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Halo: Reach

From PCGamingWiki, the wiki about fixing PC games
Halo: Reach
Halo: Reach cover
Lead development 343 Industries
Original game Bungie
Windows Ruffian Games
Windows Splash Damage
Xbox Game Studios
Halo Engine
Unreal Engine 4
Release dates
Windows December 3, 2019[1]
Metacritic 81
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Vehicles Automobile, Flight
Art styles Realistic
Themes Sci-fi, Space
Series Halo: The Master Chief Collection, Halo
Halo: Reach on HowLongToBeat
Halo: Reach on IGDB
Halo: Reach guide on StrategyWiki
Halo: Reach on MobyGames
Halo: Reach on Wikipedia
Halo: The Master Chief Collection
Subseries of Halo
Halo: Reach 2019
Halo: Combat Evolved Anniversary 2020
Halo 2: Anniversary 2020
Halo 3 2020
Halo 3: ODST 2020
Halo 4 2020

This is a remaster of the 2010 sci-fi first-person shooter Halo: Reach, released as part of the Halo: The Master Chief Collection both in a bundle and as an individual product. It is the first version of the game on the PC.

Forge and Theater modes arrived in mid-2020 after being absent from the launch.[2][3]

General information

Official forums
Steam Community Discussions
Halo Insider Program


Source DRM Notes Keys OS
Microsoft Store
Microsoft Store
Xbox Game Pass for PC
Icon overlay.png
All versions require a Microsoft account for both singleplayer and multiplayer.
The game can be purchased either individually, or in a discounted bundle containing all six games of the Halo: The Master Chief Collection.

Essential improvements

Skip intro videos

Remove the video files[4]
  1. Go to <path-to-game>\MCC\Content\Movies.
  2. Delete or rename FMS_logo_microsoft_7_1_.bk2.


Players can use the Anti-Cheat Disabled (Mods and Limited Services) option to speed up the launch even further.[5]

Game data

Configuration file(s) location

System Location
Microsoft Store %USERPROFILE%\AppData\LocalLow\MCC\
Steam %USERPROFILE%\AppData\LocalLow\MCC\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1064220/pfx/[Note 1]
Local settings are shared between the Steam and Microsoft Store versions.[6]

Save game data location

System Location
Microsoft Store %LOCALAPPDATA%\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\
Steam <Steam-folder>\userdata\<user-id>\976730\remote\<user-id>\Saves\SaveGame\halo6
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1064220/pfx/[Note 1]
Saves cannot be transferred between the versions.[7]

Save game cloud syncing

System Native Notes
Steam Cloud
Used to save mid-mission checkpoint in Campaign and Playlists.[8]
Xbox Cloud
Progress will transfer between the Xbox One and PC versions (mid-mission checkpoint progress is not retained as not compatible).[8]


In-game general video settings.
In-game general video settings.
In-game general gameplay settings.
In-game general gameplay settings.

Graphics feature State WSGF Notes
Widescreen resolution
Centered HUD is an option. Cutscenes are pillarboxed. Use this tool as a workaround.
Spanned HUD is an option. Cutscenes are pillarboxed. Use this tool as a workaround.
4K Ultra HD
Field of view (FOV)
70-120° for player and vehicles (Hor+). The view model does not scale with higher FOVs.[9] Falcon FOV is locked at 78°.
Borderless fullscreen windowed
Exclusive fullscreen also available.
Anisotropic filtering (AF)
Options to adjust it manually were added on November 17, 2020. See Anisotropic filtering (AF) on how to force an even better quality.[10]
Anti-aliasing (AA)
Toggle to enable/disable the post-processing AA was added on November 17, 2020.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Uncapped framerate added on November 17, 2020.[11]
See High frame rate to unlock the framerate in menus.
High dynamic range display (HDR)
Supports HDR using the Windows 11 Auto HDR feature.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Post-processing effects

Toggle post-process effects[12]
  1. Download Halo: The Master Chief Collection 3D Vision fix.
  2. Extract the contents to <path-to-game>\MCC\Binaries\Win64\.
  3. Launch the game with Easy Anti-Cheat (EAC) disabled in one of two ways.
    1. Launch the game with the "MCC Anti-Cheat Disabled" option that Steam offers. This will disable all achievements, but it doesn't require touching any game files.
    2. Download MCC_EAC_Bypass.rar, and copy the contents to <path-to-game>\easyanticheat\. Remember to make a backup of the originals for whenever you want to play multiplayer modes that require EAC.


  • 5: depth of field toggle. Not disabled by default. When disabled, things can still look lower res than what wasn't blurred.
  • K: HUD toggle. This doesn't disable pause menus and some Forge menus.
  • L: help OSD toggle. This shows a block of text with the current state of hotkeys and how to use them.


In-game keyboard and mouse control settings.
In-game keyboard and mouse control settings.
In-game general gamepad settings.
In-game general gamepad settings.

Keyboard and mouse State Notes
Pause function can not be rebound (by design).
Mouse acceleration
Mouse Smoothing also supported.
Mouse sensitivity
Look, Vehicle, and Zoomed Mouse Sensitivity values.
Mouse input in menus
Mouse Y-axis inversion
Separate values for Look and Flight.
Controller support
Full controller support
Controller remapping
Limited to presets, see Controller remapping.
Controller sensitivity
Controller Y-axis inversion
Separate values for Look and Flight.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
Steam version does not support Impulse Triggers.[13]
PlayStation controllers
See the glossary page for potential workarounds.
Generic/other controllers
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Controller remapping


The Universal Presets apply to all games in the collection.

Halo Reach


In-game general audio settings.
In-game general audio settings.
In-game general accessibility settings.
In-game general accessibility settings.

Audio feature State Notes
Separate volume controls
Menu Music, Game Music, Effects, and Voice Chat.
Surround sound
In-game cutscenes only. Speaker names only displayed once.
Closed captions
Mute on focus lost
Royalty free audio


Language UI Audio Sub Notes
Simplified Chinese
Traditional Chinese
Brazilian Portuguese
Mistakenly labeled on Steam as Portuguese.
Fan audio localization by "FreedomHellVOICE"
Latin American Spanish


In-game general network settings.
In-game general network settings.
Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.[15]

Multiplayer types

Type Native Players Notes
Local play
Will be investigated to see if it can be supported post-launch.[15]
LAN play
16 Co-op, Versus
Co-op limited to 4 players[16]
Online play
16 Co-op, Versus
Co-op limited to 4 players

Connection types

Type Native Notes
Hosted on 343i's Dedicated Servers.
Self-hosted lobbies are Peer-to-Peer.
Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided.
Can host peer-to-peer Custom Game lobbies.
Direct IP


Protocol Port(s) and/or port range(s)
TCP 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382
UDP 4379, 7551, 61421
This game supports Universal Plug and Play (UPnP) for automatic port configuration.

VR support

3D modes State Notes
G3D, Z3D, DirectVR
Officially supported game, see official vorpx game list.

Issues unresolved

Known issues

See this support page for a list of known issues affecting Halo Reach.

Post-processing effects 'disappear' on higher resolutions

Post-processing effects are targeted for the game's original 1152x720 resolution, meaning the larger the resolution, the less pronounced the effects appear.[17][18]

Other information


Technical specs Supported Notes
Direct3D 11.1
Shader Model support 5.0
Executable 32-bit 64-bit Notes


Middleware Notes
Physics Havok
Audio FMOD, Miles Sound System, Wwise, iZotope Utilizes multiple audio processing systems across the collection.[19]
Interface Unreal Engine 4, Scaleform The former is used for the Main Menu UI and Customization UX, whereas the latter is used for the in-game UI.[19]
Cutscenes Bink Video
Multiplayer Xbox Live, Steamworks
Anti-cheat Easy Anti-Cheat Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking is disabled in this mode.

Shortcut to launch without anti-cheat

Create a custom shortcut (Steam only)[citation needed]
  1. Right-click on the original desktop or start menu shortcut created by Steam, and select 'Properties.
  2. In the URL textbox change steam://rungameid/976730 to steam://launch/976730/option1
  3. Click OK, and launch the game using that link to run it without anti-cheat.

System requirements

Minimum Recommended
Operating system (OS) 7
Processor (CPU) AMD Ryzen 7 2700U 2.20 GHz
Intel Core i7-8750H 2.20 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 19.4 GB
Video card (GPU) AMD Radeon Vega 10 Mobile
Intel UHD Graphics 630
1 GB of VRAM
DirectX 11.1 compatible
Shader model 5.0 support
A 64-bit operating system is required.
Support for Windows 8 is still being investigated.[15]
May be differences in System Requirements between the Windows Store and Steam versions of the game.[8]


  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:


  1. Halo Waypoint - Halo: Reach Arrives December 3rd - last accessed on 2019-11-14
  2. Halo Waypoint - MCC Development Update - November 2019 - last accessed on 2020-03-09
    "  Forge and Theater Support:
    • PC Forge and Theater are coming online for Halo: Reach later next year
    Sound Issues:
    • To update Halo: Reach for Xbox One and PC required entirely changing the encoding for the game’s audio which has resulted in it sounding different from the original release. We are aware that areas of the title don’t sound like what you or we ideally want them to. It will take some time to work through solutions to improve the overall experience for audio and that work is already underway. When it is ready, we will flight to test the fixes we can make prior to updating the title. We also plan to go into more detail on our Reach audio journey in a later blog.
    Variable Frame Rate (120+ FPS):
    • We know this is a very important feature for the community, and with some recent refinements, VFR will be included at launch.
  3. Halo 3 Now Available for PC - last accessed on 2020-07-14
    "  MCC Updates - Forge:
    • Forge is now available for the first time on PC for Halo: Reach, Halo 2: Anniversary, and Halo 3!
  4. Verified by User:Aemony on 2019-12-03
  5. Verified by User:Aemony on 2019-12-03
    Verified the presence of the option on both Steam and the Microsoft Store versions of the game.
  6. Verified by User:Aemony on 2019-12-03
    Verified by launching both versions and seeing what settings carried over.
  7. Verified by User:Aemony on 2019-12-03
    The saves of each version uses a separate file structure from the other version.
  8. 8.0 8.1 8.2 Halo Waypoint - MCC Development Update - October 2019 - last accessed on 2019-10-31
  9. Halo Support - Halo: Reach (PC) Known Issues - 12/3/19
  10. YouTube - Halo Reach PC/Xbox One Review: It's Good - But There Are Issues - last accessed on 2019-12-09
    "The way that detail is resolved into the distance though will depend on the version of the game you're playing, for example textures. Curiously all versions of the game have a default non-configurable, lower level of anisotropic filtering. So textures into the distance in all game versions - even on PC - become less defined and blurry. On PC, you can of course mitigate this by forcing a higher level of anisotropic filtering in your [GPU] control panel."
  11. Steam Halo: The Master Chief Collection General Discussions - They fixed Reach - last accessed on May 2023
  12. Verified by User:Keith on 2021-01-17
  13. Impulse trigger support? - Halo MCC Steam Forums - last accessed on 2023-09-21
  14. Verified by User:Aemony on 2019-12-03
    Determined by using Special K and Razer Surround; basically through the process that is described here.
  15. 15.0 15.1 15.2 r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA - last accessed on 2019-03-19
    "  Network:
    • re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.
    • re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.
    • A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.
    • Regarding Splitscreen: This one is tricky and the team is still looking at what can be supported.
    System Requirements:
    • Currently our focus is on Win10 and Win7. Win8 is still being investigated.
  16. Halo Waypoint – The Halo Bulletin E3 2014 - last accessed on 2019-03-19
  17. Digital Foundry - Halo: Reach's remaster is OK - but key improvements are required - last accessed on 2019-12-08
    • Beyond frame-rate, the next big upgrade is resolution. Reach originally operated at a sub-HD 1152x720
    • However, there are some differences that perhaps shouldn't be there - especially in the post-process pipeline. Effects like ambient occlusion, bloom, depth of field, film grain and motion blur seem to adjust based on resolution. So, for example, the depth of field effect meant to blur with a width of, say, 10 pixels at sub-720p now blurs with the same width of 10 pixels at 4K instead, inherently lessening and compromising the intended effect. In short, the higher the resolution of the remaster, the less impactful the post-process effects are - and I really hope that this is addressed.
  18. The Graphical Issues of Halo Reach (MCC) :: YouTube - last accessed on May 2023
  19. 19.0 19.1 Halo Waypoint - Halo: The Master Chief Collection Credits - last accessed on 2019-12-09