Hexen: Beyond Heretic

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Hexen: Beyond Heretic
Hexen: Beyond Heretic cover
Developers
Raven Software
Publishers
id Software
Engines
id Tech 1
Release dates
DOS October 1, 1995
Mac OS (Classic) 1996
Windows 1997
Windows (DOSBox) August 3, 2007
Hexen: Beyond Heretic guide on StrategyWiki
Hexen: Beyond Heretic on Wikipedia
Heretic
Heretic 1994
Hexen: Beyond Heretic 1995
Hexen II 1997
Heretic II 1998

Key points

The game's graphics engine was made open source in 2008, making the game very mod-friendly

General information

Doom Wiki
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Retail
DRM details are not known
DOS
Mac OS
Steam
Icon overlay.png
Configured to run under DOSBox.
Windows
A demo is available here

Downloadable content (DLC) and expansions

Name Notes
Deathkings of the Dark Citadel
DOS
Mac OS
Windows

Essential improvements[edit]

Mouse-look hack[edit]

Disable mouse in settings then run this. Source for hack available here.[1]

Patches[edit]

v1.1 patch updates the game to the latest version.

Source ports[edit]

Since the release of the engine's source code, various source ports have been released. See the link above for details and recommendations.

Useful wads[edit]

The following wads are designed to fix some sort of game data bug or a feature short coming of the game. They do not add any levels/change play style and thus are generally compatible with most user addons.

Widescreen fix - Repairs sprite cutoffs that occur when using certain weapons. Ideal for source ports.

Game data[edit]

In-game general settings.
In-game general settings.

Configuration file(s) location[edit]

System Location
DOS
Windows <path-to-game>\base[Note 1]
Mac OS (Classic)
Linux (Proton) <Steam-folder>/steamapps/compatdata/2360/pfx/[Note 2]

Save game data location[edit]

System Location
DOS
Windows
Mac OS (Classic)
Linux (Proton) <Steam-folder>/steamapps/compatdata/2360/pfx/[Note 2]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud
The expansion is also supported.

Video settings[edit]

In-game video/audio settings.
In-game video/audio settings.
Graphics feature State WSGF Notes
Widescreen resolution
A source port is required. See Source ports.
Multi-monitor
A source port is required. See Source ports.
Ultra-widescreen
A source port is required. See Source ports.
4K Ultra HD
A source port is required. See Source ports.
Field of view (FOV)
A source port is required. See Field of view (FOV).
Windowed
A source port is required. See Source ports.
Borderless fullscreen windowed
A source port is required. See Source ports.
Anisotropic filtering (AF)
A source port is required. See Source ports.
Anti-aliasing (AA)
A source port is required. See Source ports.
Vertical sync (Vsync)
A source port is required. See Source ports.
60 FPS
Capped at 35 FPS. A source port is required. See Source ports.
120+ FPS
A source port is required. See Source ports.
High dynamic range display (HDR)
For See GZDoom, use the vid_hdr console variable.[2]

Field of view (FOV)[edit]

Depending on your choice of source port, you can usually change the field of view with a console command, or even in the options. Try fov <1-179> or gr_fov <1-179>.

Input settings[edit]

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Surround sound
A source port is required. See Source ports.
Subtitles
Closed captions
Mute on focus lost
A source port is required. See Source ports.
EAX support
jHexen used to support A3D 3.0 and EAX 2.0.[3] Aureal3D support was scrapped in patch 1.7.0[4]

Localizations

Language UI Audio Sub Notes
English

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
Nintendo 64 version only.
LAN play
4 Co-op, Versus
Online play
4 Co-op, Versus
A source port is recommended for online play as it adds modern networking support and simplifies the process of finding games. Most major source ports (like Zandronum) also increase the max player limit (for Zandronum, the limit is 64)

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Requires source port.
Self-hosting
Direct IP
Possible in source ports.

VR support[edit]

Headsets Native Notes
HTC Vive
Use ViveDoom
Oculus Rift
Use ViveDoom
OSVR
Windows Mixed Reality
This game might be playable with the Revive Compatibility Layer (compatibility list).
Devices Native Notes
Tracked motion controllers
Traditional controller
See Input settings for details.
Keyboard/Mouse
Play area Native Notes
Seated

Issues fixed[edit]

Hangs on title screen (DOSBox)[edit]

Modify the hexen.conf file[citation needed]
  1. Go to <path-to-game>\base\
  2. Open hexen.conf with a text editor (ex. Notepad).
  3. Set the fulldouble variable to false.
  4. Save the changes made to the file.
  5. Launch the game.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D
A source port is required. See Source ports.
OpenGL
A source port is required. See Source ports.
Software renderer
Vulkan
See Source ports.
DOS video modes VGA
64-bit executable
A source port is required. See Source ports.

System requirements[edit]

DOS
Minimum Recommended
Operating system (OS) 6.2
Processor (CPU) Intel 386
System memory (RAM) 4 MB
Hard disk drive (HDD) 30 MB
Video card (GPU) VGA graphics card

Notes

  1. When running this game without Administrator elevation, activity in %PROGRAMFILES%, %PROGRAMFILES(X86)%, and %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore\ (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/2360/ in addition to or instead of this directory. The app ID (2360) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References