Super Mario 64

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Super Mario 64
Super Mario 64 cover
Release dates
Windows May 2, 2020
Linux May 5, 2020
macOS (OS X) June 1, 2020
Series Mario
Super Mario 64 on HowLongToBeat
Super Mario 64 on IGDB
Super Mario 64 guide on StrategyWiki
Super Mario 64 on MobyGames
Super Mario 64 on Wikipedia
Donkey Kong 1983
Super Mario Bros. & Friends: When I Grow Up 1992
Mario Is Missing! 1992
Mario Teaches Typing 1992
Mario's Time Machine 1993
Mario's Early Years! Fun with Letters 1993
Mario's Early Years! Fun with Numbers 1994
Mario's Early Years! Preschool Fun 1994
Mario's Game Gallery 1995
Mario Teaches Typing 2 1996
Super Mario 64 (unofficial port) 2020

Key points

Unofficial port of the Nintendo 64 game with native support for widescreen & 4K.


Precompiled versions are not easily available due to DMCA takedowns by Nintendo. To play it legally, the game must be compiled using a legitimate ROM and the decompiled source code; see Super Mario 64 PC Port Central for instructions and tools to compile it.
Compilation requires the ROM be encoded in big endian (.z64) format. To convert a ROM using little endian (.n64) or byte-swapped (.v64) encoding to big endian, use Tool64 or ucon64.

Essential Improvements[edit]

Source Ports[edit]

These can be installed with the programs from the Super Mario 64 PC Port Central website.
  • sm64ex - Fork of the original SM64 port but with some QoL improvements and modding support, has a patch for interpolated 60FPS.
  • sm64ex-coop - Fork of sm64ex but with 2 player co-op, is a work in progress.
  • sm64nx - Based off the Switch port, has native 60FPS, not as much modding support as EX.
  • Render96ex - Fork of sm64ex with higher quality models and textures.


These can be installed with the programs from the Super Mario 64 PC Port Central website.
  • 60FPS WIP by Ewil - Patch for sm64ex that let's you play in interpolated 60FPS.
  • Reshade Post Processing Effect - Adds post processing to the game.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\sm64config.txt[Note 1]
macOS (OS X)

Save game data location[edit]

System Location
Windows <path-to-game>\sm64_save_file.bin[Note 1]
macOS (OS X)



Keyboard and mouse State Notes
Some keys cannot be mapped to, such as Ctrl, Alt, or Shift.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
No mouse support.
Mouse Y-axis inversion
Controller support
Full controller support
Cursor stays in the middle of the screen.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Prompts are for Nintendo 64 controller.
Impulse Trigger vibration
DualShock 4 controllers
DualShock button prompts
Prompts are for Nintendo 64 controller.
Light bar support
Connection modes unknown
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M


In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
Huge majority of dialogues are text based.
Cannot be turned off for voice acting.
Closed captions
Mute on focus lost


Language UI Audio Sub Notes

Other information[edit]


Technical specs Supported Notes
Direct3D 11, 12 Can be selected when compiling the game.
OpenGL 1.3, 2.1 Can be selected when compiling the game.
Executable 32-bit 64-bit Notes
Depends on the user's choice when installing the compiler.
macOS (OS X)


No middleware information; you can edit this page to add it.

System requirements[edit]

No official system requirements have been officially-released.


  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).