Halo: Reach

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Halo: Reach
Halo: Reach cover
Lead development 343 Industries
Original game Bungie
Windows Ruffian Games
Windows Splash Damage
Xbox Game Studios
Halo Engine
Unreal Engine 4
Release dates
Windows December 3, 2019[1]
Metacritic 81
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, Shooter
Vehicles Automobile, Flight
Art styles Realistic
Themes Sci-fi, Space
Series Halo: The Master Chief Collection
Halo: Reach on IGDB
Halo: Reach guide on StrategyWiki
Halo: Reach on MobyGames
Halo: Reach on Wikipedia

Halo: The Master Chief Collection
Subseries of Halo
Halo: Reach 2019
Halo: Combat Evolved Anniversary 2020
Halo 2: Anniversary 2020
Halo 3 2020
Halo 3: ODST TBA
Halo 4 TBA

Key points

Forge and Theater for Halo: Reach will arrive in 2020.[2]

General information

Official website
Official forums
Steam Community Discussions
Halo Insider Program


Source DRM Notes Keys OS
Microsoft Store
Microsoft Store
Xbox Game Pass for PC
Icon overlay.png
All versions require a Microsoft account for both singleplayer and multiplayer.
The game can be purchased either individually, or in a discounted bundle containing all six games of the Halo: The Master Chief Collection.

Essential improvements[edit]

Skip intro videos[edit]

Remove the video files[4]
  1. Go to <path-to-game>\MCC\Content\Movies.
  2. Delete or rename FMS_logo_microsoft_7_1_.bk2.


Players can use the Anti-Cheat Disabled (Mods and Limited Services) option to speed up the launch even further.[3]

Game data[edit]

Configuration file(s) location[edit]

System Location
Microsoft Store %USERPROFILE%\AppData\LocalLow\MCC\
Steam %USERPROFILE%\AppData\LocalLow\MCC\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1064220/pfx/[Note 1]
Local settings are shared between the Steam and Microsoft Store versions.[5]

Save game data location[edit]

System Location
Microsoft Store %LOCALAPPDATA%\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\
Steam <Steam-folder>\userdata\<user-id>\976730\remote\<user-id>\Saves\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1064220/pfx/[Note 1]
Saves cannot be transferred between the versions.[6]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud
Used to save mid-mission checkpoint in Campaign and Playlists.[7]
Xbox Cloud
Progress will transfer between the Xbox One and PC versions (mid-mission checkpoint progress is not retained as not compatible).[7]


In-game general video settings.
In-game general video settings.
In-game general gameplay settings.
In-game general gameplay settings.

Graphics feature State WSGF Notes
Widescreen resolution
Centered HUD is an option. Cutscenes are pillarboxed. Use this tool as a workaround.
Spanned HUD is an option. Cutscenes are pillarboxed. Use this tool as a workaround.
4K Ultra HD
Field of view (FOV)
70-120° for player and vehicles (Hor+). The view model does not scale with higher FOVs.[8] Falcon FOV is locked at 78°.
Borderless fullscreen windowed
Anisotropic filtering (AF)
Uses a weak level of AF by default; see Anisotropic filtering (AF) for better quality.[9]
Anti-aliasing (AA)
Uses a post-processing AA technique that cannot be modified nor disabled.[10][11]
Vertical sync (Vsync)
60 FPS
120+ FPS
Cutscenes and menus are capped at 60 FPS.[12] All game animations max out at 60 FPS. Unlocking the frame rate causes frame-doubling for everything but mouse input for the camera.[13] 60 FPS cap resolves the judder issue.
High dynamic range display (HDR)
Graphics quality is limited to presets. Enhanced graphics mode dramatically increases the distance at which models load in and the distance at which lower detailed models are swapped in.


In-game keyboard and mouse control settings.
In-game keyboard and mouse control settings.
In-game general gamepad settings.
In-game general gamepad settings.

Keyboard and mouse State Notes
Pause function can not be rebound (by design).
Mouse acceleration
Mouse Smoothing also supported.
Mouse sensitivity
Look, Vehicle, and Zoomed Mouse Sensitivity values.
Mouse input in menus
Mouse Y-axis inversion
Separate values for Look and Flight.
Controller support
Full controller support
Controller remapping
Limited to presets, see Controller remapping.
Controller sensitivity
Controller Y-axis inversion
Separate values for Look and Flight.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
Tracked motion controllers
Generic/other controllers
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Controller remapping[edit]


The Universal Presets apply to all games in the collection.

Halo Reach[edit]


In-game general audio settings.
In-game general audio settings.
In-game general accessibility settings.
In-game general accessibility settings.

Audio feature State Notes
Separate volume controls
Menu Music, Game Music, Effects, and Voice Chat.
Surround sound
In-game cutscenes only
Closed captions
Mute on focus lost


Language UI Audio Sub Notes
Simplified Chinese
Traditional Chinese
Latin American Spanish

VR support[edit]

3D modes Native Notes
G3D, Z3D, DirectVR
Officially supported game, see official vorpx game list.


In-game general network settings.
In-game general network settings.
Online features require a free Microsoft account.
Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.[15]

Multiplayer types

Type Native Players Notes
Local play
Will be investigated to see if it can be supported post-launch.[15]
LAN play
16 Co-op, Versus
Co-op limited to 4 players[16]
Online play
16 Co-op, Versus
Co-op limited to 4 players

Connection types

Type Native Notes
Hosted on 343i's Dedicated Servers.
Self-hosted lobbies are Peer-to-Peer.
Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided.
Can host peer-to-peer Custom Game lobbies.
Direct IP


Protocol Port(s) and/or port range(s)
TCP 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382
UDP 4379, 7551, 61421
This game supports Universal Plug and Play (UPnP) for automatic port configuration.

Issues unresolved[edit]

Known issues[edit]

See this support page for a list of known issues affecting Halo Reach.

Post-processing effects 'disappear' on higher resolutions[edit]

Post-processing effects are targeted for the game's original 1152x720 resolution, meaning the larger the resolution, the less pronounced the effects appear.[17]

Sound issues[edit]

The overall sound quality seems lower on the Master Chief Collection version of the game compared to the original Xbox 360 release.[18] The issue was caused by changing the sound middleware (to FMOD) during the porting process according to official development updates. According to the developers, a fix is in the works and will be included in a future patch.[2][19] [Note 2]

Other information[edit]


Technical specs Supported Notes
Direct3D 11.1
Shader Model support 5.0
Executable 32-bit 64-bit Notes


Middleware Notes
Physics Havok
Audio FMOD, Miles Sound System, Wwise, iZotope Utilizes multiple audio processing systems across the collection.[21]
Interface Unreal Engine 4, Scaleform The former is used for the Main Menu UI and Customization UX, whereas the latter is used for the in-game UI.[21]
Cutscenes Bink Video
Multiplayer Xbox Live, Steamworks
Anti-cheat Easy Anti-Cheat Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking is disabled in this mode.

Shortcut to launch without anti-cheat[edit]

Create a custom shortcut (Steam only)[citation needed]
  1. Right-click on the original desktop or start menu shortcut created by Steam, and select 'Properties.
  2. In the URL textbox change steam://rungameid/976730 to steam://launch/976730/option1
  3. Click OK, and launch the game using that link to run it without anti-cheat.

System requirements[edit]

Minimum Recommended
Operating system (OS) 7
Processor (CPU) AMD Ryzen 7 2700U 2.20 GHz
Intel Core i7 8750H 2.20 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 19.4 GB
Video card (GPU) Radeon Vega 10 Mobile
Intel UHD Graphics 630
1 GB of VRAM
DirectX 11.1 compatible
Shader model 5.0 support
Support for Windows 8 is still being investigated.[15]
May be differences in System Requirements between the Windows Store and Steam versions of the game.[7]


  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1064220/ in addition to or instead of this directory. The app ID (1064220) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  2. When editing the page, please keep the linked information in mind.[20]


  1. Halo Waypoint - Halo: Reach Arrives December 3rd - last accessed on 2019-11-14
  2. 2.0 2.1 Halo Waypoint - MCC Development Update - November 2019 - last accessed on 2020-03-09
    "  Forge and Theater Support:
    • PC Forge and Theater are coming online for Halo: Reach later next year
    Sound Issues:
    • To update Halo: Reach for Xbox One and PC required entirely changing the encoding for the game’s audio which has resulted in it sounding different from the original release. We are aware that areas of the title don’t sound like what you or we ideally want them to. It will take some time to work through solutions to improve the overall experience for audio and that work is already underway. When it is ready, we will flight to test the fixes we can make prior to updating the title. We also plan to go into more detail on our Reach audio journey in a later blog.
    Variable Frame Rate (120+ FPS):
    • We know this is a very important feature for the community, and with some recent refinements, VFR will be included at launch.
  3. Verified by User:Aemony on 2019-12-03
    Verified the presence of the option on both Steam and the Microsoft Store versions of the game.
  4. Verified by User:Aemony on 2019-12-03
  5. Verified by User:Aemony on 2019-12-03
    Verified by launching both versions and seeing what settings carried over.
  6. Verified by User:Aemony on 2019-12-03
    The saves of each version uses a separate file structure from the other version.
  7. 7.0 7.1 7.2 Halo Waypoint - MCC Development Update - October 2019 - last accessed on 2019-10-31
  8. Halo Support - Halo: Reach (PC) Known Issues - 12/3/19
  9. YouTube - Halo Reach PC/Xbox One Review: It's Good - But There Are Issues - last accessed on 2019-12-09
    "The way that detail is resolved into the distance though will depend on the version of the game you're playing, for example textures. Curiously all versions of the game have a default non-configurable, lower level of anisotropic filtering. So textures into the distance in all game versions - even on PC - become less defined and blurry. On PC, you can of course mitigate this by forcing a higher level of anisotropic filtering in your [GPU] control panel."
  10. YouTube - Halo Reach PC/Xbox One Review: It's Good - But There Are Issues - last accessed on 2019-12-09
    "The Anti-Aliasing this time though is very standard, nothing exactly completely modern. It's just a simple post-processed anti-aliasing as far as I can tell, that does okay when the camera is still, but when you move your camera aliasing will rear its face."
  11. Verified by User:Weion on 2019-12-09
    Tested on all Graphical Presets and no change with Anti-Aliasing strength.
  12. Verified by User:Keith on 2019-12-05
  13. YouTube - Halo Reach unlocked FPS issue
  14. Verified by User:Aemony on 2019-12-03
    Determined by using Special K and Razer Surround; basically through the process that is described here.
  15. 15.0 15.1 15.2 r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA - last accessed on 2019-03-19
    "  Video Settings:
    • Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.
    • Uncapped framerate is the plan, but the specific level of support will vary by title.
    • re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.
    • re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.
    • A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.
    • Regarding Splitscreen: This one is tricky and the team is still looking at what can be supported.
    System Requirements:
    • Currently our focus is on Win10 and Win7. Win8 is still being investigated.
  16. Halo Waypoint – The Halo Bulletin E3 2014 - last accessed on 2019-03-19
  17. Digital Foundry - Halo: Reach's remaster is OK - but key improvements are required - last accessed on 2019-12-08
    • Beyond frame-rate, the next big upgrade is resolution. Reach originally operated at a sub-HD 1152x720
    • However, there are some differences that perhaps shouldn't be there - especially in the post-process pipeline. Effects like ambient occlusion, bloom, depth of field, film grain and motion blur seem to adjust based on resolution. So, for example, the depth of field effect meant to blur with a width of, say, 10 pixels at sub-720p now blurs with the same width of 10 pixels at 4K instead, inherently lessening and compromising the intended effect. In short, the higher the resolution of the remaster, the less impactful the post-process effects are - and I really hope that this is addressed.
  18. YouTube - Halo MCC - Halo Reach Flight 3 vs 360 Halo Reach - Gun sound comparison - last accessed on 2020-01-05
  19. Halo Waypoint - MCC Development Update - December 2019 - last accessed on 2020-01-05
    "This is a known-issue we had at launch and work on this is in progress. Our goal is to get this out ASAP."
  20. PCGamingWiki - Talk:Halo: The Master Chief Collection - INI tweaks - last accessed on 2020-01-05
  21. 21.0 21.1 Halo Waypoint - Halo: The Master Chief Collection Credits - last accessed on 2019-12-09