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Chris Sawyer's Locomotion

From PCGamingWiki, the wiki about fixing PC games

Not to be confused with Locomotion.

Chris Sawyer's Locomotion
Chris Sawyer's Locomotion cover
Chris Sawyer
Re-release Sold Out Software
Release dates
Windows September 7, 2004
Metacritic 59
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Bird's-eye view, Isometric
Controls Point and select
Genres Building, Business, Simulation
Vehicles Bus, Flight, Hovercraft, Naval/watercraft, Train, Transport, Truck
Themes Interwar, Contemporary
Series Transport Tycoon
Chris Sawyer's Locomotion on HowLongToBeat
Chris Sawyer's Locomotion on IGDB
Chris Sawyer's Locomotion on MobyGames
Chris Sawyer's Locomotion on Wikipedia
Transport Tycoon
Transport Tycoon 1994
Transport Tycoon Deluxe 1995
OpenTTD (unofficial) 2004
Chris Sawyer's Locomotion 2004
OpenLoco (unofficial) 2018

Chris Sawyer's Locomotion is an isometric transport business simulation and building game running on a modified engine from RollerCoaster Tycoon 2. It is in essence a sequel to the 1994 game Transport Tycoon by the same author, evidenced further by the fact that the 2013 mobile port thereof restores the Transport Tycoon name. Unlike the original game, it is based mostly around scenarios with predefined objectives (like RollerCoaster Tycoon) rather than sandbox mode, but certain scenarios are played on randomly generated maps. A scenario editor is also available, and a hidden manual train driving method was implemented.[1] A 2-player multiplayer mode is playable through direct IP connections.

After release, the game received a single patch to address bugs. It also received a custom company owner editor and a scenario which restored the Japanese Shinkansen train which was cut during development.

The game runs stable on modern systems, but lacks some features like windowed mode and high resolution support. OpenLoco, an open-source rewrite from a similar team as OpenRCT2, is working on fixing the dated engine shortcomings.[2] It requires a Locomotion installation to run, but as of June 2023, it is not yet feature-complete and does not have a functional multiplayer, even though it is planned to be restored the future.

General information

Transport Tycoon Forums - long-standing community for Transport Tycoon and Locomotion
Owen's Locomotion Depot - a fan site for the game Community Discussions Support Page
Steam Community Discussions


Source DRM Notes Keys OS
Disc check (requires the CD/DVD in the drive to play)
CD key
SecuROM 5 DRM. Can be bypassed by running OpenLoco.
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A free demo version is available from GameFront.

Essential improvements

Patch 1.76

Fixes several bugs and inconsistencies. There are two versions: US and European.

Shinkansen Bullet Trains

Shinkansen Bullet Trains restores content that was cut during development.[3] Once the file is placed in the installation folder, a new scenario with the Shinkansen Bullet Trains will be available, as well as the Shinkansen itself in the Scenario Editor.

Company Owner Editor

Official tool for creating custom company owner images. Archived here.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\Data\GAME.CFG[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/356430/pfx/[Note 2]

Save game data location

System Location
Windows <path-to-game>\Single Player Saved Games\[Note 1]
<path-to-game>\Two Player Saved Games\[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/356430/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud


In-game video settings.
In-game video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Max resolution is 1600x1200, and the highest native widescreen resolution is 1280x768.
4K Ultra HD
Field of view (FOV)
Use the RCT2 windowed mode hack.[4]
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Capped at 40 FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.


In-game general control settings.
In-game general control settings.
In-game key map settings.
In-game key map settings.


In-game audio settings
In-game audio settings
Music settings
Music settings

Audio feature State Notes
Separate volume controls
Music and general audio are split; however, only music has a volume slider which is available from within a scenario.
Surround sound
No speech.
Closed captions
Mute on focus lost
Royalty free audio


Language UI Audio Sub Notes
UK and US versions slightly differ, and are patched through different patch executables. Digital release is US.
Retail only.
Retail only.
Retail only.
Retail only.


Multiplayer types

Type Native Players Notes
LAN play
Online play

Connection types


Protocol Port(s) and/or port range(s)
TCP 2032-2400, 6073
Universal Plug and Play (UPnP) support status is unknown.

Other information


Technical specs Supported Notes
Direct3D 9.0b
Executable 32-bit 64-bit Notes

System requirements

Minimum Recommended
Operating system (OS) 98
Processor (CPU) Intel Pentium III 500 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 85 MB
Video card (GPU) DirectX 9.0b compatible


  1. 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/356430/ in addition to or instead of this directory. The app ID (356430) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.