Some maps are way too dark on Intel HD Graphics GPUs[edit]
Games and maps using ambient occlusion can be very dark on Intel HD Graphics.
Upstream issue here.
Modify configuration file
|
If the console mat_tonemapping_occlusion_use_stencil is available (e.g. in Garry's Mod):
- Set
mat_tonemapping_occlusion_use_stencil to 1
Notes
- If the setting does not save, add it to the games
autoexec.cfg
If the console variable is not available (e.g. in CS:GO or Left 4 Dead 2):
- Edit
Steam\userdata\<userid>\<appid>\local\cfg\video.txt
- Add
"setting.mat_tonemapping_occlusion_use_stencil" "1"
- Save and set the file to read-only.
Notes
- Not setting the file permissions to read-only will revert the change on the next game launch.
|
Enabling 7.1 Output (Windows Vista and later)[edit]
- Even when 7.1 speaker option is selected, game may still output to only 5 speakers, leaving the side surround speakers void of sound.
- This issue is typically present in Source engine games that use Miles Sound System.
Enable 7.1 Speaker Output In Source Engine Games[citation needed]
|
- Refer to Restoring Legacy Audio Effects (DirectSound 3D) and enable DirectSound 3D based on the audio device you have.
- Run the game and open the console (~).
- In the console, type:
snd_legacy_surround 1
- Restart the game.
- Select 7.1 speaker output from the game's options.
Notes
- If only up to 5.1 is available, select 5.1 and the game will discretely output to 7 speakers.
- If using Creative's ALchemy, Source engine games typically need Buffers set to 5 and Duration set to 10.
|
References