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Evil West

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Evil West
Evil West cover
Developers
Flying Wild Hog
Publishers
Focus Entertainment
Engines
Unreal Engine 4
Release dates
Windows November 22, 2022
Reception
Metacritic 73
OpenCritic 74
IGDB 72
Taxonomy
Monetization One-time game purchase, DLC
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Shooter
Art styles Realistic
Themes North America, Supernatural, Western
Evil West on HowLongToBeat
Evil West on IGDB
Evil West on MobyGames
Evil West on Wikipedia

Evil West is a third-person action shooter developed by Flying Wild Hog and published by Focus Entertainment. It is set in an alternate history version of the American frontier where vampire hunter agents fight supernatural creatures.

The game was announced on December 10, 2020 at the Game Awards 2020 and was released on November 22, 2022 via Steam.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Monetization

Type Notes
DLC The only DLC available is the pre-order bonus.
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions The game does not contain microtransactions.

DLC and expansion packs

Name Notes
Wild Wild East Skin Pack Pre-order bonus.
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\HighMoon\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1065310/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\HighMoon\Saved\SaveGames\<user-id>\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1065310/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud
Xbox Cloud

Video

General video settings
General video settings
Graphics settings
Graphics settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Vert- gameplay with cutscenes and menus centered on the main screen. Gameplay FOV can be manually adjusted via the dedicated slider. Alternatively, see Ultra-widescreen.
Ultra-widescreen
Vert- gameplay and pillarboxed cutscenes and menus. Gameplay FOV can be manually adjusted via the dedicated slider. Alternatively, see Ultra-widescreen.
4K Ultra HD
Field of view (FOV)
FOV slider up to 120° added with patch 1.0.4.[1]
Windowed
Borderless fullscreen windowed
Called Fullscreen window.
Anisotropic filtering (AF)
Scales with Textures setting.
Anti-aliasing (AA)
TAA, SSAA via Resolution scale setting.
High-fidelity upscaling
FSR 1.0, DLSS 2.3
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Ultra-widescreen

Selecting a ultra-widescreen resolution in-game results in Vert- gameplay by default.
Edit configuration file to change FOV scaling from horizontal to vertical[2]
  1. Navigate to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following at the end of the file and set it to read-only:
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Input

Mouse settings
Mouse settings
Controller settings
Controller settings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Independent general and aim mode sensitivity sliders.
Mouse input in menus
Mouse Y-axis inversion
X-axis can also be inverted.
Controller
Controller support
Full controller support
Controller remapping
No remapping and no alternative layouts available. Buttons customization is limited to the ability to swap triggers, bumpers, sticks and directional buttons.
Controller sensitivity
Independent vertical, horizontal and aim mode sensitivity sliders.
Controller Y-axis inversion
X-axis can also be inverted.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
DualSense also supported.
PlayStation button prompts
DualSense button prompts also supported.
Require Steam Input to be disabled.
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
DualSense only has feedback when using Steam Input.[3][4]
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Main, Music, Effects, Dialogue sliders.
Surround sound
Up to 7.1 surround.
Subtitles
An option to scale subtitles up to 150% the original size is also available.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
Czech
French
German
Italian
Korean
Polish
Brazilian Portuguese
Russian
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
2 Co-op
Use NucleusCoop
LAN play
Online play
2 Co-op
Only the host's progression is saved.

Connection types

Issues unresolved

Shader compilation stutter

The game suffers from shader compilation related stutters, this occurs whenever a new effect is displayed and thus whenever a new shader has to be compiled.[5][6]

Other information

General settings
General settings

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX, NVIDIA GameWorks Blast PhysX 3, Gameworks Blast for destruction physics.
Audio FMOD, Vorbis, XAudio XAudio 2.9
Interface Chromium Embedded Framework

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-2500K 3.3 GHz
AMD FX-6300 3.5 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 40 GB
Video card (GPU) Nvidia GeForce GTX 750 Ti
AMD Radeon RX 460
4 GB of VRAM
A 64-bit operating system is required.
Minimum system requirements are for 1080p 30 FPS on Medium preset; recommended system requirements are for 1080p 60 FPS on Epic preset.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Evil West - First Update (1.0.4) - last accessed on 17 May 2023
  2. Verified by User:Jigen123 on 2022-11-22
  3. Verified by User:Jigen123 on 2022-11-23
    If Steam Input is disabled then there's no vibration.
  4. Verified by User:Panyamin on 2023-01-15
    Devs seems aware of the issue with DualSense not having vibration without Steam Input See message in Steam Discussions.
  5. Evil West Stutter Unreal Engine 4 shader compilation stuttering issue as usual - YouTube - last accessed on 2023-09-08
  6. Verified by User:Jigen123 on 2023-09-08