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Nickelodeon All-Star Brawl 2

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Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Nickelodeon All-Star Brawl 2
Nickelodeon All-Star Brawl 2 cover
Developers
Fair Play Labs
Ludosity
Publishers
GameMill Entertainment
Engines
Unity 2022[Note 1]
Release dates
Windows November 7, 2023
Reception
Metacritic 73
OpenCritic 71
IGDB 72
Taxonomy
Monetization One-time game purchase, DLC
Microtransactions Cosmetic, Time-limited
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Scrolling, Side view
Controls Direct control
Genres Action, Brawler, Fighting, Platform, Roguelike
Art styles Cartoon
Themes Fantasy, Sci-fi
Series Nickelodeon All-Star Brawl
Nickelodeon All-Star Brawl 2 on HowLongToBeat
Nickelodeon All-Star Brawl 2 on IGDB
Nickelodeon All-Star Brawl 2 on MobyGames
Nickelodeon All-Star Brawl 2 on Wikipedia
Nickelodeon All-Star Brawl
Subseries of Nickelodeon
Nickelodeon All-Star Brawl 2021
Nickelodeon All-Star Brawl 2 2023

Nickelodeon All-Star Brawl 2 is a singleplayer and multiplayer scrolling and side view action, brawler, fighting, platform and roguelike game in the Nickelodeon All-Star Brawl series.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
GamersGate
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Windows
Gamesplanet logo.svg
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Windows
Green Man Gaming
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Windows
Humble Store
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Windows
Steam
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Windows
All versions require Steam DRM.

Version differences

Deluxe Edition includes the game and the Season Pass.
Ultimate Edition includes all Deluxe Edition content and the Costume Pack.

Monetization

Type Notes
DLC A Season Pass is available for purchase, containing additional fighters planned to be released. Each fighter can also be purchased individually.
One-time game purchase Nickelodeon All-Star Brawl 2 requires an upfront purchase to access.

Microtransactions

Type Notes
Cosmetic A Costume Pack can be purchased, containing additional costumes for every character.
Time-limited The "Elastic Waistband Costume" was available for free as a bonus with early purchases.

DLC and expansion packs

Name Notes
Season Pass Contains four new characters, as well as "The Quickster" costume for SpongeBob.
Included with "Deluxe Edition" and "Ultimate Edition".
Windows
Mr. Krabs Brawl Pack Adds Mr. Krabs from SpongeBob SquarePants as a playable character, along with a set of additional costumes.
Included with "Season Pass".
Windows
Costume Pack Contains a new costume for every character in the game.
Included with "Ultimate Edition".
Windows
The Elastic Waistband Costume Contains an additional costume for Patrick.
Was included as an early-purchase bonus until November 14, 2023.
Windows

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\AppData\LocalLow\GameMill Entertainment\Nickelodeon All-Star Brawl 2
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2017080/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\GameMill Entertainment\Nickelodeon All-Star Brawl 2
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2017080/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Display settings
Display settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Exclusive fullscreen will force a 16:9 resolution, while Borderless Windowed will letterbox the main render area, but some artifacting will appear in the black bars when UI elements move through those areas. Use RoseTheFlower's fix.
4K Ultra HD
[3]
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Possibly affected by the graphical quality setting.
Anti-aliasing (AA)
Options for x2, x4, or x8 MSAA are available.[4]
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Enabling vertical sync will attempt to render at the monitor’s frame rate. With vertical sync off, the options for max frame rate are 30, 60, and 120. Some 3D animations aren’t interpolated beyond 60 fps (the game logic rate).
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Input profile bindings (Keyboard layout)
Input profile bindings (Keyboard layout)
Input profile settings
Input profile settings

Keyboard and mouse State Notes
Remapping
The Pause and Numpad Enter keys cannot be bound/used at all.
There is also no keyboard equivalent for the right stick’s directional attack function on a traditional controller. This was said to be fixed in version 1.3[5], but the functionality appears to still be absent.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Going back in menus still requires a controller button or keyboard key press. Does not work in the brawler selection menu in campaign mode.
Mouse Y-axis inversion
Controller
Controller support
Playing with a controller is strongly recommended as analogue stick inputs are required for some techniques.
Full controller support
A keyboard is required to change input profile names.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
DualShock 4, DualSense
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired, Wireless (Bluetooth)
Generic/other controllers
Natively supports GameCube controllers connected to an official USB adapter using WinUSB only (no native DirectInput support); see here for driver installation guide.
Button prompts
Also provides GameCube controller prompts when connected natively (see above).
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Character movement can be set to either D-pad or analog stick.
Simultaneous controller+KB/M
The keyboard is considered a separate input device. Using mouse input in menus works simultaneously with any input device, however.

Audio

General settings
General settings

Audio feature State Notes
Separate volume controls
Separate sliders for music, SFX, voices, and announcer volume, as well as a master volume control. However, some sounds are unaffected by all sliders and will always play at maximum volume; see Some sounds are too loud.
Surround sound
Stereo only.[6]
Subtitles
All speech is always subtitled or in a dialogue box except for the announcer and all non‐bespoke/generic voice lines from fighters, mobs, and bosses during gameplay.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
All languages use English audio.
Dutch
French
German
Italian
Spanish

Network

Online settings
Online settings

Multiplayer types

Type Native Players Notes
Local play
4 Versus, Co-op
LAN play
Online play
4 Versus, Co-op
Options for Free-for-all, 1v1, and 2v2 matches are available in "Quick Play".
Crossplay is available between PS4, PS5, Xbox One, Xbox Series X/S, and Nintendo Switch players.
Additional players can spectate in lobbies.

Connection types

Type Native Notes
Matchmaking
Ranked and quick play.
Peer-to-peer
Utilizes Rollback Netcode.
Dedicated
Self-hosting
Public and private player‐created lobbies.
Direct IP

Issues unresolved

Some sounds are too loud

Some sounds will be disproportionately loud if the relevant volume sliders are set below 100%, like the sound effect of the Sokka’s Boomerang item. (Version 1.3 was supposed to have fixed this[5], but only some issues were fixed.) This is because they are unaffected by all volume sliders, and will always play with a volume balance intended to match 100% on all sliders. The only mitigation is to leave volume sliders at 100% and lower the volume of the application through others means (e.g. the Windows volume mixer).

Issues fixed

Escape key doesn’t work

After binding Esc in an input profile, even if its bind is removed, it will no longer perform its intended function of pausing while using that input profile, which can cause softlocks.
Edit the input profile and choose “Restore Default”.

Other information

API

Technical specs Supported Notes
Direct3D 11.1 [2]
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS) 7
Processor (CPU) Intel Core i5-4430
AMD FX-6300
System memory (RAM) 8 GB
Hard disk drive (HDD) 15 GB[7]
Video card (GPU) Nvidia GeForce GTX 960
AMD Radeon R7 370
2 GB of VRAM
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. Unity engine build: 2022.3.5f1[1][2]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Gfd on 2023-11-12
    Retrieved from player.log
  2. 2.0 2.1 Verified by User:MasterBlaster on 2023-12-02
    As indicated in the Player.log file.
  3. Verified by User:MasterBlaster on 2023-12-02
    Tested by playing the game at 3840x2160 resolution.
  4. Verified by User:MasterBlaster on 2024-02-25
    Tested by viewing the Live RenderTarget View using the Render Mod Toolkit in Special K. The Miscellaneous Flag for the Render Target displayed as Multi-Sampled, and adjusted accordingly to each anti-aliasing level.
  5. 5.0 5.1 Official website news: Update 1.3 Patch Notes - last accessed on 2023-12-01
  6. Verified by User:MasterBlaster on 2024-02-25
    Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
  7. Verified by User:MasterBlaster on 2024-02-25
    Actual install size is 12.4 GB.