Dead Man's Hand

From PCGamingWiki, the wiki about fixing PC games
Dead Man's Hand
Dead Man's Hand cover
Developers
Human Head Studios
Publishers
Atari
Engines
Unreal Engine 2
Release dates
Windows March 16, 2004
Reception
Metacritic 63
Dead Man's Hand on HowLongToBeat
Dead Man's Hand on IGDB
Dead Man's Hand on MobyGames
Dead Man's Hand on Wikipedia

Warnings

GameSpy online services have been shut down (see Network for solutions).
Game lacks an FPS limiter or Vsync and causes clipping bugs on stairs with frame rates higher than 60 FPS.

Availability[edit]

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM 5 DRM.
Windows

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\System\*.ini[Note 1]

Save game data location[edit]

System Location
Windows <path-to-game>\Saves\SaveDMH\[Note 1]

Video[edit]

Graphics feature State Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
80°, Vert-.
Windowed
You can toggle between fullscreen and windowed mode with Alt+ Enter. To start in windowed set StartupFullscreen in DMH.ini to StartupFullscreen=False.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See Anisotropic filtering (AF).
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See Vertical sync (Vsync).
60 FPS and 120+ FPS
See Run the game at screen refresh rate.
High dynamic range display (HDR)

Widescreen resolution[edit]

Edit INI files
  1. Go to the configuration file(s) location.
  2. Open DMH.ini.
  3. Adjust the following lines accordingly to your resolution
[WinDrv.WindowsClient]
WindowedViewportX=640
WindowedViewportY=480
FullscreenViewportX=800
FullscreenViewportY=600
MenuViewportX=640
MenuViewportY=480

Anisotropic filtering (AF)[edit]

Edit ini file[citation needed]
  1. Open DMH.ini within configuration file(s) location with a text editor (make sure you have run the game at least once)
  2. Go to class [D3DDrv.D3DRenderDevice].
  3. In this section adjust line LevelOfAnisotropy=1 (maximum is 16).

Vertical sync (Vsync)[edit]

Edit ini file[citation needed]
  1. Open DMH.ini within configuration file(s) location with a text editor (make sure you have run the game at least once)
  2. Go to class [D3DDrv.D3DRenderDevice].
  3. In this section find UseVSync=False which can be set to true to enable v-sync

Input[edit]

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse acceleration and smoothing enabled by default
Mouse sensitivity
See Mouse sensitivity.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
See the glossary page for potential workarounds.

Mouse acceleration[edit]

Edit User.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open User.ini (make sure you have run the game at least once)
  3. Add the following lines at the bottom:
[Engine.PlayerInput]
bInvertMouse=False
MouseSmoothingMode=0
MouseSmoothingStrength=0.000000
MouseSensitivity=1.00000
MouseSamplingTime=0.001
MouseAccelThreshold=0.000000
DoubleClickTime=0.200000
[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity

Mouse sensitivity[edit]

Edit User.ini[citation needed]
  1. Calculate your sensitivity for UT2004 on mouse-sensitivity.com
  2. Edit your User.ini with a text editor:
[Engine.Input]
MouseX=Count bXAxis | Axis aMouseX Speed=2.0
MouseY=Count bYAxis | Axis aMouseY Speed=2.0

[Engine.PlayerInput]
MouseSensitivity=1.00000
[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity

Audio[edit]

Audio feature State Notes
Separate volume controls
Music, Effects.
Surround sound
Up to 7.0 with Creative ALchemy
Subtitles
Closed captions
Mute on focus lost
EAX support
UseEAX=True in DMH.ini doesn't seem to alter the sound.

Localizations

Language UI Audio Sub Notes
English

Network[edit]

Multiplayer types

Type Native Notes
LAN play
Online play
GameSpy services have been shut down;[1] see GameSpy for workarounds.

Issues unresolved[edit]

Clipping problems when climbing stairs[edit]

At high frame rates (+150fps) there will be clipping problems on some stairs

Issues fixed[edit]

Run the game at screen refresh rate[edit]

Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[citation needed]
  1. Go to <path-to-game>\system.
  2. Open DMH.ini.
  3. Find this line: DesiredRefreshRate=60.
  4. Change the value to set your monitors refresh rate. For example 120 or 144.

Notes

Modifying any video options will undo the custom refresh rate.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Multiplayer GameSpy

System requirements[edit]

Windows
Minimum
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) Intel Pentium 3 - 800 MHz
AMD Athlon - 800 MHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 1.2 GB
Video card (GPU) Nvidia GeForce 2
32 MB of VRAM
DirectX 9.0 compatible
Sound (audio device) DirectX 9.0 compatible

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References