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Saleblazers

From PCGamingWiki, the wiki about fixing PC games
Dev general icon.svg
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Saleblazers
Saleblazers cover
Developers
Airstrafe Interactive
Engines
Unity 2020[Note 1]
Release dates
Windows TBA
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres ARPG, Business
Art styles Anime
Themes Oceania

Saleblazers is a singleplayer and multiplayer business-ARPG developed and published by Airstrafe Interactive.

The game is currently in closed playtesting, with access publicly available upon request from the game's official Steam page and Discord server.

General information

Official Discord
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions None

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\AppData\LocalLow\Airstrafe Interactive\Saleblazers
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1419850/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\Airstrafe Interactive\Saleblazers\Saves
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1419850/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
2x-8x MSAA, up to 2x SSAA (called Render Scale)
Vertical sync (Vsync)
60 FPS and 120+ FPS
Framerate can be uncapped or limited to 60, 144, or 240 FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Keybindings.
Keybindings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
X-axis can also be inverted.
Controller
Controller support
Controller types

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Music, SFX, Background music, Shop music, Combat music, Pursuit music
Surround sound
Subtitles
All dialogue, including voiced dialogue, has forced subtitles.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
8 Co-op, Versus
Online play
8 Co-op, Versus
During invasions, servers can temporarily host up to 16 players.

Connection types

Type Native Notes
Dedicated
Self-hosting

Other information

API

Technical specs Supported Notes
Direct3D 11
Shader Model support 5
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Resonance Audio [2]
Input ReWired [3]

System requirements

Windows
Minimum
Operating system (OS) 10
Processor (CPU) Intel Core i7-6500U
System memory (RAM) 6 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) Nvidia GeForce GTX 960M
A 64-bit operating system is required.


Notes

  1. Unity engine build: 2020.3.36f1[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Expack3 on 2022-10-05
  2. Verified by User:Expack3 on 2022-10-05
    Playtest version's plugins folder contains AudioPluginDissonance.dll, which is used by the Resonance Audio middleware.
  3. Verified by User:Expack3 on 2022-10-05
    Playtest version's plugins folder contains Rewired_DirectInput.dll, which is used by the ReWired input middleware.