Nickelodeon All-Star Brawl

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Nickelodeon All-Star Brawl
Nickelodeon All-Star Brawl cover
Developers
Ludosity
Fair Play Labs
Publishers
GameMill Entertainment
Engines
Unity 2020[Note 1]
Release dates
Windows October 5, 2021
Reception
Metacritic 66
OpenCritic 64
Taxonomy
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Side view
Controls Direct control
Genres Fighting
Sports American football, Football (Soccer)
Art styles Cartoon
Themes Fantasy
Series Nickelodeon
Nickelodeon All-Star Brawl on HowLongToBeat
Nickelodeon All-Star Brawl on IGDB
Nickelodeon All-Star Brawl on MobyGames
Nickelodeon All-Star Brawl on Wikipedia
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Nickelodeon All-Star Brawl 2021

Nickelodeon All-Star Brawl is a singleplayer and multiplayer fighting game in the Nickelodeon series.

The game was released on October 5, 2021 on Steam.

The developers plan to support the game with post-launch DLC in the form of additional characters.[2]

General information

Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
GamersGate
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Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
Green Man Gaming
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Windows
Humble Store
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Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\AppData\LocalLow\GameMill Entertainment\Nickelodeon All-Star Brawl
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1414850/pfx/[Note 2]

Save game data location[edit]

System Location
Windows %USERPROFILE%\AppData\LocalLow\GameMill Entertainment\Nickelodeon All-Star Brawl
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1414850/pfx/[Note 2]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video[edit]

Graphics feature State Notes
Widescreen resolution
1280x720, 1920x1080, 2560x1440 and 3840x2160 available.
Multi-monitor
[3]
Ultra-widescreen
See Ultra-widescreen for a workaround.
4K Ultra HD
[4]
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Changes with the "Quality" setting.
For manual adjustment, force in GPU control panel.
Anti-aliasing (AA)
Options for x2, x4, and x8.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
Capped at 60 FPS in Exclusive Fullscreen.
Menus update at monitor's refresh rate in Borderless Windowed, while gameplay is internally capped at 60 FPS.
High dynamic range display (HDR)
Ray tracing

Ultra-widescreen[edit]

Use a hex editor to modify the game[5]
  1. Open UnityPlayer.dll in a hex editor such as HxD.
  2. Find and replace the hex-value of 0F 10 02 0F 11 81 04 04 00 00 with 0F 10 02 90 90 90 90 90 90 90.
  3. Find and replace the hex-value of 44 38 91 00 02 00 00 74 03 B0 01 C3 32 C0 C3 with 44 38 91 00 02 00 00 74 03 B0 01 C3 B0 01 C3.
  4. Find and replace hex-value 8B 44 24 28 89 41 14 89 51 08 44 89 41 0C 44 89 49 10 C3 CC CC CC CC CC CC CC with one of the following based on the desired resolution:
    • 8B 44 24 28 89 41 14 C7 41 08 00 0A 00 00 C7 41 0C 38 04 00 00 44 89 49 10 C3 for 2560x1080
    • 8B 44 24 28 89 41 14 C7 41 08 70 0D 00 00 C7 41 0C A0 05 00 00 44 89 49 10 C3 for 3440x1440
    • 8B 44 24 28 89 41 14 C7 41 08 00 0F 00 00 C7 41 0C 38 04 00 00 44 89 49 10 C3 for 3840x1080
    • 8B 44 24 28 89 41 14 C7 41 08 00 0F 00 00 C7 41 0C 40 06 00 00 44 89 49 10 C3 for 3840x1600
  5. Click OK to confirm and then click Save (Ctrl+S).
Menus outside of gameplay will appear glitched and display improperly when applied.

Input[edit]

Keyboard rebinding
Keyboard rebinding

Audio[edit]

General and graphics settings
General and graphics settings

Audio feature State Notes
Separate volume controls
Sliders for Master, Music, SFX, and Announcer.
Can be set in intervals of 10, from 0-100.
Surround sound
Stereo only.[6]
Subtitles
Character dialogue in Arcade Mode is text-only.
Play-by-play announcer dialogue is not subtitled.
Closed captions
Mute on focus lost

Localizations

All character dialogue is text-only. The only voice that is heard in-game is the play-by-play announcer.
Language UI Audio Sub Notes
English
Dutch
French
German
Italian
Spanish

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
4 Versus, Co-op
LAN play
Online play
4 Versus, Co-op

Connection types

Type Native Notes
Matchmaking
Peer-to-peer

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Multiplayer Steamworks

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7, 8.1, 10
Processor (CPU) Intel Core i5-4430
AMD FX-6300
System memory (RAM) 4 GB
Hard disk drive (HDD) 15 GB
Video card (GPU) Nvidia GeForce GTX 960
AMD Radeon R7 370
2 GB of VRAM
DirectX 11 compatible
Other Broadband Internet connection
A 64-bit operating system is required.

Notes

  1. Unity engine build: 2020.3.15f2[1]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1414850/ in addition to or instead of this directory. The app ID (1414850) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:MasterBlaster on 2021-10-07
    As indicated in the player.log file.
  2. Nickelodeon All-Star Brawl Q&A With Ludosity CEO Joel Nyström - last accessed on 2021-10-08
  3. Verified by User:MasterBlaster on 2021-10-07
    Tested on a multi-monitor setup.
  4. Verified by User:MasterBlaster on 2021-10-07
    Tested at 3840x2160 resolution.
  5. Verified by User:MasterBlaster on 2021-10-09
    Tested by playing the game at 2560x1080 resolution after applying the ultrawide fix for Battletoads by editing UnityPlayer.dll file in HxD, as found on WSGF here.
  6. Verified by User:MasterBlaster on 2021-10-07
    Tested using Orban Loudness Meter in conjunction with Razer Surround.