Rune

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Rune
Rune cover
Developers
Human Head Studios
Mac OS (Classic) Westlake Interactive
Linux Loki Software
Publishers
Gathering of Developers
Mac OS Terminal Reality
Linux Loki Software
Engines
Unreal Engine 1
Release dates
Windows October 27, 2000
Mac OS (Classic) December 4, 2000
Linux June 21, 2001
Taxonomy
Monetization Expansion pack
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Adventure, Hack and slash
Art styles Realistic
Themes Fantasy
Series Rune
Rune on MobyGames
Rune on Wikipedia
Rune
Rune 2000
Rune II 2019

Warnings

GameSpy online services have been shut down (see Network for solutions).

Rune is a third-person hack and slash game developed by Human Head Studios and published by Gathering of Developers. The game uses a modified version of Unreal Engine 1 designed for third-person melee-oriented combat.

The game was originally released for PC on October 27, 2000. A stand-alone expansion pack, Halls of Valhalla, was released in 2001 that expands on the game's multiplayer components. Rune was ported to Mac OS on December 4, 2000 and Linux on June 21, 2001. It was later re-released on PC with its expansion pack as Rune Gold on October 18, 2001. A port for the PlayStation 2, subtitled Viking Warlords, was also released in 2001, which featured a few new enemies and levels but is otherwise a straight port. An updated version was released through GOG.com and Steam as Rune Classic in 2012, which added the new enemies from the PlayStation 2 port, a streamlined and reworked single player campaign, and a modified soundtrack, however, unlike the original release, it does not support third-party renderers, which can cause performance issues with Windows 8/8.1 users just like the original game's stock Direct3D 7 renderer.

The game's GameSpy online server browser has stopped working due to GameSpy services being shut down.[1] See manual server replacement to replace the GameSpy servers. Rune Classic's multiplayer is also compatible with previous versions of Rune. An update for Rune Classic was released that added support for DirectX 11 and Windows 10, unfortunately, the GOG version never received this update.

General information

Official game site
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Regular or Rune Gold; the latter was released on 2 CDs.
SafeDisc DRM[Note 1]; see Run without the CD.
Windows
Mac OS
Linux
GOG.com
DRM-free
Rune Classic. Also bundled with Rune Gold.
Windows
Steam
Icon overlay.png
Rune Classic. Not available in Germany.
Windows
SafeDisc retail DRM no longer functions properly on Windows Vista and later (see above for affected versions).

Version differences[edit]

Rune Gold is the base game along with the Halls of Valhalla expansion.
Rune Classic is an updated version of Rune Gold that includes enemies from the PlayStation 2 version, Steam achievements, a modified soundtrack, and a reworked single-player campaign (levels have been either removed or rebalanced). The cut levels can still be played separately or restored using Rune Extended.
GOG version of Rune Classic has not received the v1.11 update that the Steam version has received.[4][5]

Monetization[edit]

Type Notes
Expansion pack Expansion pack content has been incorporated into the Rune Gold and Rune Classic re-releases.

DLC and expansion packs

Name Notes
Rune: Halls of Valhalla Stand-alone multiplayer expansion pack that adds new multiplayer modes and skins.
Windows
Mac OS
Linux

Essential improvements[edit]

Peixoto's patch[edit]

Forced resolution allows high resolution without striking the menus. Supports the OpenGl and D3D7 renderers. Super sampling anti aliasing is also possible and the brightness control is fixed in the D3D7 renderer

Alternative renderers[edit]

These renders are only supported in the original releases of Rune and do not work with Rune Classic.

Unreal Engine Direct3D 9 Renderer[edit]

The Unreal Engine Direct3D 9 renderer is a renderer for Unreal Tournament, Deus Ex, and Rune that allow these games to have better compatibility on modern operating system. It also has some extra graphical enhancement options such as anti-aliasing, anisotropic filtering, fullscreen gamma correction, and V-sync.
Colors are incorrect compared to the default Direct3D 7 and Direct3D 10 renderers, and support has been abandoned.

Unreal Engine Direct3D 10 Renderer[edit]

The Unreal Engine Direct3D 10 Renderer is a renderer for Unreal, Unreal Tournament, Deus Ex and Rune that aims to provide a good, consistent looking and future-proof renderer for these games. The focus is not on fancy effects; the idea is to have something that will allow these games to perform well and look good on modern systems. A Direct3D 11 port is also available, however its features are largely the same as the Direct3D 10 renderer.

Unreal Engine DirectX 11 Renderer[edit]

A fork of Kentie's Direct3D 10 renderer that adds more graphical features, including ambient occlusion, screen space reflections and higher quality HDR post-processing.
Places a temporary watermark in the bottom right, and copies the developers PayPal link to your clipboard. Follow these instructions to disable the watermark and remove the PayPal link from being inserted into your clipboard.
Disable DirectX 11 renderer's PayPal watermark and disable the link from being inserted[6]

Removing watermark: Set SupportMETextEnabled to False through Advanced OptionsRenderingDirect3D 11 support. If the render crashes while attempting to access the Advanced Options, modify this value manually through the game's <game>.ini with a text editor (see configuration file(s) location).

Preventing the renderer from inserting the developer's PayPal link into your clipboard:

  1. Download a hex editor such as HxD, install it, launch HxD and open d3d11drv.dll in HxD.
  2. Search for this hex value:
    • 77 77 77 2E 70 61 79 70 61 6C 2E 6D 65 2F 64 61 72 6B 6E 6F 76 69 73 6D 63
  3. Replace the value with this:
    • 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  4. Save the changes. The renderer will now only clear your clipboard instead.

Run without the CD[edit]

Remove CD check from configuration file[7]
  1. Go to the configuration file(s) location.
  2. Open Rune.ini and Default.ini with a text editor.
  3. Comment out or delete the CDPath= line and save the changes.

Skip intro videos (Rune Classic)[edit]

Comment out the video file[8]
  1. Go to the configuration file(s) location.
  2. Open Rune.ini.
  3. Find the line Video under the "[URL]" section and comment out the line with an apostrophe (e.g. 'Video=Intro.ogv).
  4. Save the changes. The game should instantly take you to the main menu.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\System[Note 2]
Mac OS (Classic)
Linux ~/.loki/rune
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/210950/pfx/[Note 3]
Rune.ini is used for the game's general settings such as video, audio, network settings, and controller sensitivity.
User.ini stores keybindings and gameplay-related settings.
Default.ini and DefUser.ini are used in case the aforementioned files are deleted and their default settings can be restored.
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location[edit]

System Location
Windows <path-to-game>\Save[Note 2]
Mac OS (Classic)
Linux
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/210950/pfx/[Note 3]
Save*.usa files are used for the single-player campaign. Files 0-8 are used for the game's nine save slots; Save9.usa is used to restart at the beginning of a level; Save10.usa is used for Rune Classic's checkpoints.

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

In-game general settings.
In-game general settings.
In-game video settings.
In-game video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Native support in Rune Classic. For more info and methods for other releases, see the WSGF entry.
Multi-monitor
Ultra-widescreen
See the WSGF entry.
4K Ultra HD
Field of view (FOV)
See Field of view (FOV).
Windowed
See Windowed.
Borderless fullscreen windowed
Use Borderless Gaming.[9]
Anisotropic filtering (AF)
See Anisotropic filtering (AF).
Anti-aliasing (AA)
See Anti-aliasing (AA).
Vertical sync (Vsync)
See Vertical sync (Vsync).
60 FPS and 120+ FPS
For Windows 8 and 8.1 in the retail version, see here.
No frame rate cap.[10]

Field of view (FOV)[edit]

Set default FOV[11]
  1. Go to the configuration file(s) location.
  2. Open User.ini.
  3. Change DesiredFOV and DefaultFOV to match the desired FOV.
    • For 16:10 resolutions, set the values to 85.3.
    • For 16:9 resolutions, set the values to 91.3.
  4. Save the file and launch the game.

Windowed[edit]

Can be toggled with Alt+ Enter or using the console command ToggleFullscreen.
Launch in windowed mode[citation needed]
  1. Go to Advanced Options menu under Display.
  2. Set StartFullscreen to False.

Anisotropic filtering (AF)[edit]

Unreal Engine renderers

Notes

Anisotropic filtering can also be hacked through video card settings.

Anti-aliasing (AA)[edit]

Unreal Engine renderers[citation needed]

Notes

Anti-aliasing can also be hacked through video card settings.

Vertical sync (Vsync)[edit]

Enable Vsync[citation needed]
  • Go to Advanced Options menu under Rendering.
    • For the Direct3D and Direct3D 10 renderer, set "UseVSync" to True.
    • For the Direct3D 9 renderer, set "SwapInterval" value from -1 to 1.

Input settings[edit]

In-game key map settings.
In-game key map settings.
In-game general control settings.
In-game general control settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Only mouse smoothing; amount can be adjusted in User.ini
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Disabled by default. Uses DirectInput. See Controller support.
Full controller support
Menus requires interaction from mouse.
Controller remapping
Controller sensitivity
See Controller sensitivity.
Controller Y-axis inversion
See Controller Y-axis inversion.
Controller types
XInput-compatible controllers
See the glossary page for potential workarounds.
DualShock 4 controllers
Generic/other controllers
Button prompts
Additional information
Button prompts Input settings icon - Generic Controller.svg Controller buttons in the Options menu are referred to as "Joy1", "Joy2", and so forth.
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Controller support[edit]

Some controllers may require this fix.
Controller fix[12]
  1. Go to Advanced Options under the "Joystick" section.
  2. Set DeadZoneRUV to True.

Controller sensitivity[edit]

Adjust sensitivity[12]
  1. Go to Advanced Options and open the "Joystick" section.
  2. Adjust the ScaleXYZ and ScaleRUV values to desired amount.

Controller Y-axis inversion[edit]

Change Axis aLookUp speed value[12]
  1. Go to the configuration file(s) location.
  2. Open User.ini.
  3. Search for Axis aLookUp speed on the assigned axis and set this value to an opposite number (e.g. if the value -3 has normal vertical look, set this value to 3).

Audio settings[edit]

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Music and sound effects.
Surround sound
Up to 7.0 output with DirectSound3D restoration software. See instructions below for Rune Classic.
Subtitles
Cutscenes only. Combat chatter not subtitled.
Closed captions
Mute on focus lost
EAX support
EAX 2 and A3D 2.0. Broken in Rune Classic release.
OpenAL Soft is broken as-is in Rune Classic. Use ALAudio for Rune Classic instead and follow these instructions to fix 3D positional audio, EFX reverb, and occlusion.[13]

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Russian
Spanish

VR support[edit]

3D modes Native Notes
vorpX
G3D
User created game profile, (OpenGL) see vorpx forum profile introduction.

Network[edit]

Multiplayer types

Type Native Players Notes
LAN play
16 Versus
Online play
16 Versus
GameSpy services have been shut down;[14] see GameSpy for workarounds.

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 7777
UDP 7777
Universal Plug and Play (UPnP) support status is unknown.

Manual server replacement for shut-down GameSpy servers[edit]

Edit Rune.ini to replace GameSpy server[15]
  1. Go to the configuration file(s) location.
  2. Open Rune.ini.
  3. Press Ctrl+F and search for instances of master.gamespy.com and master0.gamespy.com and replace them with master.333networks.com.
  4. After replacing all instances of the GameSpy servers in Rune.ini, save the changes (File → Save or Ctrl+S). Now launch the game and go to Multiplayer. The new server should be active for multiplayer modes.

Slow download speed in online multiplayer[edit]

Increase download speed settings in Rune.ini and User.ini[16]
  1. Go to the configuration file(s) location.
  2. Open Rune.ini.
  3. Press Ctrl+F and search for NetSpeed and LanSpeed in both files, then change the values of these settings to a higher number (e.g. 50000).
  4. Save the changes.
  5. Repeat for User.ini.
  6. Now try starting or joining a multiplayer game, the download speed should now become faster.

Rune crashes when accessing server list[edit]

Replace the expired runegame.com website[17]
  1. Go to the configuration file(s) location.
  2. Open Rune.ini.
  3. Add this code at the bottom of the file:
    [RBrowser.RBrowserUpdateServerLink]
    UpdateServerAddress=er-horde.nl
    NewsUpdateServerAddress=er-horde.nl
  4. Save the changes. The server list should not crash the game anymore.

Issues unresolved[edit]

Weapons cannot be picked up[edit]

Under unknown circumstances, a specific weapon type (sword, axe, or mace) will become bugged, and the player will become unable to pick up that type of weapon from the environment.[citation needed]

Issues fixed[edit]

Low frame rate on Windows 8 and 8.1[edit]

The retail release of Rune uses an old Direct3D 7 renderer that runs poorly in fullscreen on Windows 8 and 8.1 due to poor implementation of older Direct3D support. This issue however is not present in Windows 10.[18] The Steam versions is not affected by this due to the addition of Direct3D 11 support in 2018.
Use the Unreal Engine Direct3D 9 or 10 renderer[19]
This only works on the original versions of Rune and Halls of Valhalla expansion.
  1. Download the Direct3D 9 or Direct3D 10 renderers from the links provided.
  2. Extract the contents of the zip file into <path-to-game>\System.
  3. Launch the game, go to Video settings, then click Change under "Video Driver" and restart the game.
  4. At the Video Configuration window, select the "Show all devices" option, then select either Direct3D9 Support or Direct3D 10 Support, and click Next to finish. The game will restart with the selected renderer.
Use a modified DDRAW.dll[20]
This fix is for Rune Classic as it does not support third-party renderers.
  1. Download the modified DDRAW.dll.
  2. Extract the contents of the folder anywhere on your computer, then copy the DDRAW.dll from the folder that matches your operating system into <path-to-game>\System.
Run in borderless fullscreen windowed[21]

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 7, 9, 10, 11 Support for 11 was added in June 2018 with a patch for Rune Classic only.[22] For the retail version, to add in Direct3D 9 or 10 support, see Unreal Engine Direct3D 9 or Direct3D 10 renderer.
OpenGL
Required for Mac OS and Linux; optional for Windows.
Glide 2.4 Rune Gold only.
Software renderer
Executable 32-bit 64-bit Notes
Windows
Linux

Middleware[edit]

Middleware Notes
Audio OpenAL
Interface SDL Linux only
Multiplayer GameSpy GameSpy servers were shut down in March 2015.

Rune Extended[edit]

Rune Extended is a mod for Rune Classic that re-implements the cut levels into the single-player campaign. It is recommended to back up your Maps folder before applying this mod. Loading a save file from a map that has be replaced can cause issues.

System requirements[edit]

Rune, Rune: Halls of Valhalla, and Rune Gold[edit]

Windows
Minimum Recommended
Operating system (OS) 95, 98, ME, NT, 2000[23]
Processor (CPU) Intel Pentium II, Celeron 300 MHz
AMD K6-2 300 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 88 MB
Video card (GPU) 8 MB of VRAM
DirectX 7.0[24] compatible
Sound (audio device) DirectX compatible sound card (EAX and A3D supported)
Other Supported video modes: Direct3D, Glide, OpenGL, S3 MeTal, Software
Mac OS
Minimum
Operating system (OS) 9.0[25]
Processor (CPU) PowerPC G3
System memory (RAM) 128 MB
Hard disk drive (HDD) 400 MB
Video card (GPU) Hardware accelerated video card with OpenGL support[26]
6 MB of VRAM
Linux
Minimum Recommended
Operating system (OS) Kernel 2.2.x and glibc-2.1
Processor (CPU) Intel Pentium II 300 MHz[27]
System memory (RAM) 64 MB
Hard disk drive (HDD) 700 MB
Video card (GPU) XFree86 3.3.5 (Glide)
8 MB of VRAM
Sound (audio device) 16-bit compatible sound card; OSS compatible
Other Halls of Valhalla expansion pack requires the base game

Rune Classic[edit]

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) 1 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 1 GB
Video card (GPU) DirectX 9.0c compatible

Notes

  1. SafeDisc retail DRM does not work on Windows 10[2] and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[3]
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  3. 3.0 3.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/210950/ in addition to or instead of this directory. The app ID (210950) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. 2K Online Server Migration from GameSpy Technology – 2K Support - last accessed on October 8, 2016
  2. Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
  3. Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
  4. Rune Classic - GOG Database - last accessed on 2019-10-26
  5. Where's v1.11 For GOG Version?! - Steam Community Forums - last accessed on 2019-10-26
  6. Verified by User:AmethystViper on 2020-11-02
    Tested v1.6.1 release of the renderer with Rune Gold.
  7. Verified by User:AmethystViper on 2020-11-02
    Tested on Rune Gold's retail release installed from its discs.
  8. Verified by User:AmethystViper on October 8, 2016
    Tested by commenting out the "Video=Intro.ogv" line from Rune Classic's Rune.ini file and video was skipped.
  9. Verified by User:AmethystViper on October 8, 2016
  10. Verified by User:AmethystViper on October 8, 2016
    Measured the frame-rate using the "stat fps" console command without V-sync and frame-rate was above 120 FPS.
  11. WSGF Entry
  12. 12.0 12.1 12.2 Verified by User:AmethystViper on 2020-11-02
  13. Rune Classic with 3D spatial sound 🎧 (OpenAL Soft HRTF audio) Instructions in description!
  14. Pricing | GameSpy Technology
  15. Manual masterserver fix - The Rune Boards
  16. Verified by User:AmethystViper on May 10, 2016
    Modified the game's setting of 2000 NetSpeed to 50000 and noticed a substantial difference in downloading speed.
  17. FIX Game crashes while loading serverlist - Steam Community Discussions for Rune Classic - last accessed on May 10, 2016
  18. Verified by User:AmethystViper on October 8, 2016
    Ran Rune and Rune Classic on Windows 10 in fullscreen with the orignal Direct3D 7 renderer and frame-rate was not affected unlike Windows 8.1 where it halved its frame-rate.
  19. Verified by User:AmethystViper on August 3, 2015
    Ran Rune on Windows 8.1 in fullscreen with the Direct3D 9 and 10 renderers and frame-rate was not affected.
  20. How to run in 60 FPS on Windows 8.1 Steam Community Guide - last accessed on October 8, 2016
  21. Verified by User:AmethystViper on July 21, 2015
    Used Borderless Gaming on Rune Classic on Windows 8.1 and frame-rate was not affected when in borderless fullscreen windowed.
  22. Rune Classic - Windows 10 Update - Steam Community Discussions for Rune Classic - last accessed on June 27, 2018
  23. Rune Windows manual, page 12
  24. Rune on MobyGames Rune for Windows (2000) Tech Info - MobyGames - last accessed on October 8, 2016
  25. Rune for Macintosh (2000) Tech Info - MobyGames - last accessed on October 8, 2016
  26. Product description of Rune for Macintosh - Amazon - last accessed on October 8, 2016
  27. Rune Overview - Loki Software - last accessed on October 8, 2016