Granblue Fantasy: Versus

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Granblue Fantasy: Versus
Granblue Fantasy: Versus cover
Developers
Cygames
Arc System Works
Publishers
XSEED
Marvelous USA
Engines
Unreal Engine 4
Release dates
Windows March 13, 2020
Granblue Fantasy: Versus guide on StrategyWiki
Granblue Fantasy: Versus on MobyGames
Granblue Fantasy: Versus on Wikipedia

General information

Official site - English
Official site - Japanese
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Steam
Icon overlay.png
Character Pass Set (bundle with the base game and Character Pass 1) is also available.
Windows
All versions require Steam DRM.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\GBVS\Saved\Config\WindowsNoEditor
Linux (Proton) <Steam-folder>/steamapps/compatdata/1090630/pfx/[Note 1]

Save game data location[edit]

System Location
Windows %LOCALAPPDATA%\GBVS\Saved\SaveGames
Linux (Proton) <Steam-folder>/steamapps/compatdata/1090630/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

Graphics Settings
Graphics Settings
Graphics feature State Notes
Widescreen resolution
Includes a resolution scaling setting for upsampling. Can be set in intervals of either 1 or 10, from 10%-100% of in-game resolution.
Multi-monitor
Ultra-widescreen
A Cheat Engine table allows to remove pillarboxing and adjust the Vert- field of view.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
In-game Texture Quality option controls anisotropic filtering.
See Anisotropic filtering to manually change the setting.[1]
Anti-aliasing (AA)
Uses FXAA by default. Can be disabled by setting to "Low". See Anti-aliasing (AA) for instructions on how to enable TAA or SSAA.
Vertical sync (Vsync)
Disabled by default. See Vertical Sync (Vsync).
60 FPS
Gameplay speed is tied to framerate.[2]
120+ FPS
Framerate is capped at 60 FPS.
High dynamic range display (HDR)

Anisotropic filtering[edit]

Modify "Scalability.ini" config file.[3]
  1. Go to the configuration file(s) location.
  2. Open Scalability.ini using a text editor.
  3. At the bottom of the config file, add these lines of text:
[TextureQuality@x]
r.MaxAnisotropy=xx
  1. Replace [TextureQuality@x] with the sg.TextureQuality setting being used in GameUserSettings.ini.
  2. Replace the "xx" value in r.MaxAnisotropy with the desired anisotropic filtering mode (0 = Disabled, 2 = 2X, 4 = 4X, 8 = 8X, 16 = 16X.
  3. Save the ini file.
  4. Right click on Scalability.ini, and go to properties, then set the file as "Read-only". This will prevent the game from overwriting the values.
By default, the game uses the "2" value for the "High" texture settings option.

Anti-aliasing (AA)[edit]

Enable TAA through "Engine.ini" config file.[4]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini using a text editor.
  3. At the bottom of the config file, add these lines of text:
[/Script/Engine.RendererSettings]
r.DefaultFeature.AntiAliasing=2
  1. Save the ini file.
  2. Right click on Engine.ini, and go to properties, then set the file as "Read-only". This will prevent the game from overwriting the values.
Causes noticeable ghosting.
Enable Super-Sampling (SSAA)[5]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini using a text editor.
  3. At the bottom of the config file, add these lines of text:
[ConsoleVariables]
r.ScreenPercentage=200
May have heavier performance impact on lower end GPUs.

Vertical Sync (Vsync)[edit]

Enable through "Engine.ini" config file.[6]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini using a text editor.
  3. At the bottom of the config file, add these lines of text:
[SystemSettings]
r.VSync=1
  1. Save the ini file.
  2. Right click on Engine.ini, and go to properties, then set the file as "Read-only". This will prevent the game from overwriting the values.

Input settings[edit]

Button Configuration (Battle) Settings
Button Configuration (Battle) Settings
Keyboard and mouse State Notes
Remapping
[7]
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
[8]
Controller sensitivity
Digital movement only.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Appears when using an XInput controller.[9]
Impulse Trigger vibration
DualShock 4 controllers
Supports Dualshock 4 controllers without needing Steam's built-in PS4 Controller support or XInput wrappers like DS4Windows.[10]
DualShock button prompts
Appears when using Steam's PS4 controller support, or when using the controller without XInput wrappers.[11]
Light bar support
[12]
Connection modes unknown
Tracked motion controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
A controller will take priority over keyboard, which will change the keyboard to the last in-game player when a controller is connected on startup.

Audio settings[edit]

Sound & Language settings
Sound & Language settings
Audio feature State Notes
Separate volume controls
Separate sliders for "Master", "Music", "Voice", "Announcer Voice", "Sound Effects", and "Environment".
Surround sound
Plays in 5.1.[13]
Subtitles
Separate toggles are available for pre and post-battle cutscenes and cutscenes in RPG Mode.
Closed captions
Mute on focus lost
[14]

Localizations

Language UI Audio Sub Notes
English
French
German
Japanese
Brazilian Portuguese
Spanish

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
2 Versus
LAN play
Online play

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Uses delay-based P2P netcode.
Dedicated
Self-hosting
Custom rooms can be created and joined by players.
Direct IP

Issues unresolved[edit]

Stuck inputs when playing on keyboard[edit]

When playing on a keyboard, there is a chance that inputs stick, which require pressing the key for said action multiple times to stop it from being stuck.[15][16]

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7, 8, 10
Processor (CPU) Intel Core i5-3470 3.2 GHz
AMD FX-4350 4.2 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 7 GB
Video card (GPU) Nvidia GeForce GTX 650 Ti
AMD Radeon HD 6870
1 GB of VRAM
DirectX 11 compatible
Sound (audio device) DirectX compatible
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1090630/ in addition to or instead of this directory. The app ID (1090630) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:BesuBaru on 2020-03-19
    Checked by adjusting texture setting, and looking at individual console variables being adjusted with the "sg.TextureQuality" setting.
  2. Verified by User:BesuBaru on 2020-03-15
    Tested by uncapping the framerate using "Engine.ini".
  3. Verified by User:BesuBaru on 2020-03-14
    Found by tweaking "GameUserSettings.ini" and "Scalability.ini"
  4. Verified by User:BesuBaru on 2020-03-15
    Found by tweaking "Engine.ini".
  5. SteamAH - last accessed on 2020-03-16
  6. Verified by User:BesuBaru on 2020-03-15
    Found by tweaking "Engine.ini".
  7. Verified by User:BesuBaru on 2020-03-19
  8. Verified by User:BesuBaru on 2020-03-19
  9. Verified by User:BesuBaru on 2020-03-19
    Tested with both Xbox One controller and HORI RAP4 Kai in XInput mode.
  10. Verified by User:BesuBaru on 2020-03-19
    Tested with both Dualshock 4 and with HORI RAP4 Kai in PS4 mode.
  11. Verified by User:BesuBaru on 2020-03-14
    Tested with Dualshock 4 with and without using Steam's controller support.
  12. Verified by User:BesuBaru on 2020-03-14
    Dualshock 4 light bar doesn't do anything in-game.
  13. Verified by User:MasterBlaster on 2020-03-25
    Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
  14. Verified by User:BesuBaru on 2020-03-19
  15. Support & Bug Fixes - last accessed on 2020-03-13
  16. Verified by User:BesuBaru on 2020-03-15
    Tested by playing on keyboard. From my testing, this issue isn't present with a controller or fightstick.