OpenRCT2

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This article documents a product currently under development - information may change frequently and could be outdated or irrelevant.
OpenRCT2
OpenRCT2 cover
Developers
OpenRCT2 Team
Release dates
Windows June 21, 2015[1]
macOS (OS X) April 15, 2016[1]
Linux November 30, 2015[1]
Taxonomy
Monetization Freeware
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Bird's-eye view, Isometric
Controls Point and select
Genres Building
Themes Amusement park
Series RollerCoaster Tycoon
RollerCoaster Tycoon
RollerCoaster Tycoon 1999
RollerCoaster Tycoon 2 2002
RollerCoaster Tycoon 3 2004
OpenRCT2 (Engine fanport) 2015
RollerCoaster Tycoon World 2016
RollerCoaster Tycoon Classic 2017
RollerCoaster Tycoon Adventures 2019
RollerCoaster Tycoon 3: Complete Edition 2020

Key points

Open-source rewrite of RollerCoaster Tycoon 2.
Implements various fixes and improvements for bugs in the original game.[2][3]
Can optionally be linked to an existing installation of the first RollerCoaster Tycoon to access its scenarios and exclusive features.

General information

Landing page
Official website
OpenRCT2 Wiki
OpenRCT2 Forums

Availability[edit]

Source DRM Notes Keys OS
Official website
DRM-free
Windows
macOS (OS X)
Linux
Original RollerCoaster Tycoon 2 game files are required in order to play OpenRCT2.
Works with all retail and digital releases of the original game, and does not require the expansion packs.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\OpenRCT2\
macOS (OS X) ~/Library/Application Support/OpenRCT2/
Linux $XDG_CONFIG_HOME/OpenRCT2/
This game does not follow the XDG Base Directory Specification on Linux.[4]
Set game_path in config.ini to your RollerCoaster Tycoon 2 installation. This can also be done in-game.[5]

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\OpenRCT2\
macOS (OS X) ~/Library/Application Support/OpenRCT2/
Linux $XDG_CONFIG_HOME/OpenRCT2/

Video[edit]

Main display settings menu
Main display settings menu

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Stretched UI not contained to a single display.
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
Can be toggled when using hardware rendering
60 FPS and 120+ FPS
Capped at 40 FPS by default, but the cap can be removed entirely.
High dynamic range display (HDR)

Input[edit]

Controls menu
Controls menu

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Inverting right mouse dragging
Touchscreen optimised
Pinch to Zoom is implemented, otherwise incomplete. Planned.
Controller
Controller support
See the glossary page for potential workarounds.

Audio[edit]

Audio settings menu
Audio settings menu

Audio feature State Notes
Separate volume controls
Master, sound and ride music
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Separate UK and US localizations corresponding to original terminology differences.
Arabic
Experimental
Catalan
Simplified Chinese
Traditional Chinese
Czech
Danish
Dutch
Finnish
French
German
Hungarian
Italian
Japanese
Korean
Norwegian
Polish
Russian
Spanish
Swedish
Turkish
Vietnamese
Experimental

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
LAN play
255 Co-op
Online play
255 Co-op

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Dedicated servers are run by the community - they can be started using the --headless command line switch.
Self-hosting
Direct IP

Ports

Protocol Port(s) and/or port range(s)
TCP 11753
This game does not support Universal Plug and Play (UPnP) for automatic port configuration.

Other information[edit]

API[edit]

Technical specs Supported Notes
OpenGL 3.3
Software renderer
ExecutablePPC 32-bit 64-bitARM Notes
Windows
macOS (OS X)
Linux
PowerPC and ARM support is provided by RPM-based distros' packages.[6]

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) Vista
Processor (CPU) 1.0 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 1 GB
The game can use multi threading for rendering if selected in the options.

References